Yustisia P. Mbulu
Fakultas Pariwisata Universitas Pancasila

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Analisis Lawang Sewu sebagai Destinasi Dark Tourism terhadap Pengalaman Wisatawan Nusantara (Studi Kasus Bangunan Bersejarah Lawang Sewu) Fahrurozy Darmawan; Novinda Mellina; Yustisia P. Mbulu
Journal of Tourism Destination and Attraction Vol 6 No 1 (2018): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/tourism.v6i1.759

Abstract

This research’s purpose is to identify and analyze how Lawang Sewu as a Dark Tourism Destination towards domestic tourists’ motivation. So it can explain that Lawang Sewu is indicated as a dark tourism destination towards domestic tourists’ exoerience. The research design used in this research is qualitative descriptive, by making use of the secondary and primary data. The data collection methods that used are observation in Lawang Sewu, interview with the Dinas Pariwisata Kota Semarang, Lawang Sewu Manager, Lawang Sewu tour guide and domestic tourists, documentation, and purposive sampling which is the technique in determining the informants. The results of this research show that the attraction that is dark tourism indicated in Lawang Sewu is the underground room and domestic tourists’ experience who visit Lawang Sewu varies, before visiting, the tourists felt curious and when they are at Lawang Sewu they experience shock.
Creativity Based Tourism in Kampung Kreatif Dago Pojok Bandung Kresna Agung Wisesa; I Made Adhi Gunadi; Yustisia P. Mbulu
Journal of Tourism Destination and Attraction Vol 6 No 1 (2018): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/tourism.v6i1.760

Abstract

In this current era, many villages in Indonesia carry the concept of Tourism Village. One of them is a creative village located in Dago Pojok Bandung, West Java. This study aims to find out about tourism products and identify how the application of creativity based tourism in the Dago Pojok creative village. Data collection is done by descriptive qualitative method with observation and interview techniques. The variables used are the concept of tourism products consisting of tourist attractions and activities, accommodation facilities and services, other facilities and services (supporting facilities), transportation facilities and services, infrastructure and other institutions, and the concept of creativity based tourism consisting of local artists, ideas/knowledge and interaction. Based on the results and discussion, it can be concluded that tourism products in Dago Pojok creative village are tourism products based on culture, creativity, and art. Dago Pojok creative village is a tourism that is based on creativity, because the elements of Local Artisan, Idea or Knowledge, and Interaction have fulfilled the requirements in implementing tourism with the concept of creativity, but there are some thingsthat need to be improved, namely in the part of interaction it hasn't been carried out optimally.
Aplikasi Safe Travel dalam Mempengaruhi Keputusan Pengguna Berwisata ke Luar Negeri Anggi Khoirunnisa; Devi Roza K. Kausar; Yustisia P. Mbulu
Journal of Tourism Destination and Attraction Vol 5 No 1 (2017): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

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Abstract

The Safe Travel app is an application developed by the Ministry of Foreign Affairs of the Republic of Indonesia, which contains practical information to assist Indonesian citizens when they are abroad. The application also gives suggestions and warnings regarding the country that the users are in, to ensure their safety whilst on the trip. Using tourism mobile application concept, the purpose of this research is to describe the features of Safe Travel app and investigate how the application influences the decision to travel among its users. The study used survey as means for data collection method and 60 respondents participated in the survey. Multiple linear regression was used to analyse the data collected. The findings indicate that navigation, social communication, marketing, emergency, transactions and entertainment variable do not influence the decision to travel abroad. Meanwhile, information variable has a positive effect on the decision to travel.
Pengaruh Type Hedonic Shopping Motivation terhadap Keputusan Berkunjung Tourist Shopper Yustisia P. Mbulu; Raisya Kurnia Maidina; Nungky Puspita
Journal of Tourism Destination and Attraction Vol 5 No 1 (2017): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

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Abstract

Grand Indonesia Shopping Town is a premium mall offering shopping experience that includes apparels and clothings including internationally renowned brands, restaurants and entertainment options. With modern architecture and design, the Mall is enjoyed by a wide range of consumers. .This study aims to look at the influence of hedonic shopping motivation on the decision to visit among the tourist shoppers at Grand Indonesia Shopping Town. The method used in this research is quantitative descriptive using Structural Equation Modelling (SEM) with a sample of 100 respondents. Results from this study found that out of six variables that constitute hedonic shopping motivation, only two of which have a significant influence on the decision to visit, namely, the idea of shopping (***) and social shopping (,006).
Pengaruh Electronic Word of Mouth di Media Sosial Instagram dan Atribut Produk Wisata terhadap Keputusan Berkunjung di Floating Market Lembang Vegita Muflikhah,; Yustisia P. Mbulu; I Made Adhi Gunadi
Journal of Tourism Destination and Attraction Vol 6 No 2 (2018): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/tourism.v6i2.770

