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A SISTEM INFORMASI INVENTARIS BERBASIS ANDROID MENGGUNAKAN METODE CLIENT SERVER Fraz Aditian; Agung Kharisma Hidayah
Jurnal Media Infotama Vol 17 No 2 (2021)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v17i2.1647

Abstract

Intisari - Perkembangan teknologi dan informasi memiliki banyak dampak positif di berbagai bidang kehidupan. Inventarisasi barang merupakan pencatatan data yang berhubungan dengan barang atau aset dalam organisasi tersebut. Umumnya kegiatan dalam inventarisasi barang adalah pencatatan pengadaan barang, penempatan, mutasi dan pemeliharaan. Proses inventarisasi barang yang dilakukan oleh desa permu Kabupaten Kepahiang masih menggunakan pencatatan manual pada buku inventaris. Dari permasalahan diatas dibutuhkan sebuah sistem informasi inventaris barang berbasis android dengan menggunakan sistem client server. Sistem informasi yang akan dibuat menggunakan bahasa pemrograman java dengan MySQL sebagai databasenya. Maka rumusan masalahnya pada belum adanya sistem informasi inventaris berbasis android dengan metode client server. Tujuan dari penelitian ini untuk dapat memberikan informasi inventaris barang berbasis android dengan metode client server pada desa permu Kabupaten Kepahiang. Diharapkan aplikasi ini selalu up to date sehingga aplikasi ini mengikuti perkembangan teknologi informasi geografis berbasis android flutter Kata Kunci : Android, Informasi, Inventaris, Sistem
Implementasi Metode Linear Congruent Method Pada Game Edukasi Pembelajaran Huruf Hijaiyah Berbasis Android Agung Kharisma Hidayah; Cahyo Prihantoro; Sandhy Fernandez
Jurnal Pseudocode Vol 8, No 1 (2021): Volume 8 Nomor 1 Februari 2021
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (913.293 KB) | DOI: 10.33369/pseudocode.8.1.38-48

Abstract

Ilmu agama khususnya hijaiyah bagi anak sangat penting sebagai bekal untuk dasar hidup mereka dalam menghadapi kehidupan di masa mendatang. Agar game edukasi menjadi semakin menarik saat dimainkan, maka penulis menerapkan salah satu metode yang dapat membangkitkan bilangan acak semu yaitu Linear Congruent Method (LCM). LCM dapat diimplementasikan sebagai metode pengacakan soal yang terdapat dalam menu quis. Dari hasil pengujian menggunakan black-box, sistem dalam aplikasi tersebut bekerja sesuai dengan apa yang diharapkan. Sedangkan pada pengujian kuisioner aplikasi yang dibangun masuk ke kategori “Baik” dengan hasil rata-rata 76,40%.
PENGENALAN ALAT MUSIK TRADISIONAL BENGKULU MENGGUNAKAN AUGMENTED REALITY Syaldanis Syam; Agung Kharisma Hidayah
Jurnal Processor Vol 15 No 2 (2020): Processor
Publisher : LPPM STIKOM Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/processor.2020.15.2.875

Abstract

Setiap daerah memiliki ragam kebudayaan masing-masing, salah satunya yaitu berupa alat musik. Alat musik tradisional yang dimiliki suatu daerah menjadi ciri khas suatu daerah tersebut agar dikenal oleh masyarakat dan dunia luar. Kota Bengkulu memiliki alat musik tradisional yaitu Dol dan Tassa namun kurangnya media promosi informasi sehingga anak muda maupun masyarakat kurang mengenal tentang alat musik tradisional tersebut. Perlu adanya alternatif media tentang alat musik tradisional Bengkulu dalam bentuk 3 dimensi dengan memanfaatkan teknologi augmented reality dengan platform android yang sangat populer pada masa kini. Metode yang digunakan augmented reality adalah markerbased, marker yang digunakan pada aplikasi adalah Gambar Dol dan Tassa dalam bentuk 3 dimensi. Dengan adanya aplikasi ini dapat mengenalkan dan mempromosikan alat musik tradisional Bengkulu kepada masyarakat khususnya Kota Bengkulu maupun diluar daerah
Aplikasi Kamus Bahasa Indonesia - Rejang Menggunakan Metode Sequential Searching Berbasis Android Agung Kharisma Hidayah
Jurnal Processor Vol 17 No 1 (2022): Processor
Publisher : LPPM STIKOM Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/processor.2022.17.1.1171

Abstract

One of the technologies that is currently developed very rapidly is Smartphones, where Android is a necessity for people. Preserving regional languages is very necessary in the midst of increasingly rapid technological developments. This study helps people who do not understand the Rejang language. The Rejang language dictionary application is designed to be able to perform an electronic search function for the Rejang language dictionary. To support the system development method, the reseacher uses the waterfall method. As well as data collection techniques with research methods by means of observation, interviews and literature study. The implementation of the program used by the computer in this application system uses the Java programming language on Android studio version 1.0 with SQLite Database which provides facilities to simplify the process of system creation and product implementation.
Analisis Perbandingan Teknik Rendering Menggunakan Adobe Media Encoder Dan Software Adobe Premiere Ali Sutan Pane; Agung kharisma Hidayah
Jurnal Media Infotama Vol 18 No 2 (2022): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v18i2.2686

