Nyoman Bogi Aditya Karna
Universitas Telkom, Bandung

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Intelligent Interface for Knowledge Based System Nyoman Bogi Aditya Karna; Iping Supriana; Ulfa Maulidevi
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 12, No 4: December 2014
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v12i4.413


Every Knowledge Based System has their own knowledge formalism depends on the problem to be solved, goal to be achieved, and proposed solution. This means every knowledge contained in the system will differ from one system to another. This was also meant that this knowledge cannot be used by other system, which in return makes every system must start with a learning phase from the start. One of the solutions to overcome this problem is by providing a unified model that can accept all type of knowledge which guarantees automatic interaction between Knowledge Based System. Interaction in this paper is defined as knowledge sharing, integration, and transfer from one system to another. This research provides the model and conducts the test on interaction capability. This research contributes for accelerating a new Knowledge Based System establishment because it does not need a knowledge initialization.
Perancangan dan Analisis Intrusion Prevention System Berbasis SNORT dan IPTABLES dengan Integrasi Honeypot pada Arsitektur Software Defined Network Barends, Julian Kevin; Dewanta, Favian; Karna, Nyoman Bogi Aditya
MULTINETICS Vol. 7 No. 2 (2021): MULTINETICS Nopember (2021)

Show Abstract | Download Original | Original Source | Check in Google Scholar


Software Defined Network is a network architecture that allows the network to be controlled centrally by separating the Control Plane and Data Plane making it easier from the operator's side to manage the network consistently, therefore SDN is believed to be able to replace the existing network which tends to be rigid. But despite the capabilities of the SDN, SDN security is still a major concern. In project, the design of an Snort and IPTables based IPS system that is integrated with the Honeypot system in the Software Defined Network network architecture will be carried out. IPS will detect attacks based on the applied rules and if there is an attack then IPS will give an alert to the Controller which then the Controller will check the database and divert the attack traffic to the Honeypot. The results shows that the accuracy rate is 99.87%, the average detection speed for Port Scanning, Ping of Death, ICMP Flood and TCP SYN Flood attacks are 1.207 s, 1.045 s, 1.047 s, and 1.101 s. While the QoS measurement shows that after the attack is transferred, there is an increase in the Throughput value and a decrease in the Packet Loss value.
Perancangan dan Implementasi Game Edukasi Kesehatan Gigi “Tooth and Fairy” berbasis Android Menggunakan Unity Engine Sussi Sussi; Sri Astuti; Nurwulan Fitriyanti; Nyoman Bogi Aditya Karna; Nizar Rizky Awany; Muhammad Fajar Firdiansyah; Rafli Noveri Alfariji; Dhea Dearly Herman; Muhammad Risqi Risfianda; Muh Nurkhaliz
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 9, No 2: April 2022
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2021864992


Pendidikan mengenai kesehatan gigi perlu diajarkan sejak usia dini dikarenakan kebiasaan hidup sehat sejak kecil akan berpengaruh pada saat dewasa. Gigi yang tidak sehat dapat mempengaruhi kondisi ekonomi, hubungan sosial, dan kesehatan tubuh lainnya. Pengetahuan mengenai gigi yang sehat dapat diawali dengan memberikan informasi mengenai makanan perusak dan penunjang kesehatan gigi. Informasi mengenai makanan sehat dan tidak sehat untuk gigi sejauh ini diberikan secara konvensional seperti ceramah dan leaflet. Metode konvensional dirasakan kurang menarik, minim visualisasi dan kurang menantang sehingga anak mudah jenuh dalam memahami informasi yang diberikan. Penelitian yang dilakukan oleh peneliti yaitu merancang dan membuat sebuah game single player berjudul “Tooth and Fairy” dimana menceritakan petualangan sebuah gigi untuk mengumpulkan skor dengan menghindari serta melawan makanan perusak gigi menggunakan alat pembersih gigi. Game “Tooth and Fairy” dimainkan diperangkat Android  terdiri dari tiga level dimana setiap level memiliki musuh dan tantangan yang semakin meningkat. Metode perancangan dalam pembuatan game menggunakan  System Development Life Cycle (SDLC) Waterfall dan Game engine yang digunakan yaitu Unity Engine. Pengujian tingkat kelayakan game“Tooth and Fairy” yang dilakukan dalam penelitian terdiri dari pengujian aspek fungsionalitas, realibititas, kompatibilitas, playability dimana diperoleh nilai 98,8%. Hasil pengujian diubah keskala likert dalam arti sangat baik dimana game berjalan tanpa eror, data skor dapat disimpan dalam database, aturan permainan berjalan dengan sangat baik, fitur game serta tombol exit berfungsi dengan sangat baik. AbstractEducation about dental health needs to be taught from an early age because healthy living habits from childhood will affect adulthood. Parents can start knowledge about healthy teeth by providing information about spoilage foods and supporting dental health. Information about healthy and unhealthy food for teeth has been given conventionally, such as lectures and leaflets. Conventional methods are less attractive, have minimal visualization, and less challenging, so that children get bored easily in understanding the information provided. The research conducted by the researcher is to design a single-player game entitled "Tooth and Fairy" and implement it to an Android-based smartphone, at least an Android Jelly Bean device. The game "Tooth and Fairy" tells the adventure of a tooth to collect scores by avoiding and fighting tooth decaying food using a tooth cleaning tool. The game consists of three levels where each level has increasing enemies and challenges. The design method in making games uses the Waterfall System Development Life Cycle (SDLC), and the game engine used is Unity Engine. Testing the feasibility level of the game "Tooth and Fairy" carried out in the study consisted of testing aspects of functionality, reliability, compatibility, playability obtained a value of 98.8%. The test results are converted to a Likert scale which means very well where the game runs without errors. The database can store score data, game rules run very well, game features and exit buttons function very well.
Security system with RFID control using E-KTP and internet of things Andi Ainun Najib; Rendy Munadi; Nyoman Bogi Aditya Karna
Bulletin of Electrical Engineering and Informatics Vol 10, No 3: June 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v10i3.2834


Crimes against property without using violence, in this case, are theft and burglary is the type of crime that is most common every year. However, home security needs a security system that is more efficient and practical. To overcome this, an internet of things (IoT) is needed. This research evaluated the performance prototype by reading distance from the radio frequency identification (RFID) reader using E-KTP and quality of service performance (i.e throughput and delay) from application android. This research design smart door lock using RFID sensor, passive infrared sensor (PIR), solenoid as door locks, buzzer, led, E-KTP as RFID tags and also android application to controlling and monitoring made with android studio is connected to NodeMCU V3 ESP8266 as storage data and connect with firebase realtime database instead of conventional keys. This research focuses on performance prototype and quality of service from features application is work well. Related to previous works, our evaluation shows that the performance prototype can read identity card (E-KTP) with a maximum distance is 4 cm, and performance quality of service for an application show that throughput and delay with a perfect index according to standardization telecommunications and internet protocol harmonization over network (TIPHON) depending on what features are being evaluated.