Claim Missing Document
Check
Articles

Found 11 Documents
Search

Testing the Effect of Smart Egg Puzzle Games on Understanding the Geometry Concepts of Early Childhood Puspitasari, Endang; Masitoh, Siti; Jannah, Miftakhul
International Journal for Educational and Vocational Studies Vol 1, No 1 (2019): May 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i1.1490

Abstract

This study aims to examine the effects of smart egg puzzle games on understanding the concepts of early childhood geometry. This study uses a type of quasi-experimental research with nonequivalent control group design, where a group of experiments and control groups was not randomly selected. The population in this study were all TK Aisyiyah branches in Ngagel Surabaya, totaling 237 children with a sample of 88 children. Data collection is done by participant observation to determine the understanding of the concept of child geometry. The data analysis technique used is parametric statistics by using one-way ANOVA for samples that correlate with each other. From the results of the analysis obtained Fcount ≥ Ftable (21.4 ≥ 3.10), this egg puzzle game has a good effect on understanding geometric concepts.
PENERAPAN PERMAINAN “ SMART EGG PUZZLE ” DALAM MENINGKATKAN PERILAKU PROSOSIAL ANAK USIA DINI Endang Puspitasari
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (392.631 KB) | DOI: 10.32665/abata.v1i1.239

Abstract

The purpose of this study was to determine the effect of the application of the smart egg puzzle game on the social behavior of early childhood. This research was conducted in TK intan Berlian Lamongan with a total sample of 35 children. This study uses a quantitative approach. The research design in this study uses a quasi-experimental research design, where this design has a control group but does not fully function to control external variables that affect the implementation of the experiment. In this study, a nonequivalent control group design was used, where the experimental group and the control group were not chosen randomly. The indicators of this research are being cooperative, expressing emotions according to existing conditions and sharing with others. The results showed that the smart egg puzzle game had a significant effect on understanding the concept of geometry and social behavior in children aged 5-6 years at Intan Berlian Kindergarten. The t-test proves that the value of sig. Levene's Test for Equality of Variances is 0.221, greater than 0.05, it means that H0 is rejected and Ha is accepted. Thus it can be concluded that there is a significant difference between the experimental group and the control group
PERAN PERMAINAN TRADISIONAL BAKIAK DALAM MENINGKATKAN KEMAMPUAN MOTORIK KASAR ANAK USIA 3-4 TAHUN Endang Puspitasari; Siti Nurkholishoh; Umu Da'watul Choiro
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 1 (2022): Maret
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (198.099 KB) | DOI: 10.32665/abata.v2i1.340

Abstract

This study aims to determine the role of the traditional game of clogs in improving the gross motor skills of children aged three to four years. Clogs is a traditional game in West Sumatra, this game uses a type of sandal whose soles are made of wood and foot straps made of tires that are nailed on both sides. Using descriptive qualitative research methods. The research was conducted in the Playgroup of Al Sains Maindu Montong Tuban, using the research subjects who were the children of the playgroup. Data collection is done by conducting observations or observations, interviews and documentation. Data analysis is done by providing an explanation of the data that has been collected. Data analysis using triagulation technique. the results of research that has been carried out on children playing groups. Gross motoric skills of children increased in this study through the traditional game process of clogs. the child is able to lift the clogs, the child is able to move the clogs from one step to the next, the child is able to walk the specified distance and the child is able to pass obstacles well in the game of clogs.
PERMAINAN TRADISIONAL KEKEAN : STRATEGI ALTERNATIF PERKEMBANGAN SOCIAL EMOSIONAL BERBASIS KEARIFAN LOKAL PADA ANAK USIA 5-6 TAHUN Endang Puspitasari; Siti Labiba Kusna
Al-Abyadh Vol 5 No 1 (2022): Edisi Juni
Publisher : PROGRAM STUDI PENDIDIKAN ISLAM ANAK USIA DINI STAI DINIYAH PEKANBARU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46781/al-abyadh.v5i1.447

Abstract

Tujuan dari penelitian ini adalah untuk melihat apakah permainan kekean tradisional dapat digunakan untuk membantu perkembangan sosial emosional pada anak usia dini. Penelitian ini dilakukan di RA Ainul Huda, Desa Soko, Kecamatan Ngasem, Kabupaten Bojonegoro, dengan 20 orang anak. Penelitian ini menggunakan metode kuantitatif. Observasi dan dokumentasi adalah dua teknik pengumpulan data umum yang digunakan dalam penelitian. Tes Kolmogorov-Smirnov digunakan untuk menganalisis data dalam penelitian ini. Hasil penelitian ini merupakan dampak permainan kekean tradisional terhadap perkembangan sosial dan emosional anak usia 5-6 tahun. Hal ini terlihat dari peningkatan rekapitulasi sebesar 3,40 dari hasil pretest sebesar 6,05 dan posttest sebesar 10,45 dan dibuktikan melalui uji hipotesis melalui uji wilcoxon dengan diperolehnya nilai sig = nilai thitung sebesar 17,573 > ttabel 2,101 sehingga hasil tersebut diputuskan untuk menolak H0.
Pengaruh Media Pembelajaraan “Pom Pom Activity” Terhadap Kemampuan Mengenal Warna Pada Kelompok Bermain Endang Puspitasari; Roudlotun Ni'mah; Lilik Rusdiana Efidah
Journal Of Early Childhood Education And Research Vol 3 No 1 (2022)
Publisher : FKIP Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jecer.v3i1.30322

