Sri Amerta
Universitas Negeri Padang

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LITERASI SAINS UNTUK MEMBANGUN SIKAP ILMIAH SISWA SEKOLAH DASAR Syamsu Arlis; Sri Amerta; Tin Indrawati; Zuryanty Zuryanty; Chandra Chandra; Sherlyane Hendri; Annisa Kharisma; Muhardila Fauziah
Jurnal Cakrawala Pendas Vol 6, No 1 (2020): January
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v6i1.1565

Abstract

Tujuan penelitian dilakukan yaitu menghasilkan profil analisis kebutuhan siswa tentang literasi sains yang melibatkan strategi graphic organizers for science untuk membangun sikap ilmiah pada siswa SD kelas tinggi dan menghasilkan prototipe bahan ajar literasi sains untuk membangun sikap ilmiah siswa SD. Penelitian ini dilandaskan dengan permasalahan tentang rendahnya kemampuan literasi sains anak Indonesia. Tujuan penelitian dapat dicapai dengan metode penelitian mixed method dengan jenis pengembangan Plomp. Langkah pengembangan Plomp, yaitu: preliminary research, prototyping phase, dan assessment stage. Hasil penelitian pada tahap preliminary research, yaitu: terkajinya analisis profil kurikulum, analisis profil karakteristik siswa, dan analisis profil kebutuhan siswa. Ditemukan bahwa siswa SD cenderung membuka buku pelajaran apabila dalam proses pembelajaran dan mereka menyukai warna merah untuk buku. Namun, mereka kesulitan dalam hal menumbuhkembangkan sikap ilmiah. Sedangkan pada tahap prototyping phase dihasilkan prototipe bahan ajar literasi sains dengan menggunakan strategi graphic organizers for science untuk membangun sikap ilmiah siswa SD yang sudah valid. Prototipe bahan ajar literasi sains siap untuk diujicobakan.
EDUCATION GAME AS AN EFFORT DELIGHTFUL LEARNING IN THE ELEMENTARY SCHOOL Zainal Abidin; Nasrul Nasrul; Sri Amerta; Chandra Chandra; Yesi Anita; Annisa Kharisma; Vini Ariani Erwin; Rahmawati Erwin
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 4, No 1 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v4i1.7926

Abstract

This study aims to develop a thematic learning media in the era of industrial revolution 4.0 by using educational games for elementary students that are valid, practical and effective. Thematic learning media using educational games is closely related to innovation and the use of technology following the demands of the industrial revolution 4.0 era to increase student’s attractiveness in learning. Thematic media learning was the result of development by using adobe flash CS6 program. The contained of media was thematic learning that integrates of several subjects. The development model used was 4-D (define, design, develop, disseminate). The research data was obtained from the validity test (media validation sheet), practicality (student and teacher response questionnaire), and effectiveness (student learning activities and results). Data were analyzed descriptively. The results showed that the thematic learning media was valid (media content according to curriculum, attractive design and layout, ease of operation, easy to understand students' language, and clear presentation according to student characteristics), practical (clear contents and objectives, easy to read, attractive appearance, and student interest increases), and effective (can increase student activity and learning outcomes). Learning media using educational games can create a fun learning process