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IMPLEMENTASI METODE CRM OPERASIONAL PADA SISTEM INFORMASI PEMESANAN MAKANAN DI KABUPATEN KUNINGAN BERBASIS ANDROID Mochamad Anggi Zaelani; Sugeng Supriyadi; Rio Andriyat Krisdiawan
Cloud Information Vol 3, No 3 (2018)
Publisher : Sistem Informasi Fakultas Ilmu Komputer Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Marketplace is an online sales system in which there are buyers and sellers who are usually used by businessmen to market their products or services, because they are considered more effective and efficient. The system that will be created will produce an online market in which there are food products from various different restaurants. This system implements an operational Customer Relationship Management (CRM) method to establish good relationships with existing customers and to obtain new customers. This system is based on Android and it is built with the Java programming language, MySQL database as a data storage and testing methods using white boxe and black box texting. Entities involved in this system are customers, sellers and admin. The seller can manage the data including food data, discount, sales data, send orders and withdrawal of sales balance. While the admin can confirm the request for withdrawal of balance and manage user data that is deleting user data if there is a request or there are other problems. Customers who want to order food must first be registered in the system, then make payments via bank transfer and after that confirm the orders that have been paid. Then the delivery of orders is done by the seller with the provision for a minimum purchase of several portions for locations very far from the seller. Customers who have already registered in the application can see information in the form of food discounts, foods that are most favored by buyers and the latest products marketed by sellers.
Sistem Informasi Inventaris Menggunakan Algoritma Haversine di Dinas Pemadam Kebakaran Kota Bekasi Dani Yusuf; Asep Ramdhani Mahbub; Sugeng Supriyadi M.Kom
NUANSA INFORMATIKA Vol 16, No 1 (2022)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (514.514 KB) | DOI: 10.25134/nuansa.v16i1.5431

Abstract

Pengelolaan aset merupakan kegiatan yang sangat penting bagi sebuah perusahaan karena aset merupakan kekayaan yang dimiliki oleh perusahaan. Dinas Pemadam Kebakaran Kota Bekasi belum memiliki sistem informasi pengelolaan aset, data yang dimiliki saat ini masih bersifat manual dimana dapat terjadi redudansi data dan menyebarnya data pada file-file kertas yang menumpuk. Oleh karena itu perlu dibuat sistem informasi pengelolaan aset untuk dapat mengetahui data aset yang ada serta lokasi aset saat ini Penelitian ini menggunakan metode haversine untuk mengetahui lokasi aset dan pengembangan softwarenya menggunakan metode prototype. Aplikasi ini dapat mengelola dan mencari lokasi data aset. Adapun pengelolaan yang dapat dilakukan adalah pengadaan aset, disposal aset, mengetahui lokasi dari aset dan mengetahui laporan aset saat ini.
PELATIHAN PEMANFAATAN TEKNOLOGI INFORMASI DAN KOMUNIKASI SEBAGAI STRATEGI PEMASARAN PRODUK UMKM DIMASA PENDEMI COVID-19 DI DESA SEMBAWA KECAMATAN JALAKSANA KABUPATEN KUNINGAN Rio Andriyat; Sugeng Supriyadi; Nunu Nugraha; Indah Suci Rahmawati; Diaz Athya Rahma
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 5 No 2 (2022): APTEKMAS Volume 5 Nomor 2 2022
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36257/apts.v5i2.4335

Abstract

Abstract Indonesia has declared COVID-19 as a non-natural disaster in the form of a disease outbreak that must be taken care of so that there is no increase in cases. Covid-19 caused a health crisis and disrupted national economic activities, one of which was in the UMKM sector (Micro, Small and Medium Enterprises) in Kuningan district. Based on BPS data from Kuningan Regency, there are 192 UMKM in Jalaksana District, out of 5151 UMKMs fostered by DINAS. The Micro, Small and Medium Enterprises (UMKM) sector is one of the sectors most affected by the Covid-19 pandemic. Covid-19 has disrupted supply and demand as well as supply chains. Many UMKMs in Kuningan Regency were forced to stop their production. One of the national economic recovery efforts carried out by the government during the Covid-19 pandemic is to encourage the UMKM sector to take advantage of the role of ICT (Information and Communication Technology). The use of ICT in the era of the Covid-19 pandemic, is highly prioritized, especially as a strategic step in marketing UMKM products. Large-scale social restrictions in the era of the covid-19 pandemic require people to adapt to new habits. adaptation of new habits in carrying out all routines, one of which is by utilizing ICT in various fields, such as communicating and transacting. This is an important point in the UMKM product marketing strategy during the COVID-19 pandemic by implementing ICT. Keywords: ICT, COVID-19, UMKM Products.
IMPLEMENTATION OF LINEAR CONGRUENT METHOD ALGORITHM IN ANIMAL INTRODUCTION EDUCATION GAME BASED AUGMENTED REALITY Aang Abdul Kohar; Sugeng Supriyadi; Heru Budiyanto; Yulyanto Yulyanto
Balong International Journal of Design Vol 1, No 1 (2019)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/balong.v1i1.3554