Abstract

Abstract Electronic word of mouth becomes an important place for the visitors to give their opinion about their experience, because when someone is doing electronic word of mouth, they will pay attention to the aspects of the tourism products that have became the experience in visiting a tourism object. This research attempts to identify electronic word of mouth on Instagram Floating Market Lembang’s social media, identify tourism product attributes in Floating Market Lembang, analyze influence of electronic word of mouth on Instagram social media and tourism product attributes towards tourist decision to visit Floating Market Lembang. The research design used is quantitative with multiple linear regression data analysis techniques. The results of this research have identified electronic word of mouth on Instagram social media and tourism product attributes in Floating Market Lembang, it was found that three electronic word of mouth variables consisting of intensity, valence of opinion and content significantly influence the decision variables visited at the Floating Market Lembang. While tourism product attributes found only one of three variables that significantly influence the decision variables visited in the Floating Market Lembang. One of these variables is tourism attraction, while the other two variables that do not influence the decision variables visited in Floating Market Lembang are amenities and accessibility.
Pengaruh on Time Performance terhadap Minat Beli Ulang pada PT. Garuda Indonesia (Persero) Tbk. Yunika Dortina; Devi Roza K. Kausar; Yustisia P. Mbulu
Journal of Tourism Destination and Attraction Vol 5 No 2 (2017): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/tourism.v5i2.778

Abstract

Penelitian ini dilakukan untuk mengetahui pengaruh On Time Performance terhadap Minat Beli Ulang pada PT. Garuda Indonesia (Persero) Tbk. Manajemen atau program yang dilakukan maskapai penerbangan Garuda Indonesia untuk memaksimalkan kinerja dalam bidang ketepatan waktu (On Time Performance) sudah sangat baik dan maksimal. Garuda Indonesia sangat memperhatikan kepuasan pelanggan sehingga menciptakan program dari Garuda Indonesia tersebut yang sudah sangat lengkap sehingga meminimalisir adanya delay atau keterlambatan. Hasil temuan pengaruh On Time Performance pada PT. Garuda Indonesia (Persero) Tbk. Pada minat beli ulang konsumen yaitu sebesar 32% yang artinya bahwa variable On Time Performance berkorelasi positif dengan variabel Minat Beli Ulang, dengan tingkat hubungan sedang. Dari segi On Time Performance menjadi alasan utama konsumen mempunyai minat beli ulang, dapat dilihat bahwa On Time Performance bukan menjadi satu-satunya alasan komsumen membeli ulang jasa penerbangan Garuda Indonesia. Beberapa faktor atau alasan lain konsumen mempunyai minat beli ulang pada maskapai Garuda Indonesia adalah Pelayanan, Fasilitas,Pengalaman.
Strategi Pengembangan Wisata Kuliner Berbasis Masyarakat di Rungkut Surabaya Fiqriena Anggun Tyastity; Yustisia P. Mbulu
Journal of Tourism Destination and Attraction Vol 7 No 1 (2019): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/tourism.v7i1.783

Abstract

The purpose of this research was to identify the culinary tour in Rungkut Surabaya, to analyze the public participation in the development of culinary tour of mangrove in Rungkut Surabaya and to identify development strategies culinary tour mangrove in Rungkut Surabaya. The existing development strategy can be a material consideration for mangrove or nature tourism Manager for mangrove culinary Manager. The design of this research uses descriptive method with the method mix proportion of qualitative methods is more dominant. To determine the strategy for the development of community- based culinary tourism in Rungkut Surabaya by using SWOT analysis. Based on the results of the SWOT analysis is obtained the results of the development strategies of community-based culinary tourism in Rungkut Surabaya i.e., among others: (1) to reproduce more human resources due to a product that has possess the raw material is seasonal (2) Increase thoroughness in providing product information to avoid the presence of the consumer that will produce processed independently (3) to make the activities of socialization for tourists in order to reduce the damage doneby tourists.
COMMUNITY PARTICIPATION IN THE CREATIVITY OF THEMATIC VILLAGE TOURISM DEVELOPMENT Desnamita Desnamita; Sarojini Imran; Yustisia P. Mbulu
Journal of Tourism Destination and Attraction Vol 8 No 1 (2020): Journal of Tourism Destination and Attraction
Publisher : Fakultas Pariwisata Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/tourism.v8i1.1407

Abstract

Community creativity and community participation are essential to maintain sustainable village tourism destinations by creating thematic attractions. For example, Pulo Geulis Village, in the city of Bogor, is in the process of developing a thematic village. The uniqueness of this village, the community, has created a joint artistic mural. This study aims to analyse the stages of community creativity and types of community participation in Kampung Pulo Geulis. The research method used in this study is qualitative by utilising primary and secondary data. Data collection methods used in this study were structured interviews and observation documentation. This study uses the interactive analysis model of Miles and Huberman, which collects data, reduces data, displays data, and draws or verifies conclusions by triangulating data. Results study indicate the stage of community creativity, passed formation creative ideas and the availability of space artistic activities. Kampung Pulo Geulis Community has involved in participating and implementing the benefits. Keywords: Urban Creativity, Community Participation, Thematic Villages