Apriyanti Putri Sujana
School of Applied Science, Telkom University, Indonesia

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Zetcil: Game Mechanic Framework for Unity Game Engine Rikman Roedavan; Agus Pratondo; Rio Korio Utoro; Apriyanti Putri Sujana
IJAIT (International Journal of Applied Information Technology) Vol 03 No 02 (November 2019)
Publisher : School of Applied Science, Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/ijait.v3i02.2779


Games are interactive multimedia products that require programming logic and graphic design capabilities in the development process. Game development using Unity Game Engine has become a primary subject in the Multimedia Engineering Technology study program, School of Applied Sciences, Telkom University. In the initial observation, it was found that more than 33% of students have difficulties in making a game using the C# language for Unity. The students understand the Game Design Pattern logic but having difficulty when applying it into programming codes. This research proposes Zetcil, a Game Mechanic Framework that simplifies the game development process for the Unity Game Engine. This framework turned most of the text-based programming commands into visual properties. Based on research for two years, it concluded that the Zetcil could increase 36% of student's confidence to develop games prototype rapidly.