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Use of Wavelets in Electrocardiogram Research: a Literature Review Darwan Darwan; Hindayati Mustafidah
JUITA : Jurnal Informatika JUITA Vol. 9 No. 1, May 2021
Publisher : Department of Informatics Engineering, Universitas Muhammadiyah Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (268.897 KB) | DOI: 10.30595/juita.v9i1.10202

Abstract

Currently the introduction and detection of heart abnormalities using electrocardiogram (ECG) is very much. ECG conducted many research approaches in various methods, one of which is wavelet. This article aims to explain the trends of ECG research using wavelet approach in the last ten years. We reviewed journals with the keyword title "ecg wavelet" and published from 2011 to 2020. Articles classified by the most frequently discussed topics include: datasets, case studies, pre-processing, feature extraction and classification/identification methods. The increase in the number of ECG-related articles in recent years is still growing in new ways and methods. This study is very interesting because only a few researchers focus on researching about it. Several approaches from many researchers are used to obtain the best results, both by using machine learning and deep learning. This article will provide further explanation of the most widely used algorithms against ECG research with wavelet approaches. At the end of this article it is also shown that the critical aspect of ECG research can be done in the future is the use of datasets, as well as the extraction of characteristics and classifications by looking at the level of accuracy.
Menumbuhkan Kemandirian Belajar Matematika Siswa Melalui Mobile Learning Berbasis Android Siti Kurniasih; Darwan Darwan; Arif Muchyidin
JEMS: Jurnal Edukasi Matematika dan Sains Vol 8, No 2 (2020)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/jems.v8i2.7041

Abstract

Kemandirian balajar merupakan suatu sikap siswa yang memiliki inisiatif sendiri untuk belajar, memiliki keinginan untuk menguasai kompetensi, memiliki rasa percaya diri dan juga tanggung jawab terhadap tugasnya sebagai peserta didik serta tidak bergantung pada orang lain. Seiring berkembangnya teknologi, media bukan saja sebagai alat bantu yang dapat membantu dan mempermudah guru dalam menyampaikan materi akan tetapi media pembelajaran juga harus dapat memotivasi dan membangun keinginan siswa untuk belajar. Salah satu media pembelajaran yang dekat dengan dunia anak salah satunya media pembelajaran berbasis android. Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh mobile learning berbasis android terhadap kemandirian belajar siswa. Jenis penelitian yang digunakan dalam penelitian ini yakni pendekatan kuantitatif dengan menggunakan metode eksperimen. Desain penelitian yang digunakan dalam metode eksperimen ini yaitu One-Shot Case Study. Berdasarkan dari hasil penelitian terbukti bahwa penggunaan mobile learning berbasis android berpengaruh terhadap kemandirian belajar matematika siswa, sehingga mobile learning berbasis android bisa menjadi salah satu media pembelajaran bagi guru untuk menumbuhkan kemandirian belajar matematika siswa.
Android-Based Media Development in Mathematics Lessons Ulfi Firdayati; Darwan Darwan; Hadi Kusmanto
Eduma : Mathematics Education Learning and Teaching Vol 10, No 1 (2021)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/eduma.v10i1.8138

Abstract

This study aims to develop Android-based media for learning the orm applications by developing designs to attract students to learn independently. The application used in this study is the Smart Apps Creator (SAC). This media development uses the research and development (R&D) method according to Sugiyono by using the Potential and Problem steps, Gathering Information, Product Design, Design Validation, Design Improvement, Product Testing, Product Revision, and Usage Trials. The validation results by the media expert were 0.84 with the criteria "Very Appropriate." The validation results by the material experts were 0.80 with the criteria "Very Suitable." Based on the results of expert validation, the application is declared valid and feasible to be tested on a limited and broad basis. Based on the limited trial results and broadly obtained from the results of the questionnaire for each item number> 50%. To sum up,  that this android-based mathematics application media is suitable for independent learning wherever and whenever
The Use of Learning Media Motion Graphics Towards Students Mathematical Understanding Ikman Nurhakim Rahadi; Darwan Darwan; Hendri Handoko
ITEJ (Information Technology Engineering Journals) Vol 5 No 2 (2020): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v5i2.45

