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STUDI KEMAMPUAN GURU KIMIA SMA LULUSAN UNY DALAM MENGEMBANGKAN SOAL UAS BERBASIS HOTS Dodi Iskandar; Senam Senam
Jurnal Inovasi Pendidikan IPA Vol 1, No 1: April 2015
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (202.655 KB) | DOI: 10.21831/jipi.v1i1.4533

Abstract

This study aimed to investigate senior high school chemistry teachers ability to develop semester examination materials based on higher-order thinking skills. This kind of research was a survey. A number of respondents were 15 chemistry teachers with 559 questions of semester final examination in year 2013. The used methods was documentation. This research used a document check list as an instrument to collect data. The analyzed data were C1 (remember), C2 (understand), C3 (apply) that included lower order thinking skills (LOTS), C4 (analyze), C5 (evaluate) and C6 (create) which classified to higher order thingking skills (HOTS). The results of the study was senior high school chemistry teachers ability to develop a semester examination material based on higher order thinking skills is 13,9%, which consists of C4 13.2%; C5 0.7% and C6 0.0%.
PENGEMBANGAN MEDIA PEMBELAJARAN KIMIA BERBANTUAN KOMPUTER DENGAN PROGRAM MACROMEDIA FLASH 8 Edi Bambang Sukamto; Senam Senam
Jurnal Inovasi Teknologi Pendidikan Vol 2, No 2 (2015): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.765 KB) | DOI: 10.21831/tp.v2i2.7604

Abstract

Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran kimia untuk memecahkan masalah pembelajaran sehingga menjadi media yang menarik dan menyenangkan bagi peserta didik serta menguji kelayakan produk multimedia pembelajaran kimia. Pengembangan multimedia pembelajaran kimia ini dilakukan melalui beberapa tahap, yaitu identifikasi, desain pembelajaran, mengembangkan produk, evaluasi produk, dan implementasi. Subjek uji coba dalam penelitian berjumlah 44 peserta didik, yang terdiri dari 4 orang peserta didik untuk uji coba perorangan, 8 orang peserta didik untuk uji coba kelompok kecil, dan 32 orang peserta didik untuk uji coba kelompok besar. Data hasil uji coba dikumpulkan menggunakan kuesioner. Hasil penelitian menunjukkan bahwa produk multimedia pembelajaran hasil pengembangan, termasuk dalam kategori baik. Demikian juga ahli media menilai kualitas multimedia baik. Berdasarkan hasil tersebut, maka produk multimedia pembelajaran hasil pengembangan layak untuk digunakan.
The Optimazion of Bioethanol Production from Rice Husk using Simultanous Saccharification and Fermentation Methods Yuliana Wanda Puspitasari; Senam Senam
Indonesian Journal of Chemistry and Environment Vol 3, No 2 (2020): DECEMBER 2020
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (433.396 KB) | DOI: 10.21831/ijce.v3i2.43511

Abstract

The optimum condition of bioethanol production was studied by determining NaOH concentration, leaving time, and bioethanol content. The research started with delignification reaction using NaOH (alkaline pre-treatment), continued by saccharification process with Aspergillus niger and fermentation process with Saccharomyces cerevisiae. The resulted bioethanol was purified using destilation process and characterized with Gas Chromatography (GC). The result showed that optimum NaOH concentration was 3%, the leaving time optimum at 105 minutes, and the bioethanol content was 10.9966%.
Assessment instrument for practicum skills in Trimyristin separation for undergraduate students Naseer Ahmed; Senam Senam; Antuni Wiyarsi
Jurnal Inovasi Pendidikan IPA Vol 5, No 1: April 2019
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v5i1.24515

Abstract

Assessment of practicum plays an essential role in gaining knowledge and skill. Because practical work is an essential component of science courses, there were need to develop new instruments to examine practicum skill. To gain the purpose, Research and Development method used, Borg and Gall's model was adopted in this research. Observation sheets were used to obtain data. The qualitative data analysis technique was used to make coding. The data were described using descriptive statistics. It was used to determine the ability of students to practice in general, purposive sampling technique used for data collection. Products of practical’s skills assessment contain four aspects, fifteen indicators, and four criteria. The product was validated by two expert judges, shortcomings and grammatical mistakes were revised. In the separation of trimyristin, mostly student practicum skill was "good" while few students’ skills were "very good" and few other students earned “sufficient” none of them got “poor” and “very poor”. In each aspect of practicum skills “very good” in drawing, experimental and observations skills were “good” while reporting and interpretive skills were “sufficient”. For further dissemination, the reliability test can be done by using inter-rater reliability test to make the product more efficient and applicable.
Mengembangkan keterampilan berpikir kritis dengan game ritual tumpe Muliati Supandi; Senam Senam
Jurnal Inovasi Pendidikan IPA Vol 5, No 2: October 2019
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v5i2.25920

Abstract

Tujuan penelitian ini mengembangkan produk berupa Game ritual tumpe untuk peserta didik SMP Kelas VII. Penelitian menggunakan metode research and developement (R D) yang dikembangkan oleh Thiagarajan. Penelitian mengacu pada model 4D: define (mendefinisikan), design (mendesain), develop (mengembangkan) dan disseminate (menyebarluaskan). Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan valid atau memenuhi kriteria kelayakan. Kategori kelayakan yang diperoleh dari ahli media dan juga guru adalah sangat valid. Implementasi media pembelajaran di dalam kelas dapat meningkatkan partisipasi aktif peserta didik sehingga berdampak pada peningkatan kemampuan berpikir kritis. Jenis penelitian menggunakan quasi eksperimen, menggunakan kelas kontrol dan kelas eksperimen. Gain score yang diperoleh pada saat pretest dan posttes pada kelas eksperimen menunjukkan perbedaan yang signifikan. Nilai gain score kelas eksperimen diperoleh 0,67 dan kelas kontrol 0,54 dengan kategori sedang. Efektivitas pembelajaran dilakukan dengan uji Manova dengan perolehan nilai sig. sebesar 0.000 (0.05). Kondisi tersebut menunjukkan bahwa media yang dikembangkan valid, praktis dan efektif digunakan dalam proses pembelajaran sains di kelas VII SMP. Develop critical thinking skills with tumpe ritual games AbstractThe aim of this study was to develop product in the form of a Tumpe Ritual Game for Class VII junior high school students. The research used the research and developement (R D) method developed by Thiagarajan. The research refers to the 4D model: define, design, develop and disseminate. The result of the study indicates that learning media developed is valid or meet the eligibility criteria. The feasibility category obtained from media experts and also the teacher is highly valid. The implementation of learning media in the classroom can increase students' active participation so that it has an impact on improving critical thinking skill. This type of research uses quasi-experimental, using the control class and the experimental class. Gain scores obtained at the pre-test and post-test in the experimental class showed significant differences. The  gain score of experimental class was 0.67 and the control class was 0.54 with the medium category. The effectiveness of learning was done by Manova test with the acquisition of sig values. amounting to 0,000 (0.05). These condition indicated that the media developed was valid, practical and effective to be used in the process of learning science in class VII SMP.