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh bermain pom pom activity terhadap perkembangan kognitif pada anak usia 3-4 tahun. Metode yang digunakan dalam penelitian adalah Pre-eksperimental dengan desain One Grup Pretest-Posttest. Penggunaan media pom pom activity dapat menjadi salah satu alternatif media pembelajaran. Aspek perkembangan yang dapat dikembangkan melalui pom pom activity yaitu aspek perkembangan kognitif anak. Penelitian ini dilaksanakan di kelompok bermain Tanwirul Qulub Kepohbaru, Bojonegoro. Populasi dalam penelitian ini berjumlah 18 anak yang ada pada Kelompok bermain Tanwirul Qulub Kepohbaru Bojonegoro. Jenis penelitian yang digunakan dalam penelitian ini adalah Eksperimen, Metode yang digunakan adalah metode pre-Eksperimental Design,yang berbentuk One Grup Pretest-posttest. Teknik pengambilan sampel menggunakan teknik sampling jenuh. Teknik pengumpulan data yang digunakan adalah observasi dan dokumentasi. Teknik analisis data menggunakanan analisis uji non parametric dan uji regresi sederhana. Hasil penelitian ini menunjukkan bahwa media Pom Pom activity berpengaruh terhadap kemampuan mengenal warna anak usia 3-4 tahun. Sebelum diberi aktivitas bermain media pom pom ativity dan sesudah diberi aktivitas bermain media pom pom activity
MEDIA SMART TREE UNTUK MENSTIMULASI PERKEMBANGAN MOTORIK HALUS ANAK USIA 3-4 TAHUN Siti Nur Azizah; Siti Labiba Kusna; Endang Puspitasari
Thufuli Vol 4 No 2 (2022): Thufuli: Jurnal Ilmiah Pendidikan Islam Anak Usia Dini
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/thufuli.v4i2.19000

Abstract

Motorik halus atau gerak halus secara khusus dikontrol oleh otot-otot kecil yang harus distimulasi. Media Smart Tree merupakan media pengembangan yang menstimulus motorik halus anak usia 3-4 tahun. Media smart tree bertujuan untuk menstimulasi perkembangan motorik halus anak yang didesain terdiri dari 3 bagian sisi permainan, sisi pertama permainan meronce, sisi kedua permainan puzzle, sisi ketiga memasukkan benda dalam botol. Media smart tree terbuat dari papan kayu triplek dan dilapisi kain flanel. Pengembangan media Smart Tree menggunakan penelitian dan pengembangan. Penelitian dan pengembangan (R&D) Research and Development yakni penelitian yang dilakukan untuk menghasilkan produk tertentu. Peneliti menggunakan model Borg and Gall, yang dilakukan tujuh dari sepuluh langkah prosedur penelitian. Hasil validasi dengan ahli media, didapatkan hasil sebagai berikut: hasil persentase kevalidan ahli media 85% dengan kriteria validasi Sangat Layak, hasil persentase kevalidan ahli materi 83,3 % dengan kriteria validasi Sangat Layak. Dari hal tersebut dapat disimpulkan bahwa media tersebut layak untuk digunakan.
Pembelajaran Senam Irama Untuk Meningkatkan Motorik Kasar Anak Kelompok A Endang Puspitasari; Umaiyah Habibah
Journal Of Early Childhood Education And Research Vol 3 No 2 (2022)
Publisher : FKIP Universitas Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jecer.v3i2.36717