Abstract

Learning about the concept and structure of a mathematical material and looking for relationships between them is real math learning. In many math learning materials, students often struggle to understand the concept of the material. The mathematical skills need to be stimulus and encouraged when learning. To practice such skills need innovations such as using motion graphics learning media. The purpose of this research is to know the student's response to the use of motion graphic media, to find out how much the mathematical skills of students after using motion graphic learning media, to know how much influence The media use of motion graphic learning to the students mathematical skills, to determine the effectiveness of the use of motion graphic learning media to the students mathematical skills. This method of research is experimental research with data collection techniques using poll and observation for variable X and test for variable Y. Population for this research is all students of grade IX SMP IT Umar Al Khattab Gunung Jati Kabupaten Cirebon, while the sample Taken by the cluster method of random sampling with the elected class IX B SMP IT Umar Al Khattab Gunung Jati Kabupaten Cirebon. Based on the results of the data processing, the student response questionnaire was obtained against the use of media in motion graphic media learning with an average of 85.23% with very strong criteria. Based on the hypothesis test result obtained tcount > ttable = 9,895 > 2.063, then H0 rejected or Ha is acceptable, the use of Motion graphics Learning Media is effective against the mathematical understanding of grade IX students SMP IT Umar Al Khattab. It is also supported through an N-Gain value of 65.40 as well as an indicator of the learning effectiveness of a KKM pass of 91.66% classifying, student response 85.23%, student activity of 77,,33%, as well as the ability of the teacher to manage the class that got the value 3.34.
Penggunaan Jaringan Syaraf Tiruan dan Wavelet Pada Citra EKG 12 Lead Darwan Darwan
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol 20 No 2 (2021)
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (623.514 KB) | DOI: 10.30812/matrik.v20i2.1075

Abstract

Jantung sangat penting dalam sistem organ tubuh manusia. Apabila terjadi kesalahan pada fungsi jantung akibatnya sangat fatal. Oleh karenanya sangatlah penting menjaga kondisi jantung agar tetap sehat. Penelitian ini mencoba menawarkan untuk meneliti terkait kelainan jantung dengan menggunakan citra Electrocardigram (EKG) 12 lead. Data EKG yang digunakan berupa citra. Tujuan penelitian ini untuk memperoleh model yang tepat dalam mengidentifikasi kelainan jantung dengan menggunakan wavelet. Tahapan penelitian terdiri dari pre-processing, ekstraksi ciri dan klasifikasi. Tahap pre-processing menggunakan metode segmentasi (merubah data citra dari grayscale ke biner), morfologi (metode dilasi dan metode erosi) dan transformasi ke sinyal. Tahap ektraksi ciri menggunakan metode dekomposisi transformasi wavelet dengan tingkatan tiga level, dimana mother wavelet yang digunakan berupa symlet orde 4 (Sym4). Tahap klasifikasi menggunakan jaringan syaraf tiruan dengan metode backpropagation. Adapun metode validasi dan evaluasi menggunakan k-fold cross validation dan confusion matrix. Penggunaan metode k-fold cross validation, dimana k=5 dengan pembagian data training 80% dan testing 20%. Hasil yang diperoleh dari keseluruhan sistem dimana tingkat akurasi sebesar 92,94%, sensitifitas sebesar 90% dan spesifisitas sebesar 94,55%.
The Effect of Use of Geogebra Media on Student Learning Result in Trigonometry Function Material in Class X Senior High School 8 Cirebon Syafadol Zikri; Darwan Darwan; Sirojudin Wahid
International Journal of Education and Humanities Vol. 1 No. 2 (2021): International Journal of Education and Humanities (IJEH)
Publisher : Zenius Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (256.197 KB) | DOI: 10.58557/ijeh.v1i2.22

Abstract

One of the causes of the unattractiveness of learning mathematics for high school is the complexity factor of learning media that is in harmony with complex material. Therefore, learning media need a form of presentation that is simple but attractive. Efforts to increase student interest, which require media to support learning mathematics. One of them is by using Geogebra learning media. This study aims to determine the influence of the use of learning media based on the Geogebra application on student learning outcomes at Senior High School 8 Cirebon. The research method used is a quasi-experimental design, which is a research method that has a control group, but cannot function fully to control external variables that affect the implementation of the experiment. The results of the study obtained the value of F-count > Ftable or 26,358 > 4,13. And the correlation (r) = 0.661 then it is included in the medium category. The coefficient of determination (r2) = 0.437 or 43.7%, then the learning media has an effect on student learning outcomes on the subject of trigonometric functions. Based on the results of the Independent T-test analysis, the t-count value of 11,037 using a significance level of 5% obtained t-table of 1,994. The t-table value is obtained from the excel program by means of =tinv(0.05;69.) then enter. Because the value of t-count > t-table (11.037 > 1.994) then Ho is rejected. This means that Geogebra learning media can improve student learning outcomes
Pendampingan Pengenalan dan Penyuluhan Metode Belajar Menyenangkan (Fun Learning) Berbahasa Inggris di Kelurahan Pejambon Kabupaten Sumber Kecamatan Cirebon Amalia - Khoiriyah; Darwan Darwan
J-ADIMAS (Jurnal Pengabdian Kepada Masyarakat) Vol 10, No 2: 2022
Publisher : (STKIP) PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/j-adimas.v10i2.3371

