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PENYUSUNAN STRONG’S CONCORDANCE UNTUK ALKITAB PERJANJIAN BARU BAHASA INDONESIA Gunawan, .; Purwanto, Devi Dwi; Budianto, Herman; Maryati, Indra
Jurnal Sistem Informasi Vol 5 No 2 (2009): Jurnal Sistem Informasi (Journal of Information System)
Publisher : Faculty of Computer Science Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1024.99 KB) | DOI: 10.21609/jsi.v5i2.265

Abstract

Sampai saat ini belum pernah ditemukan Alkitab Perjanjian Baru Bahasa Indonesia secara online yang dilengkapi dengan Strong’s Concordance. Oleh karena itu penelitian ini melakukan penyusunan Strong’s Concordance ke dalam Alkitab Perjanjian Baru Bahasa Indonesia. Penyusunan Strong’s Concordance dilakukan dengan menggunakan pedoman teori yang ada pada Natural Language Processing (NLP) dan teori Web Mining. Penyusunan nomor strong tersebut dimulai dengan melakukan pendekatan nomor strong berdasarkan kemunculan katanya. Kemudian pada tahap selanjutnya digunakan pendekatan alignment antara kata yang ada pada Alkitab Bahasa Indonesia dengan nomor strong yang terdapat pada Alkitab Bahasa Inggris dengan menggunakan word alignment. Pendekatan ketiga menggunakan pendekatan n-gram dengan perhitungan mutual information untuk mencari arti kata yang terdiri lebih dari satu kata. Pendekatan keempat dilakukan dengan cara melakukan stemming pada corpus Alkitab Perjanjian Baru Bahasa Indonesia yang mana nantinya digunakan sebagai corpus baru untuk melakukan pencarian pada tahap satu sampai dengan tahap tiga. Dilakukan juga pendekatan lain seperti pencarian proper name, pencarian nomor strong yang hanya memiliki satu frekuensi dan pendataan nomor strong yang termasuk dalam conjuction, preposition, dan pronoun. Hasil penelitian adalah adanya Alkitab Perjanjian Baru Bahasa Indonesia yang dilengkapi dengan nomor strong, pembelajaran Alkitab menjadi lebih mudah. Until now have not found a New Bible Testamen in Bahasa online which is equipped with a Strongs Concordance. Therefore, this study prepare a Strongs Concordance to the New Bible Testament Indonesian. Preparation of Strongs Concordance is done using the existing guidelines on the theory of Natural Language Processing (NLP) and the theory of Web Mining. The preparation of these strong numbers begins with based on the word strong numbers aproach. Then on the next phase alignment approach between existing words in the Bible Bahasa with strong numbers contained in the English Bible using the word alignment. The third approach uses n-gram approach with the calculation of mutual information to find the meaning of words consisting in more than one word. The fourth approach is performed by stemming the New Bible Testament corpus Bahasa which will be used as a new corpus to perform a search in stage one up to stage three. There is also another approach such as the proper name search, the search for strong numbers that have only one frequency, and data collection that included strong numbers in conjuction, preposition, and pronoun. The result is the New Bible Testament Bahasa which comes with a number of strong more easier to learn.
Penerapan Teknologi Augmented Reality Untuk Pembelajaran Gerbang Logika Pada Mata Pelajaran Sistem Komputer Alamin, Mochammad Machlul; Armanto, Hendrawan; Maryati, Indra
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 3 (2020): Juli 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i3.2128

Abstract

Logic Gate is one of the materials in the subject of Computer Systems at the level of SMK in class X. However, until now the learning media only uses textbooks, power point slides and manual simulations using blackboards. While the material about logic gates is very difficult if it is not directly simulated because it is directly related to the interaction of inputs and outputs at each logic gate. During the use of textbooks and manual simulation media students find it difficult to understand the material about this logic gate. The advantage of learning that utilizes augmented reality is an attractive display and displays 3D logic gate objects and input buttons that can be used to interact directly and the output is also in the form of 3D lamp objects, with this augmented reality technology will be very helpful and useful for simulating the gate logic is directly and easily understood by students. 3D logic gate animations are created using the 3D Blender application and the Augmented Reality process is created using the Unity and Vuforia SDK Library. This logic gate learning application has been applied to two classes, namely the control class and the experimental class. From the results of the Pre Test and Post Test that have been done, the control class has a 22.0% increase in percentage, while the experimental class has a 33.4% increase in percentage. Thus the learning application that utilizes Augmented Reality technology can be applied as a medium for learning logic gates at the vocational level of class X
Automated Software Testing for Multi Platform Applications using Katalon Tjandra, Suhatati; Maryati, Indra; Theopilus, Joshua
Widya Teknik Vol 20, No 1 (2021): May
Publisher : Widya Teknik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33508/wt.v20i1.3114