Abstract

Abstract Today, recognizing kinds of animal for the children is generally done by using a media guide, a poster image. However, this media is still considered to have shortcomings. Children tend to quickly get bored and less interested in the learning patterns, due to lack of interactivity of existing learning media. So the conventional learning less attractive and optimal. This paper aimed to establish the animal recognition learning applications by applying Augemented reality technology based on Android. The research methodology used includes collecting data by interview and literature study, the development of systems using the RUP method that consists of four stages, namely inception, elaboration, construction and transition, as well as th problem solving algorithm using LCM (Linear Congruent Method). LCM algorithm implementations carried out the stage of construction to randomize the animals in the game that made the introduction. Thus, the results of this paper is a game featuring animals with 3D objects. based testing, game applications have been made able to introduce animals in early childhood. Keywords: Game, Android, Augmented Reality, Animal, Linear Congruent Algorithm Method.
Penerapan Sistem Kehadiran Mahasiswa Berbasis Web Menggunakan Openstreetmap Dani Yusuf; sugeng Supriyadi
NUANSA INFORMATIKA Vol 16, No 2 (2022)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (629.202 KB) | DOI: 10.25134/nuansa.v16i2.6292

Abstract

Salah satu hal penting dalam suatu kegiatan perkuliahan berjalan sebagaimana mestinya atau tidak adalah kehadiran. Kehadiran Dosen menunjukkan sejauh mana materi dari sebuah kelas tersampaikan. Sedangkan kehadiran mahasiswa menentukan apakah mereka aktif atau tidak. Penelitian ini bertujuan untuk menghasilkan perangkat lunak yang berKehadiran mahasiswa menjadi salah satu penilaian terhadap keaktifannya selama perkuliahan berlangsung. Metode pengembangan sistem yang digunakan dalam penelitian ini adalah metode prototype. Hasil dari penelitian ini telah diterapkan di Fakultas Ilmu Komputer, Program Studi Informatika, Universitas Bhayangkara Jakarta Raya tanpa ada kendala yang berarti. Kesimpulan dari hasil penelitian ini adalah bahwa sistem pencatatan kehadiran mahasiswa berbasis web ini dapat mempermudah Dosen dan Admin di bagian Tata Usaha dalam merekap kehadiran mahasiswa. Sistem aplikasi ini juga bisa digunakan untuk keperluan lainnya seperti pencatatan kehadiran karyawan di suatu perusahaan.
Rancang Bangun Sistem Keamanan Rumah dengan Metode Fuzzy Logic menggunakan Mikrokontroller berbasis Android Sugeng Supriyadi; Nunu Nugraha; Erwin Ligar Nugraha
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 5, No 2 (2020)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v5i2.6717

Abstract

The need for security is one of the most important things in human life. The era of globalization has demanded humans to create security in everyday life. Likewise with technology based home security systems. Frequent occurrence of crime at home requires creating an integrated security system with smartphone devices so that home owners can monitor his house in realtime. Based on these thoughts the writer makes a home security system that can monitor the house and provide early warning to the homeowner if unknown person is detected entering the house. The home security system consists of PIR (Passive Infra Red) sensor that acts as human motion detectors, ultrasonic sensor that serves to measure the distance when humans are detected outside the home, and a magnetic switch that serves to detect whether the door of the house is opened or closed , the three sensors are integrated with the arduino microcontroller device as the control center. The method applied in this research is fuzzy logic method. The fuzzy logic method plays a role in determining the decision in the home security system whether the house is safe or not based on the input value of the reading from the installed sensor. The arduino device connects directly to the Internet via an ethernet module that is bridged by the web service so the system can be accessed through android smartphone devices. Based on the results of system implementation and testing, the system can run well. The system can display notifications on android smartphone devices when the sensor detects a person coming into the house. The system can also be enabled or disabled through the application by the home owner.Keywords : Android, Arduino, Fuzzy Logic, Home Security, Mikrocontroler, Sensor.
Rancang BangunPintu Otomatis Berbasis Arduino (Studi Kasus: TK. Bina Mulia) Muhammad Khaerudin; Andy Achmad; Sugeng Supriyadi; Budi Srisulistiowati
NUANSA INFORMATIKA Vol 17, No 1 (2023)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/fkom uniku.v17i1.7084

Abstract

Sejak zaman dahulu pintu merupakan alat pengaman penting dalam sebuah bangunan baik berupa rumah atau bangunan yang lain seperti perkantoran dan lain lain. Terkadang untuk membuka dan menutup pintu rumah atau bangunan lain sering mengalami kesulitan. Perkembangan teknologi saat ini dapat menggantikan pintu manual ini menjadi sistem otomatis. Untuk mengantisipasi masalah keamanan perlu juga diperhatikan sistem keamanan pintu otomatis. Penelitian ini merumuskan permasalahan bagaimana sistem pintu otomatis dan keamanan pintu dengan menggunakan RFID. Metode penelitian yang digunakan adalah riset dan pengembangan. Pintu Otomatis ini diprogram oleh aplikasi Arduino dengan membuat sistem keamanan menggunakan Radio Frequency indentification (RFID) sebagai gelombang radio frekuesi pembawa data yang akan diterima receiver. dan membrane keypad sebagai pengganti Card RFID bila user tidak membawa kunci. Hasil Penelitian ini berupa prototipe yang menghasilkan fitur yang ada dalam sistem tersebut antara lain Arduino sebagai Kontroler dan Passive Intra red sebagai antarmuka instruksi, Motor servo sebagai output Kata Kunci : Arduino, RFID, Prototype, otomatis