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METACOGNITIVE SKILL ON STUDENTS OF SCIENCE EDUCATION STUDY PROGRAM: EVALUATION FROM ANSWERING BIOLOGICAL QUESTIONS Yasir, Mochammad; Fikriyah, Aida; Qomaria, Nur; Al Haq, Aushia Tanzih
JPBI (Jurnal Pendidikan Biologi Indonesia) Vol 6, No 1 (2020): MARCH
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jpbi.v6i1.10081

Abstract

The metacognitive skill is a competency that must be mastered by students of educational program so that they are able to empower this competency in their students later. The purpose of this study was to analyze the metacognitive skill profile of students of the Science Education program at the University of Trunojoyo, Madura-Indonesia. The research involved 110 students as the research subject. Data were collected using metacognitive awareness inventory then analysed using descriptive quantitative method. The results indicated that students? metacognitive skill improved well (71.93%). Furthermore, the metacognitive skill in every component also enhanced well (64.53 - 75.81%), and the ?debugging strategies? in this skill developed excellently (88.30%). To sum up, the metacognitive skill on students of science education study program at University of Trunojoyo Madura enhanced well.
KELAYAKAN BUTIR SOAL UNTUK PERMAINAN EDUKATIF PADA MATERI KINGDOM ANIMALIA UNTUK SISWA KELAS X SMA Fikriyah, Aida
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol 2 No 2 (2013)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

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Abstract

An educative game is expected can be used to make students understand more about the concept of sea invertebrate animals. This research aimed to describe the feasibility at some sets of questions to be used as educative game. These sets of questions were validated based on three big components, namely: concept of the topic, the question construction, and language of the question. The questions were validated by biology lecturers and teachers. The validation value of questions was 91.53%. This result showed that all questions were very good and feasible. Key words: educative game, invertebrates, feasibility of the questions.