Salsabila, Nilza Humaira
Mathematics Education Department, Faculty Of Teacher Training And Education, Universitas Mataram. Jl. Majapahit No. 62, Mataram, West Nusa Tenggara, 83115

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PENGARUH MINAT-BAKAT, SARANA-PRASARANA DAN MOTIVASI BELAJAR TERHADAP INDEKS PRESTASI KOMULATIF MAHASISWA Novitasari, Dwi; Sanuriza, Irna Il; Triutami, Tabita Wahyu; Wulandari, Nourma Pramestie; Salsabila, Nilza Humaira
Media Pendidikan Matematika Vol 8, No 1 (2020)
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v8i1.2485

Abstract

This study aims to determine the effect of interests and talents, facilities and learning motivation on students achievement (IPK). The population in this study were students of the Faculty of Mathematics and Natural Sciences and students of the Faculty of Health Science in Universitas Nahdlatul Wathan Mataram, Indonesia. Samples used in this study were 33 students who were taken randomly. Data collection instruments using a questionnaire with a Likert scale that has been tested for validity and reliability before. The collected data were analyzed using multiple linear regression. The results show that: 1) learning facilities and motivation have a significant positive effect on student achievement (IPK), 2) interests and talents have no effect on student achievement (IPK), and 3) interests and talents, facilities and learning motivation simultaneously have an effect on significant on student learning achievement (IPK).
BUKTI YANG MEMBUKTIKAN DAN BUKTI YANG MENJELASKAN DALAM KELAS MATEMATIKA Hamdani, Deni; Junaidi, J.; Novitasari, Dwi; Salsabila, Nilza Humaira; Tyaningsih, Ratna Yulis
Jurnal Penelitian dan Pengkajian Ilmu Pendidikan: e-Saintika Vol 4, No 2: July 2020
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (902.323 KB) | DOI: 10.36312/e-saintika.v4i2.253

Abstract

Tujuan penelitian ini adalah mendeskripsikan secara komprehensif perbedaan bukti yang membuktikan dan bukti yang menjelaskan berdasarkan pertimbangan implikasi kedua bukti tersebut sebagai dasar konstruksi penalaran dan bukti dalam matematika. Kajian dijalani dengan kegiatan menguraikan perbedaan spesifik antara keduanya serta memberikan contoh kasus kedua bukti, dan memberikan justifikasi atas pentingnya pengenalan kedua bukti dalam kelas matematika. Kedua bukti digambarkan dengan permasalahan konsep barisan bilangan ganjil. Bukti yang membuktikan hanya menunjukkan dengan menggunakan induksi matematis, sementara bukti yang menjelaskan menunjukkan dengan bukti Gauss, representasi geometrik bangun titik, dan garis zig-zag. Perbedaan antara keduanya tampak pada pemberian alasan yang berasal dari bukti itu sendiri. Hasil kajian mengindikasikan bahwa peran bukti dalam kelas matematika pada tingkat perguruan tinggi adalah membuktikan/meyakinkan, pada tingkat menengah atas adalah membuktikan dan menjelaskan, dan pada tingkat sekolah menengah pertama dan dasar peran utamanya adalah menjelaskan. Akibatnya bukti matematis tidak hanya membuktikan/menyakinkan, melainkan juga menjelaskan. Karenanya penting mempertimbangkan implikasi bukti dalam kurikulum matematika di sekolah, serta perlunya menyajikan bab materi kepada mahasiswa pendidikan matematika tidak hanya bukti yang membuktikan, melainkan juga bukti yang menjelaskan.Proofs that Prove and Proofs that Explain in Mathematics ClassroomAbstractThe purpose of this study was to comprehensively describe the differences of the proofs that prove and proofs that explain based on the consideration of the implications of the two proofs as the basis for the construction reasoning and proofs in mathematics. The study was undertaken with the activity of describing the specific differences between the two and providing examples of cases of both proofs; and provide justification for the importance of introducing both proofs in mathematics classrooms. Both proofs are illustrated by the problem of the odd number sequence concept. Proofs that prove is only shown using mathematical induction, while proofs that explain shows with Gaussian proof, a geometric representation of point shape, and zigzag line. The difference between the two appears to be the reasoning that comes from the proof itself. The results of the study indicate that the role of proof in mathematics classes at the tertiary level is proving/convincing, at the senior secondary level it is proving and explaining, and at the junior and elementary school level its main role is explaining. As a result, mathematical proof does not only prove/convince, but also explain. It is therefore important to consider the implications of proof in the mathematics curriculum in schools, as well as the need to present chapter materials to mathematics education students not only proofs that prove but also proof that explain.
Pembelajaran Matematika dengan Media Obrolan Kelompok Multi-Arah sebagai Alternatif Kelas Jarak Jauh Apsari, Ratih Ayu; Sripatmi, Sripatmi; Sariyasa, Sariyasa; Maulyda, Mohammad Archi; Salsabila, Nilza Humaira
Jurnal Elemen Vol 6, No 2 (2020): Jurnal Elemen
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The sudden change caused by the global pandemics of COVID-19 leads to the classroom transformation from classical face-to-face meetings into virtual. The development of technology enables classroom variation by providing various applications that can be employed to facilitate learning activities. Nonetheless, not all situations suitable to use advanced technology during distance learning. Some students are living in remote areas with limited internet connection. This study aims to offer an alternative if most of the students were having difficulties with the internet and minimum devices to download heavy applications. The alternative is by using a chat group with an emphasis on the students’ interaction during the lesson. This descriptive study was conducted at a university in Mataram, Indonesia. The subject was 17 students in the Mathematics Education Study Program who follow the course of Abstract Algebra. The data were gathered from students’ observation during the lessons and students’ written work in the middle semester test. The data were analyzed by using descriptive qualitative method. From the analysis, it was found that the students’ activity during distance learning was 83.5%. Furthermore, 88.23% of students achieved the minimum score for the middle semester test (more than 56). The study showed that mathematics teaching and learning could be done with a secure and straightforward access application to gain good results.
Pengembangan Media Pembelajaran Matematika Berbasis Game: Statistics In Arctic Salsabila, Nilza Humaira; Setyaningrum, Wahyu
Mandalika Mathematics and Educations Journal Vol 1 No 1 (2019): Edisi Juni
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v1i1.1248