Abstract

Abstract This study discusses the comparative analysis of rendering techniques using adobe media encoder and adobe premiere pro software with the aim of knowing the results of the rendering time of adobe media encoder cc 2018 and adobe premiere pro cc 2018 on cinematic video rendering and also knowing the level of video feasibility produced by adobe media encoder cc 2018 and adobe premiere pro cc 2018 on cinematic videos. In the research of Comparative Analysis of Rendering Techniques Using Adobe Media Encoder and Adobe Premiere Software, the author uses research and development research methods. Then for the methodology for the cinematic video "Palak Siring Kemumu Waterfall Tourism Object in Argamakmur" using the Luther-Sutopo Multimedia Development Life Cycle (MDLC) methodology, a comparative analysis of rendering techniques using adobe media encoder and adobe premiere pro software will result in testing. Rendering speed, the size of the rendered file and the video quality of the rendering. The results of this study are able to state that the rendering speed using adobe premiere pro is faster than using adobe media encoder. Keywords: Adobe media endoder, Adobe premiere pro, Rendering
APLIKASI KALENDER KEHAMILAN DAN PERHITUNGAN MASA USIA KEHAMILAN BERBASIS ANDROID MENGGUNAKAN ALGORITMA NAEGELE Yulia Darmi; Siti Admira; Agung Kharisma Hidayah; Pahrizal Pahrizal
Jurnal Media Infotama Vol 18 No 2 (2022): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v18i2.2890

Abstract

ABSTRACT : Pregnancy process becomes the center of special for families who are waiting for the presence of a loved child. Therefore, pregnant women often checj with the obstetrician to determine the development of fetus in the womb. The problem occurs mother who for prenatal check-ups are only given the fetus underweight. Determining the start of pregnancy and gestational age is important to be able to know within the progress of pregnancy. One of the ways to determine gestational age by knowing the first day of the last menstrual period (LMP). With the naegele method, tjis calculation can also be used to calculate the estimated day of birth. As an easy way to estimate the weight of the fetus is to measure the height of the uterine fundus (TFU). Therefore, based on the problems above, an android-based pregnancy calendar and calculation application of gestational age were made by using the Naegele algorithm. The pregnancy calendar and calculation application of gestational age are designed to make it easier for pregnant women to find out the estimated day or birth. The gestational age and normal fetal weight according to gestational age on an android smartphone. Keywords: Naegele, HPHT, estimated birth, gestational age, fetal weight.
Integrasi library Json Retrofit Dengan Framework Codeigniter Pada Aplikasi UMKM UD Rahma Wahid Hidayat; Yovi Apridiansyah; Harry Witriyono; Agung Kharisma Hidayah
Jurnal Media Infotama Vol 18 No 2 (2022): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v18i2.2923

Abstract

MSMEs (Micro, Small and Medium Enterprises) are businesses established by individuals / individuals / business entities that meet the criteria, MSMEs usually have limited capital, because capital only comes from business owners or a small group of people who invest capital for these MSMEs. Code Igniter is one of the widely used frameworks, where the main purpose is to minimize the code when creating a website. The advantages of Code Igniter include being open source, being able to run in all PHP versions, the program only requires few resources so that the program runs lightly and quickly, using the Model View Controller (MVC) so that it makes it easier for programmers when a website change occurs, has complete documentation, ranging from installation steps to code or functions / classes in website creation. From the results of this study, it has succeeded in integrating the JSON retrofit library in applications built for ordering products in android applications with the CI framework also successfully used to create its web-based backend application with beta test results in terms of appearance and user convenience of 72%.
Application Of 3-Dimensional Modeling In Android-Based Adventure Game Applications Ari Satrio Wibowo; Agung Kharisma Hidayah; Yuza Reswan; Dandi Sunardi
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1187

Abstract

Role Playing Game (RPG) is a game that has complex story elements and acting that makes a person feel like a character in the game. One of the RPG editing engines is RPG Maker MV, where a 2D RPG can be a standalone program that can be played directly without the help of this program or other programs. Quests are assigned to players by non-player characters (NPCs) that the player cannot control and interact with them through dialogue. In the game mode each player can collect things into an inventory which contains the things needed to solve certain tasks during gameplay. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. In addition, game objects that represent learning objects have been assigned locations which can be NPCs or other objects. Can apply 3-dimensional modeling to role-playing game applications by placing objects on characters that can walk up, down, left and right. NPC objects can be applied to weapon objects, namely axes, if gold points are collected then the NPC object will appear. It is hoped that this implementation can be a reference not only for 3-dimensional modeling in complex role-playing game applications but also for all circles as the development of Android and IOS-based RPG games.
Used Motorcycle Purchase Decision Support System Using Simple Additive Weighting (Saw) Algorithm Tari Juita Sapitri; Agung Kharisma Hidayah; Yuza Reswan; Ujang Juhardi
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 3 No. 1 (2023): Juni
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v3i1.1209

Abstract

Motorcycle vehicles are one of the means of transportation that are needed by the community because motorbikes can provide good mobility in congested areas. The author will make a system analysis for the selection of used motorcycles in the Zakiyah Motor showroom based on a Decision Support System using the Simple Additive Weighting (SAW) method. This application is made using the PHP Programming Language and MySQL Database. The results of this study are that the decision support system for buying used motorcycles using the Simple Additive Weighting (SAW) algorithm can facilitate the admin or the Zakiyah Motor Bengkulu party in determining the decision to buy used motorcycles for consumers.