Seyed-Amin Hosseini-Seno
Department of Computer Engineering, Ferdowsi University of Mashhad, Mashhad

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High Load Control Mechanism for SIP Servers Ahmadreza Montazerolghaem; Seyed-Amin Hosseini-Seno; Mohammad Hossein Yaghmaee; Rahmat Budiarto
Computer Engineering and Applications Journal Vol 5 No 2 (2016)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (708.448 KB) | DOI: 10.18495/comengapp.v5i2.167

Abstract

To start voice, image, instant messaging, and generally multimedia communication, session communication must begin between two participants. SIP (session initiation protocol) that is an application layer control induces management and terminates this kind of sessions. As far as the independence of SIP from transport layer protocols is concerned, SIP messages can be transferred on a variety of transport layer protocols including TCP or UDP. Mechanism of Retransmission that is embedded in SIP could compensate for the missing packet loss, in case of need. This mechanism is applied when SIP messages are transmitted on an unreliable transmission layer protocol like UDP. Also, while facing SIP proxy with overload, it could cause excessive filling of proxy queue, postpone increase of other contacts, and add to the amount of the proxy overload. In the present work, while using UDP as transport layer protocol, invite retransmission timer (T1) was appropriately regulated and SIP functionality was improved. Therefore, by proposing an adaptive timer of invite message retransmission, attempts were made to improve the time of session initiation and consequently improve the performance. Performance of the proposed SIP was implemented and evaluated by SIPP software in a real network environment and its accuracy and performance were demonstrated.
High Load Diminution by Regulating Timers in SIP Servers Ahmadreza Montazerolghaem; Seyed-Amin Hosseini-Seno; Mohammad Hossein Yaghmaee; Rahmat Budiarto
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 1: EECSI 2014
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1356.693 KB) | DOI: 10.11591/eecsi.v1.341

Abstract

To start voice, image, instant messaging, and generally multimedia communication, session communication must begin between two participants. SIP (session initiation protocol) that is an application layer control induces management and terminates this kind of sessions. As far as the independence of SIP from transport layer protocols is concerned, SIP messages can be transferred on a variety of transport layer protocols including TCP or UDP. Mechanism of Retransmission that is embedded in SIP could compensate for the missing packet loss, in case of need. This mechanism is applied when SIP messages are transmitted on an unreliable transmission layer protocol like UDP. Also, while facing SIP proxy with overload, it could cause excessive filling of proxy queue, postpone increase of other contacts, and add to the amount of the proxy overload. In the present work, while using UDP as transport layer protocol, invite retransmission timer (T1) was appropriately regulated and SIP functionality was improved. Therefore, by proposing an adaptive timer of invite message retransmission, attempts were made to improve the time of session initiation and consequently improve the performance. Performance of the proposed SIP was implemented and evaluated by SIPP software in a real network environment and its accuracy and performance were demonstrated.
An Incentive Mechanism for Cooperative Data Replication in MANETs - A Game Theoretical Approach Alireza Tajalli; Seyed-Amin Hosseini-Seno; Mohamed Shenify; Rahmat Budiarto
Proceeding of the Electrical Engineering Computer Science and Informatics Vol 1: EECSI 2014
Publisher : IAES Indonesia Section

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1129.059 KB) | DOI: 10.11591/eecsi.v1.356

Abstract

Wireless ad hoc networks have seen a great deal of attention in the past years, especially in cases where no infrastructure is available. The main goal in these networks is to provide good data accessibility for participants. Because of the wireless nodes’ continuous movement, network partitioning occurs very often. In order to subside the negative effects of this partitioning and improve data accessibility and reliability, data is replicated in nodes other than the original owner of data. This duplication costs in terms of nodes’ storage space and energy. Hence, autonomous nodes may behave selfishly in this cooperative process and do not replicate data. This kind of phenomenon is referred to as a strategic situation and is best modeled and analyzed using the game theory concept. In order to address this problem we propose a game theory data replication scheme by using the repeated game concept and prove that it is in the nodes’ best interest to cooperate fully in the replication process if our mechanism is used.