Abstract

Fun learning merupakan strategi dalam mengajar dimana suasana dalam mengajar dikondisikan nyaman sehingga siswa dapat berkonsentrasi penuh pada proses pembelajaran. Fun learning dipilih sebagai metode belajar karena selama masa pandemi Covid-19 ini minat belajar anak-anak cendrung menurun sehingga diperlukan upaya untuk mengoptimalisasi minat belajar anak. Pembelajaran menyenangkan atau yang sering dikenal dengan istilah Fun Learning sepertinya dapat menjadi solusi yang tepat bagi pendidikan Indonesia. Menurut The Answer Sheet Fun Learning adalah pembelajaran menyenangkan yang diberikan oleh guru kepada siswanya agar siswa menikmati materi yang dipelajari sehingga mereka mau belajar. Menurutnya  menyenangkan disini bukan berarti hiburan atau ketololan, melainkan kenikmatan dalam belajar.  Fun learning adalah pembelajaran yang dirancang untuk menciptakan lingkungan belajar yang efektif, menyenangkan, dan tidak membosankan. Kegiatan ini diharapkan dapat membentuk anak menjadi pribadi yang semakin termotivasi untuk belajar sehingga dapat meningkatkan pengetahuan dan wawasan anak-anak.
Media Digital Padlet dan Socrative Sebagai Alternatif Pengembangan Pembelajaran Geometri Arif Abdul Haqq; Adi Krisnanto; Darwan Darwan
ITEJ (Information Technology Engineering Journals) Vol 6 No 2 (2021): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v6i2.101

Abstract

This research is motivated by the Covid – 19 pandemic problem and the need for teachers for learning media that can help in e – learning. The type of research used is research and development which adopt the development of Brog and Gall with 6 stages. The subject of this study were 21 students of class VIIIB there Plered public junior high school who were chosen by proposive sampling. The research design in the test was limited to the assessment phase using the ones group pretest-posttest design. The result of the research and development of the Padlet learning media showed good result, seen from the results of the experts’ assessment. Based on the pre – test and post – test results, the N – Gain value was 0,58 in the good category. The average result of each teacher’s responde to the media to determine the ease and feasilbility of obtaining 95,45% with the predicate was very good, so that the Padlet learning media was suitable for use by teachers in e – learning. The results of the students response obtained presentage on each aspect of the Padlet learning media of 88,92% with the predicate was very good.
Implementasi Pembelajaran Matematika Berbasis E-learning Pada Penguatan Pendidikan Karakter (PPK) Pasca Era New Normal Ririn Ikrimah; Darwan Darwan; Widodo Winarso
ITEJ (Information Technology Engineering Journals) Vol 7 No 2 (2022): December
Publisher : Pusat Teknologi Informasi dan Pangkalan Data IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/itej.v7i2.106

Abstract

The existence of technological advances in the field of education does not rule out the possibility of negative things arising from the existence of e-learning. For students, the negative impact of based e-learningis a decrease in the affective or character aspects. Technological progress should be a bridge for the progress of the nation, in education to overcome the shift in character in students is to make e-learning a medium for character building. E-learning can be integrated with the implementation of strengthening character education programs (SCE). The program is implemented to reduce cases of moral degradation that are currently occurring among the community, especially teenagers, to optimize the use of technology in learning mathematics, and to implementation of SCE in based e-learning. This study uses a qualitative method with a case study approach. The instruments used are a self-assessment scale, peer rating scale, and interview guidelines for managing character education strengthening for students at SMPN 3 Plered. The results obtained are that most of the students (97%) have religious character values, honesty, responsibility, curiosity, discipline, independence, communicativeness, and tolerance. The obstacle experienced when implementation SCE in mathematics learning based e-learningis teachers and students lack of understanding and awareness regarding character education. Efforts made to minimize the obstacles experienced are to provide an understanding of character education for teachers and students, as well as provide direction to students who still do not have the awareness to instill character values in themselves.
Motivasi Belajar Terhadap Hasil Belajar Siswa Di SMP Negeri 2 Pancalang Fadhlika Mulyawati Putri; Darwan Darwan
Society : Jurnal Pengabdian Masyarakat Vol 2, No 3 (2023): Mei
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v2i3.270

Abstract

Motivation is one of the most important factors in influencing learning and learning outcomes for students at the kindergarten, elementary and junior high school levels.  However, in learning activities, it turns out that there are still students who are less active in participating in learning during the lesson.  Students or students still look lazy to learn.  Students also do not show their expressions that are happy and not enthusiastic in following ongoing learning.  Their attention is more focused on something that is opposite them than their learning tasks such as playing games in class and others. Learning motivation has a positive relationship with the learning outcomes of a subject. Thus, learning motivation contributes greatly to the achievement of student learning outcomes. Therefore, teachers must have the ability: (First) encourage learning motivation, (Second) directing learning motivation to achieve goals in achieving the learning outcomes of a subject, and (Third) strengthen learning motivation in order to ensure the consistency of students learning actions.