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GEO-AR ENHANCEMENT: Inovasi Pembelajaran Berbasis Augmented Reality pada Guru Geografi di SMA/MA Kota Padang Panjang Bayu Wijayanto; Bigharta Bekti Susetyo; Suci Fitria Rahmadani; Jefri Pernando; Sukron Operma
ABDI: Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 1 (2022): Abdi: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : Labor Jurusan Sosiologi, Fakultas Ilmu Sosial, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/abdi.v4i1.139

Abstract

During the COVID-19 pandemic, learning is carried out online. Online innovation-based learning is very different from conventional learning that occurs in schools. Teachers and students are not face to face but remotely, allowing teachers and students to be in different places, with different commitments and skills in operating technology. On the other hand, learning competencies must be owned by students. “Framework for 21st Century Learning” describes four competencies or fields that students must master which include 1) core subjects and 21st century themes, 2) learning and innovative skills, 3) information, media and technology skills and 4) life and career skills. The problems found in the field are the lack of innovation in geography learning media, both face-to-face and online and the low utilization of technology by geography teachers at SMA/MA Padang Panjang City. The limitations of learning tools owned by students are problematic themselves. High school students have smartphones with limited capacity, so they are only ideal for using mobile learning. Technology must be used strategically to benefit students. Based on these conditions, the service team felt the need to contribute in overcoming these problems, it needed a training to develop innovative learning media based on Augmented Reality (AR) and the use of platforms or MOOCs in geography subjects. The training is project-based, meaning that the end of the training is the formation of Augmented Reality-based geography learning media that can be used by teachers in learning. The implementation of this PKM will be a solution to the problems faced by geography teachers regarding the use of Augmented Reality (AR)-based technology in geography learning.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN APLIKASI MOLEAR (MOBILE LEARNING-AUGMENTED REALITY) TERHADAP HASIL BELAJAR GEOGRAFI KELAS X SMA NEGERI 2 KERINCI Sukron Operma; Sri Mariya
JURNAL BUANA Vol 7 No 2 (2023)
Publisher : JURUSAN GEOGRAFI FIS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/student.v7i2.2603

Abstract

The development of technology at this time has brought enormous changes to all fields, one of which is in the world of education. Therefore, it is necessary to use technology in learning, so that learning is interactive. One of the uses of technology in the learning process is the emergence of an application MOLE-AR (Mobile Learning-Augmented Reality) as an interactive learning medium. The purpose of this study was to determine the effect of using the MOLE-AR application on student learning outcomes. The method used in this study is a quantitative method, in detail the type of research used is experimental research with the pretest-posttest control group design method. The population of this research is class X using cluster sampling technique, the research sample is class XB and XC SMA Negeri 2 Kerinci. Data collection techniques used are interview techniques for the initial study, and test techniques to collect data on student learning outcomes. As a data analysis technique, researchers used a different test to measure the difference in the effect of using MOLE-AR application learning media and conventional learning media. The findings of this study are that there is a better effect on the use of the MOLE-AR application on student learning outcomes compared to the use of conventional learning media in the form of printed books and blackboards. Then it was also found that the level of effectiveness of the MOLE-AR application was classified as effective, based on the increase in the pretest score to the student's posttest value which was analyzed through the gain value.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN APLIKASI MOLEAR (MOBILE LEARNING-AUGMENTED REALITY) TERHADAP HASIL BELAJAR GEOGRAFI KELAS X SMA NEGERI 2 KERINCI Sukron Operma; Sri Mariya
JURNAL BUANA Vol 7 No 2 (2023)
Publisher : JURUSAN GEOGRAFI FIS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/student.v7i2.2603

Abstract

The development of technology at this time has brought enormous changes to all fields, one of which is in the world of education. Therefore, it is necessary to use technology in learning, so that learning is interactive. One of the uses of technology in the learning process is the emergence of an application MOLE-AR (Mobile Learning-Augmented Reality) as an interactive learning medium. The purpose of this study was to determine the effect of using the MOLE-AR application on student learning outcomes. The method used in this study is a quantitative method, in detail the type of research used is experimental research with the pretest-posttest control group design method. The population of this research is class X using cluster sampling technique, the research sample is class XB and XC SMA Negeri 2 Kerinci. Data collection techniques used are interview techniques for the initial study, and test techniques to collect data on student learning outcomes. As a data analysis technique, researchers used a different test to measure the difference in the effect of using MOLE-AR application learning media and conventional learning media. The findings of this study are that there is a better effect on the use of the MOLE-AR application on student learning outcomes compared to the use of conventional learning media in the form of printed books and blackboards. Then it was also found that the level of effectiveness of the MOLE-AR application was classified as effective, based on the increase in the pretest score to the student's posttest value which was analyzed through the gain value.