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Development of Integrated Thematic Student Worksheets (LKPD) Using the Discovery Learning Model in Class IV Elementary Schools Silfi Melindawati
International Journal of Educational Research & Social Sciences Vol. 1 No. 1 (2020): December 2020
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v1i1.4

Abstract

This research is motivated because of the problems found in schools, namely, the LKPD used in schools is generally less attractive, both in terms of the space for filling in the less extensive answers, the color of the LKPD which does not have an attractive color, the structure is incomplete and the supporting images for the LKPD are inadequate. This research is a development research, namely Research and Development (R&D) which consists of four stages, namely: define, design, development, disseminate. in this development research using the 4-D model proposed by Thiagarajan (in Ratumanan, 2019: 61). The results showed that the development of discovery learning-based LKPD collected through a validation questionnaire was used to measure the feasibility of student worksheets (LKPD). The results showed that the discovery learning-based student worksheets developed were feasible and valid for learning. This is evident from the results of obtaining questionnaires by expert experts and educators who state that the development product is feasible based on the results of the linguist expert's validity test (92.5%) is categorized as very valid, aspects of rpp Validator 1 (92.5%) are categorized as very valid, Validator 2 (95.00%) which is categorized as very valid, expert design expert (98.07%) is categorized as very valid. This proves that the Integrated Thematic Student Worksheet Development (LKPD) with the Discovery Learning Model in Class IV of Elementary School is stated very valid.
Pengaruh Penggunaan model Teams Games Tournament (TGT) terhadap Hasil Belajar IPS di Sekolah Dasar Silfi Melindawati
Jurnal Komunikasi Pendidikan Vol 5, No 1 (2021)
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/jkp.v5i1.1050

Abstract

Penelitian ini didasarkan rendahnya hasil belajar siswa di pembelajaran IPS di kelas V SD Negeri 30 Kubu Dalam kota Padang. Penelitian ini bertujuan agar mengetahui signifikansi pengaruh hasil belajar siswa dalam IPS dengan menggunakan model  Teams Games Tournament (TGT) kelas V SD Negeri 30 Kubu Dalam Kota Padang. Penelitian ini eksperimen, yaitu Quasi Exsperimental Design. Dengan rancangan Posttest Only Design. Tahapan dalam penelitian ini adalah persiapan, pelaksanaan, dan penyelesaian. Dan teknik analisis data yang penulis lakukan adalah uji Normalitas, uji Homogenitas, dan uji Hipotesis. Hasil penelitian ini terlihat pada kelas eksperimen dengan rata-rata nilai yaitu 66,03 sedangkan pada kelas kontrol dengan rata-rata nilai yaitu 59,83. Dengan Hasil uji hipotesis yang diperoleh  yaitu  thitung = 2,010 dan tTabel = 1.671 dengan db= 59 (n1+n2-2= 30+31-2=59) dimana thitung > tTabel  (12,85 > 2,010)  sehingga dapat ditarik kesimpulan bahwa: “hasil belajar IPS siswa dengan menggunakan model Teams Games Tournament (TGT) lebih baik dari pada hasil belajar IPS siswa dengan menggunakan model pembelajaran  konvensional di kelas V SD Negeri 30 Kubu Dalam kota Padang”.