Rini Januarti
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PENGARUH PENERAPAN METODE PERMAINAN DAKON BILANGAN TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS IV SD Januarti, Rini; Tampubolon, Budiman; ., Rosnita
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 4, No 3 (2015): Maret 2015
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstrak: Penelitian ini bertujuan untuk menganalisis pengaruh penerapan metodepermainan dakon bilangan terhadap hasil belajar peserta didik pada pembelajaranmatematika kelas IV Sekolah Dasar Negeri 35 Pontianak Selatan. Metodepenelitian yang digunakan adalah eksperimen semu dengan rancangan penelitiannon-equivalent control group. Sampel penelitian ini yaitu 62 peserta didik.Sampel penelitian ini adalah sampel populasi karena seluruh peserta didik kelasIV menjadi sampel penelitian, yang terdiri dari dua kelas yaitu kelas IV A dengan31 peserta didik sebagai kelas eksperimen dan kelas IV B dengan 31 peserta didiksebagai kelas kontrol. Berdasarkan hasil analisis post tes nilai rata-rata kelaseksperimen sebesar 56,92, dan kelas kontrol sebesar 42,92. Hasil perhitunganeffect size diperoleh sebesar 0,76 yang termasuk dalam kriteria effect size tinggi.Artinya penerapan metode permainan dakon bilangan memberikan pengaruh yangtinggi terhadap hasil belajar peserta didik pada pembelajaran matematika kelas IVSekolah Dasar Negeri 35 Pontianak Selatan.Kata kunci: permainan dakon bilangan, hasil belajarAbstract: This research aims to analyze the influence of numerical dakon gameapplication to students’ learning result in mathematic subject grade IV at SDN 35,South Pontianak. This research used quasi-experimental research method withnon-equivalent control group design. The sample of this research is 62 students.The sample of this research is population sample because all of students in gradeIV are the sample. There are two classes in grade IV,31 students in class A arethe experiment class and 31 students in class B are the control class. Based on theanalysis of post test result, the average score on experiment class is 56,92, and oncontrol class is 42,92. The calculation result of the effect size is 0,76 which isconsidered high in the effect size criteria. It means that the application ofnumerical dakon game highly influenced to students’ learning result inmathematic subject grade IV SDN 35, South Pontianak.Keywords: numerical dakon game, learning result
IMPLEMENTASI PENILAIAN SIKAP SPIRITUAL DALAM PEMBELAJARAN TEMATIK DI KELAS IV SEKOLAH DASAR ISLAM AL-AZHAR 21 Januarti, Rini; Asrori, Asrori; Jamiah, Yulis
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 6, No 12 (2017): Desember
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstract:This research aimed to describe the implementation of spiritual attitudes assessment in thematic learning. This research was a case study of qualitative approach. Data collected by observation, interview, and documentation. The subject of this research were teacher, students, and headmaster. The results indicate that: (1) the planning of spiritual attitude assessment through determining attitude to be observed, attitude indicators, and assessment instrument; (2) the realization of spiritual attitude assessment through observing students behavior at learning process and following up the observation; (3) the analysis of spiritual attitude assessment done by making attitude recapitulation every three to six months using microsoft excel program; (4) the constraints of spiritual attitude assessment is that assessment instrument was not in Kurikulum 2013 standard, the assessment instrument required more time to use so carefulness of observation required to observe the students; and (5) the strategy to resolve the constraints is by cooperating in teacher working group and discussing with other teacher or deputy of curriculum. Keywords: assessment, spiritual attitude, thematic learningÂ