Abstract

Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran matematika yang berbasis Game untuk siswa kelas VIII SMP. Media pembelajaran yang dikembangkan merupakan game smartphone pada materi statistika yang berjudul STATIC (Statistics in Arctic). Pengembangan Game STATIC dilakukan berdasarkan pada model ADDIE (Analyze-Design-Develop-Implement-Evaluate) dengan lima tahapan utama, yaitu analisis, perancangan, pengembangan, implementasi, dan evaluasi. Game STATIC yang dikembangkan harus memenuhi kriteria valid. Kevalidan dari media yang dikembangkan berdasarkan pada penilaian para ahli media. Instrumen untuk menilai kevalidan berupa lembar validasi media pembelajaran oleh ahli media. Hasil penilaian ahli media menunjukkan skor rata-rata sebesar 152 dengan klasifikasi sangat baik. Dapat disimpulkan bahwa media Game STATIC memenuhi kriteria valid dan layak untuk digunakan dalam pembelajaran matematika.
ANALISIS KEBUTUHAN PENGEMBANGAN VIDEO PEMBELAJARAN MATA KULIAH PROGRAM LINIER Wulandari, Nourma Pramestie; Salsabila, Nilza Humaira; Kurniati, Nani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 7 No. 02 (2021): Volume 07, Nomor 02, Desember 2021
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v7i02.229

Abstract

Linear Programming is a course under the scope of algebra that must be mastered by mathematics education students. The low ability to solve linear programming problems can affect student performance when they become a teacher. This study aims to analyze the need for developing learning videos in Linear Programming courses for students of the Mathematics Education Study Program. The method used is development research which consists of Preliminary Analysis, Product Prototype, and Assessment. The research subjects were 30 students in the 7th semester of mathematics education and had attended online Linear Programming lectures in the previous semester. Data were collected by conducting written tests, questionnaires, and interviews and analyzed quantitatively descriptively. The results of the written test analysis showed that the students' ability to solve linear programming problems was low. Based on interviews, it is also known that students are not enough just to learn through modules and virtual meetings. Students tend to need learning videos/records to repeat explanations when studying the material independently. Therefore, there is a great need for learning videos that can optimize online learning of Linear Programming courses.
ANALISIS KEBUTUHAN PENGEMBANGAN VIDEO PEMBELAJARAN MATA KULIAH PROGRAM LINIER Pramestie Wulandari, Nourma; Humaira Salsabila, Nilza; Kurniati, Nani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 7 No. 02 (2021): Volume 07, Nomor 02, Desember 2021
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v7i02.247

Abstract

Linear Programming is a course under the scope of algebra that must be mastered by mathematics education students. The low ability to solve linear programming problems can affect student performance when they become a teacher. This study aims to analyze the need for developing learning videos in Linear Programming courses for students of the Mathematics Education Study Program. The method used is development research which consists of Preliminary Analysis, Product Prototype, and Assessment. The research subjects were 30 students in the 7th semester of mathematics education and had attended online Linear Programming lectures in the previous semester. Data were collected by conducting written tests, questionnaires, and interviews and analyzed quantitatively descriptively. The results of the written test analysis showed that the students' ability to solve linear programming problems was low. Based on interviews, it is also known that students are not enough just to learn through modules and virtual meetings. Students tend to need learning videos/records to repeat explanations when studying the material independently. Therefore, there is a great need for learning videos that can optimize online learning of Linear Programming courses.
PANDANGAN MAHASISWA PENDIDIKAN MATEMATIKA: APAKAH SISWA AKAN MUDAH BELAJAR DENGAN PERMAINAN EDUKASI? Nilza Humaira Salsabila; Nourma Pramestie Wulandari; Ulfa Lu’luilmaknun; Tabita Wahyu Triutami; Rhomiy Handican
Jurnal Karya Pendidikan Matematika Vol 7, No 2 (2020): Jurnal Karya Pendidikan Matematika Volume 7 Nomor 2 Tahun 2020
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkpm.7.2.2020.1-5