Abstract

Pendidikan anak usia dini (PAUD) merupakan suatu proses dalam mengembangkan kemampuan yang dimiliki oleh anak usia 0-6 tahun. Salah satunya yaitu kemampuan motorik kasar yang merupakan salah satu keterampilan gerak dalam melibatkan aktivitas otot-otot besar seperti tangan, kaki, dan koordinasi dari beberapa anggota tubuh. Pengembangan motorik kasar yang dilakukan anak kelompok A Tk Aisyiyah 67 Surabaya ialah kegiatan senam irama. Pada kegiatan senam irama anak dilatih untuk bergerak sesuai dengan instruksi guru dengan iringan musik yang disediakan. Penelitian ini merupakan penelitian kualitatif yang bertujuan untuk mengetahui pembelajaran dan perkembangan motorik kasar anak kelompok A di Tk Aisyiyah 67 Kecamatan Kerembangan, Kota Surabaya. Sedangkan metode yang digunakan untuk pengumpulan data yaitu, observasi, wawancara, dan dokumentasi. Subjek dalam penelitian ini adalah anak-anak kelompok A yang berjumlah 25 anak. Analisis data yang digunakan dalam penelitian ini yaitu triangulasi data. Berdasarkan hasil penelitian dapat disimpulkan bahwa perkembangan motorik kasar anak kelompok A di Tk Aisyiyah 67 Surabaya, melalui melompat dua kaki dan melompat satu kaki dengan stimulasi pembelajaran senam irama pada setiap seminggu sekali, menjadikan kekuatan otot kaki anak dapat berkembang dengan baik
PENERAPAN PERMAINAN “ SMART EGG PUZZLE ” DALAM MENINGKATKAN PERILAKU PROSOSIAL ANAK USIA DINI Endang Puspitasari
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 1 No. 1 (2021): September
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/abata.v1i1.239

Abstract

The purpose of this study was to determine the effect of the application of the smart egg puzzle game on the social behavior of early childhood. This research was conducted in TK intan Berlian Lamongan with a total sample of 35 children. This study uses a quantitative approach. The research design in this study uses a quasi-experimental research design, where this design has a control group but does not fully function to control external variables that affect the implementation of the experiment. In this study, a nonequivalent control group design was used, where the experimental group and the control group were not chosen randomly. The indicators of this research are being cooperative, expressing emotions according to existing conditions and sharing with others. The results showed that the smart egg puzzle game had a significant effect on understanding the concept of geometry and social behavior in children aged 5-6 years at Intan Berlian Kindergarten. The t-test proves that the value of sig. Levene's Test for Equality of Variances is 0.221, greater than 0.05, it means that H0 is rejected and Ha is accepted. Thus it can be concluded that there is a significant difference between the experimental group and the control group
PERAN PERMAINAN TRADISIONAL BAKIAK DALAM MENINGKATKAN KEMAMPUAN MOTORIK KASAR ANAK USIA 3-4 TAHUN Endang Puspitasari; Siti Nurkholishoh; Umu Da'watul Choiro
Abata : Jurnal Pendidikan Islam Anak Usia Dini Vol. 2 No. 1 (2022): Maret
Publisher : Nahdlatul Ulama University Sunan Giri Bojonegoro, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/abata.v2i1.340

Abstract

This study aims to determine the role of the traditional game of clogs in improving the gross motor skills of children aged three to four years. Clogs is a traditional game in West Sumatra, this game uses a type of sandal whose soles are made of wood and foot straps made of tires that are nailed on both sides. Using descriptive qualitative research methods. The research was conducted in the Playgroup of Al Sains Maindu Montong Tuban, using the research subjects who were the children of the playgroup. Data collection is done by conducting observations or observations, interviews and documentation. Data analysis is done by providing an explanation of the data that has been collected. Data analysis using triagulation technique. the results of research that has been carried out on children playing groups. Gross motoric skills of children increased in this study through the traditional game process of clogs. the child is able to lift the clogs, the child is able to move the clogs from one step to the next, the child is able to walk the specified distance and the child is able to pass obstacles well in the game of clogs.
Big Book Storytelling: Stimulation Strategies in Early Childhood Literacy Siti Labiba Kusna; Endang Puspitasari
Kiddo: Jurnal Pendidikan Islam Anak Usia Dini Vol. 4 No. 2 (2023)
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/kiddo.v4i2.8548

Abstract

Background: Early childhood literacy plays an important role in overall personality development. Literacy can be developed in various ways, one of which is by using various interesting learning tools such as big books and storytelling. Aim: The purpose of this research is to analyze the application of big book storytelling media to early childhood literacy. Method: The type of research is experimental research with a one-group-pretest-posttest design. In the sampling technique, purposive sampling was used. The research was conducted at TK Negeri Pembina Ngimbang, Lamongan Regency with a total sample of 85 children. Data collection techniques used observation sheets and documentation. The data analysis technique used the Wilcoxon Test. Result: The results of the Wilcoxon test mean the rank between the pretest and posttest is 9.50, with a Z of -4.243 and a significance of 0.000 <0.05 indicating that there is a significant difference between the pretest and posttest. Conclusion: The results of this study big book storytelling media can stimulate early childhood literacy. This has implications that PAUD educators can maximize the use of big book storytelling media to increase early childhood literacy.