Abstract

The testing process is not only useful for testing existing features, but also for finding errors on websites and mobile applications. It also provides feedback to the developer about the application being tested. To test large scale applications, a test automation is needed so that testing can be done more efficiently and effectively. Katalon Studio is an automation testing tool developed by Katalon LLC to automate testing on websites, API's and mobile applications. The programming languages used to create scripts in Katalon Studio are Groovy, Java, and Javascript. The scripting technique provided by Katalon Studio is a keyword driven approach where keywords in the method of Katalon Studio are used to represent the actions performed by tester on the application being tested. Katalon Studio will also facilitate tester in documenting testing results or test reports in the form of charts, graphs, and detailed reports using Katalon Analytics. The results of the testing show that the use of Katalon Studio helps both beginner and experienced tester create and design automation testing on websites, APIs, and mobile applications with spy and record utilities features. Katalon Studio also provides interactive test reports in the form of graphic visualization. From the results of API testing, it can be concluded that Katalon Studio makes it easy for tester to do end to end API testing without additional integration with other software.
Website Perpustakaan “Library HUB” dengan Pencarian Buku Berdasarkan Gambar Menggunakan Google MLKit Maryati, Indra; Kurniawan,, Malvin Patrick
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 8 No 4 (2021): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v8i4.1269

Abstract

Students need a library as a source of their knowledge and learning process. Nowadays, libraries can be accessed by a website and mobile application. It makes easier for students to search and borrow a book. Several universities, such as Universitas Ciputra Surabaya and ISTTS use it to provide information about their book catalog and status of the books in their library. In searching for the book's information, students can visit the library directly with SUPER and SAKTI membership or visit the intended universities library websites. However, it is less efficient when they must visit each university library website to find their needed books. To overcome these problems, a third-party system that connects the online library systems with the students or users was developed. With this system, students do not have to visit each of the library’s website to find the books. It shows the display of all related books needed from the library system in one time searching. In order to make the payment easier, the system will be integrated with a digital wallet system. In an inconclusion, it helps students easier to find books and borrow books.
Workshop Computational Thinking untuk Guru SD, SMP dan SMA oleh Biro Bebras Universitas Ciputra Surabaya Wonohadidjojo, Daniel Martomanggolo; Citra, Caecilia Citra; Tanamal, Rinabi; Soekamto, Yosua Setyawan; Maryati, Indra
Jurnal LeECOM (Leverage, Engagement, Empowerment of Community) Vol 3 No 2 (2021): Jurnal LeECOM
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/leecom.v3i2.2268

Abstract

Pada periode tahun 2000 hingga 2018 dapat diketahui bahwa meskipun terjadi kenaikan pada nilai Programme for International Student Assesment untuk Indonesia tetapi nilai Indonesia relatif turun pada semua bidang. Cara berpikir Computational Thinking (CT) menggunakan pendekatan pemrosesan informasi dengan cara penalaran, pemikiran procedural dan algoritmik serta rekursif. Diharapkan dengan naiknya kemampuan analitik yang mendasari (CT), rating Indonesia untuk tes internasional seperti test PISA dapat meningkat. Bebras Indonesia adalah suatu komunitas CT yang didirikan di Indonesia. Pada bulan April 2021, Biro Bebras Universitas Ciputra Surabaya dalam Gerakan PANDAI dengan dukungan Google.org memberikan workshop kepada para guru SD, SMP dan SMA. Metode yang digunakan pada workshop ini terdiri dari 3 tahap yaitu penjelasan konsep dan materi CT serta resources yang digunakan, penjelasan aplikasi CT pada kehidupan sehari-hari, dilanjutkan dengan penjelasan dan latihan untuk menerapkan CT pada matapelajaran tiap peserta dalam konteks micro teaching, dan terakhir adalah peserta menjalankan tugas menerapkan pada matapelajaran di sekolah masing-masing dalam konteks Micro Teaching dan melaporkan hasilnya. Berdasarkan survey yang dilaksanakan didapatkan bahwa pada 3 hari workshop peserta menyatakan setuju dan sangat setuju bahwa topik pada worksjop tersebut berkaitan dengan pekerjaan mereka. Pada tahap Micro Teaching para peserta berhasil menerapkan CT pada matapelajaran di sekolah masing-masing. Para peserta telah berhasil mengumpulkan tugas-tugas yang diberikan yang menggambarkan bahwa workshop ini telah berjalan dengan baik dan menunjukkan keberhasilan guru-guru dalam menerapkan CT pada matapelajaran di sekolah-sekolah masing-masing.
Analisis Usability pada Situs Perpustakaan UC dengan Menggunakan System Usability Scale Maryati, Indra; Nugroho, Elisabeth Inez; Indrasanti, Zefanya Oktaviana
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 1 (2022): Januari 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i1.3472

Abstract

During the Covid-19 pandemic, libraries have been severely impacted by a decline in visitors. Universitas Ciputra’s Library (UC Library) has its own website outside the main university website, but the initial page does not reflect much on the main function of the library which provides collections that are available and accessible to users. To revive the function of the UC Library site to be useful and empowered for the UC academic community, it is necessary to revitalize it. The level of usability is very influential for the sustainability of a system, and in this study it can certainly be useful for initial data on the revitalization process. One method to measure usability that is often used is the System Usability Scale (SUS). SUS was developed by John Brooke since 1986. SUS is a usability scale that is reliable, popular, effective, and inexpensive. Users of the UC Library site were given 10 questions and answered them using a Likert scale. The results of the calculation of 46 respondents obtained the SUS score obtained is 57.12. This value falls into category F, and this results in a low usability level of the UC Library site and it is very necessary to revitalize it.