Abstract

The development of mobile games at this time can be utilized in the field of mathematics education. One of them by using educational games in mathematics learning. Teachers as instructors need to innovate in using learning media. The purpose of this study was to determine the views of students of mathematics education about the ease of students when learning to use math education games. This research is a quantitative descriptive study and the instrument used is a questionnaire about mathematics educational games. The study was conducted in the city of Mataram, West Nusa Tenggara with research subjects who are mathematics education students. There are 48 students; 11 males and 37 females. The results of the study showed that 45 students students agreed that mathematics education games made it easy for students to learn mathematics. As for some of the reasons raised, among others, educational games can increase students' understanding, interest, and enthusiasm for learning in mathematics.
The Application Two-Way of Analysis of Variance with Gender and Years Class Junaidi Junaidi; Akhmad Asyari; Ulfa Lu’luilmaknun; Nilza Humaira Salsabila; Ratna Yulis Tyaningsih
AlphaMath : Journal of Mathematics Education Alphamath: Vol. 7, No. 1, May 2021
Publisher : Department of Mathematics Education, Universitas Muhammadiyah Purwokerto, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/alphamath.v7i1.9641

Abstract

Every year the admission of new students with various backgrounds implies that students have different abilities. The difference in student abilities corresponding to student learning habits. Student learning habits maybe different if viewed from the gender and student's years class. Based on differences of student abilities is necessary to conduct research to determine the relationship between student's years class and gender toward student learning habits. This study was an ex post facto study with a sample of 203 students as the sample was selected by simple random sampling technique. Based on analysis of variance statistical analysis of two paths obtained by students' learning habits do not different in terms of gender this can be seen from Fscore = 0.008 with sig = 0.93 > 0.05, while students' learning habits are different if viewed from the year of the student's class this can be seen of the value Fscore = 3.537 with sig = 0.008 < 0.05. Post hoc test indicated that students’ 10th semester difference with student 4th semester and 2th semester. Students 2th semester difference with 6th semester and 8th semester.
Pembelajaran Matematika dengan Media Obrolan Kelompok Multi-Arah sebagai Alternatif Kelas Jarak Jauh Ratih Ayu Apsari; Sripatmi Sripatmi; Sariyasa Sariyasa; Mohammad Archi Maulyda; Nilza Humaira Salsabila
Jurnal Elemen Vol 6, No 2 (2020): July
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jel.v6i2.2179

Abstract

The sudden change caused by the global pandemics of COVID-19 leads to the classroom transformation from classical face-to-face meetings into virtual. The development of technology enables classroom variation by providing various applications that can be employed to facilitate learning activities. Nonetheless, not all situations suitable to use advanced technology during distance learning. Some students are living in remote areas with limited internet connection. This study aims to offer an alternative if most of the students were having difficulties with the internet and minimum devices to download heavy applications. The alternative is by using a chat group with an emphasis on the students’ interaction during the lesson. This descriptive study was conducted at a university in Mataram, Indonesia. The subject was 17 students in the Mathematics Education Study Program who follow the course of Abstract Algebra. The data were gathered from students’ observation during the lessons and students’ written work in the middle semester test. The data were analyzed by using descriptive qualitative method. From the analysis, it was found that the students’ activity during distance learning was 83.5%. Furthermore, 88.23% of students achieved the minimum score for the middle semester test (more than 56). The study showed that mathematics teaching and learning could be done with a secure and straightforward access application to gain good results.
Online Learning Obstacles for Mathematics Education Students During Pandemic Nilza Humaira Salsabila; Ulfa Lu&#039;luilmaknun; Tabita Wahyu Triutami; Nourma Pramestie Wulandari
Al-Khawarizmi Vol 5, No 2 (2021): Al Khawarizmi: Jurnal Pendidikan dan Pembelajaran Matematika
Publisher : Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jppm.v5i2.11544

Abstract

The aim of this study is to explain how the obstacles experienced by mathematics education students through online learning during the pandemic. This research is descriptive research. Respondents in this study were students of mathematics education at the University of Mataram, amounting to 126 people. The data in this study were obtained through a questionnaire and analyzed by descriptive statistics. The results showed that most of the obstacles experienced by students were in terms of internet networks and inadequate devices. In addition, students also have difficulty understanding lecture material online and feel that their motivation and interest in learning has decreased during the pandemic.