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PEMBELAJARAN BLENDED LEARNING BAGI GENERASI Z DI ERA 4.0 Agariadne Dwinggo Samala; Bayu Ramadhani Fajri; Fadhli Ranuharja; Resmi Darni
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 1 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i1.260

Abstract

The blended learning model combines f2f (face-to-face) learning with collaborative online learning classes. Blended learning is developed using Google classroom which has many features that strongly support digital-based teaching and learning. In addition, it also provides convenience for both lectures and during teaching and learning. Lecturers and students can carry out teaching and learning in the classroom and outside the classroom, discuss and communicate while they are connected through internet network. Lecturers can provide practical learning material in the form of e-books, e-jobsheets, video tutorials, and practice questions through cloud storage which is packaged in the form of digital content that can be accessed, studied and shared via internet anytime and anywhere by students. Blended learning is applied to the Programming Algorithm Practicum course. This research used R&D as the type of research, particularly in which a development method with ADDIE approach is applied. Moreover, the true experimental true experimental design approach (posttest only control design) is used to test the effectiveness of blended learning model. The results of this study proves that the implementation of blended learning is effective and efficient for teaching and learning process, especially for generation Z in higher education. The results of media and material validation are declared valid and suitable based on percentage of 81% ≥ v ≤100% with valid criteria, then the effectiveness of this blended learning can be seen from the results of the mid test and final test of the experimental group (Experiment Group) that was better than the control group (Control Group).
SISTEM PELAYANAN BANTUAN MENTOR BIMBINGAN BELAJAR (BAMBIMBEL) BERBASIS WEB Fadhli Ranuharja; Bayu Ramadhani Fajri; Agariadne Dwinggo Samala
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 1 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i1.291

Abstract

The existence of demands for the acceptance of new students by using the national selection exam of tertiary institutions in Indonesia, high school / vocational high school graduates are expected to master a number of basic subjects. Based on the primary data, the students’ interview in choosing the majors for college which was conducted in Senior High School / Vocational High School in Indonesia are insufficient for the students to take the national exam. The purpose of this study is to produce a service system in the form of giving the facilities for students to abilities in teaching practice and facilitate students who want to learn but having a financial issue. It is expected that with the assistance by student teacher, it will be easier for other students to understand and gain sort of interest in the study. Based on the observation, both from the point of view of college students and the point of view of high school / vocational high school students, then it is considered essential to create this service system. Learning with this tutoring facility is very effective because it directly encourages the students in the competency section that they do not fully understand with the help of tutors who have a better understanding. The method used is a web-based system design with UML modelling, using use case diagrams, activities, collaborations and class diagrams to plan the flow of data transactions that exist in the mentoring assistance service system of tutoring.
MEDIA INTERAKTIF PENGENALAN BAHASA ISYARAT BISINDO Bayu Ramadhani Fajri; Agariadne Dwinggo Samala; Fadhli Ranuharja
Jurnal Teknologi Informasi dan Pendidikan Vol 13 No 1 (2020): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v13i1.293

Abstract

Sign language is the communication that used by the deaf people. Sign language is also a form of accessibility for deaf people to be able to socialize with people around them. Deaf socialization with normal people in the society is not optimal because most of the people does not yet know sign language. Based on these problems, this study aims to develop an interactive media introduction to BISINDO sign language based on augmented reality for the community in supporting a society that is more inclusive of the deaf. This study uses a Research and Development (R&D) approach. The sample in this study was deaf people who participated in the Gerkatin Padang community, and people from various professions in the city of Padang. The data collection technique was carried out using a questionnaire and a focused group discussion technique. Based on the results of the collection of 100 respondents' perceptions data from the public towards sign language obtained: 1) the level of getting to know the community towards sign language is still low at 57%, 2) the level of skills using sign language is still low at 83%, 3) the importance level of sign language according the community is 81%, 4) The level of community needs to learn Sign Language is obtained by 88%, and 5) The level of selection of the right media for learning Sign Language, 74% of respondents choose media in the form of a smartphone application. The validity of the interactive media prototype introduction BISINDO sign language developed in terms of substance that is the suitability of sign language in the application obtained a validator rating of 89.33%, then in terms of the media obtained a validator value of 89.67%. It can be concluded that the interactive media prototype in the form of a smartphone application that was developed very well in terms of substance and media so that it is very feasible or valid to be used in the introduction of BISINDO sign language.