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Workshop Computational Thinking untuk Guru SD, SMP dan SMA oleh Biro Bebras Universitas Ciputra Surabaya Wonohadidjojo, Daniel Martomanggolo; Citra, Caecilia Citra; Tanamal, Rinabi; Soekamto, Yosua Setyawan; Maryati, Indra
Jurnal LeECOM (Leverage, Engagement, Empowerment of Community) Vol. 3 No. 2 (2021): Jurnal LeECOM
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/leecom.v3i2.2268

Abstract

Pada periode tahun 2000 hingga 2018 dapat diketahui bahwa meskipun terjadi kenaikan pada nilai Programme for International Student Assesment untuk Indonesia tetapi nilai Indonesia relatif turun pada semua bidang. Cara berpikir Computational Thinking (CT) menggunakan pendekatan pemrosesan informasi dengan cara penalaran, pemikiran procedural dan algoritmik serta rekursif. Diharapkan dengan naiknya kemampuan analitik yang mendasari (CT), rating Indonesia untuk tes internasional seperti test PISA dapat meningkat. Bebras Indonesia adalah suatu komunitas CT yang didirikan di Indonesia. Pada bulan April 2021, Biro Bebras Universitas Ciputra Surabaya dalam Gerakan PANDAI dengan dukungan Google.org memberikan workshop kepada para guru SD, SMP dan SMA. Metode yang digunakan pada workshop ini terdiri dari 3 tahap yaitu penjelasan konsep dan materi CT serta resources yang digunakan, penjelasan aplikasi CT pada kehidupan sehari-hari, dilanjutkan dengan penjelasan dan latihan untuk menerapkan CT pada matapelajaran tiap peserta dalam konteks micro teaching, dan terakhir adalah peserta menjalankan tugas menerapkan pada matapelajaran di sekolah masing-masing dalam konteks Micro Teaching dan melaporkan hasilnya. Berdasarkan survey yang dilaksanakan didapatkan bahwa pada 3 hari workshop peserta menyatakan setuju dan sangat setuju bahwa topik pada worksjop tersebut berkaitan dengan pekerjaan mereka. Pada tahap Micro Teaching para peserta berhasil menerapkan CT pada matapelajaran di sekolah masing-masing. Para peserta telah berhasil mengumpulkan tugas-tugas yang diberikan yang menggambarkan bahwa workshop ini telah berjalan dengan baik dan menunjukkan keberhasilan guru-guru dalam menerapkan CT pada matapelajaran di sekolah-sekolah masing-masing.
Analisis Usability pada Situs Perpustakaan UC dengan Menggunakan System Usability Scale Maryati, Indra; Nugroho, Elisabeth Inez; Indrasanti, Zefanya Oktaviana
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 1 (2022): Januari 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i1.3472

Abstract

During the Covid-19 pandemic, libraries have been severely impacted by a decline in visitors. Universitas Ciputra’s Library (UC Library) has its own website outside the main university website, but the initial page does not reflect much on the main function of the library which provides collections that are available and accessible to users. To revive the function of the UC Library site to be useful and empowered for the UC academic community, it is necessary to revitalize it. The level of usability is very influential for the sustainability of a system, and in this study it can certainly be useful for initial data on the revitalization process. One method to measure usability that is often used is the System Usability Scale (SUS). SUS was developed by John Brooke since 1986. SUS is a usability scale that is reliable, popular, effective, and inexpensive. Users of the UC Library site were given 10 questions and answered them using a Likert scale. The results of the calculation of 46 respondents obtained the SUS score obtained is 57.12. This value falls into category F, and this results in a low usability level of the UC Library site and it is very necessary to revitalize it.
OPTIMASI PENENTUAN RUTE KENDARAAN PADA SISTEM DISTRIBUSI BARANG DENGAN ANT COLONY OPTIMIZATION Gunawan Gunawan; Indra Maryati; Henry Kurniawan Wibowo
Semantik Vol 2, No 1 (2012): Prosiding Semantik 2012
Publisher : Semantik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (162.123 KB)

Abstract

Masalah penentuan rute kendaraan atau yang lebih dikenal dengan Vehicle Routing Problem (VRP) merupakan model masalah transportasi yang mengundang banyak minat ilmuwan komputer, yang bertujuan untuk mencari rute optimal untuk sejumlah kendaraan dalam melayani sejumlah customer. VRP memiliki banyak varian sehingga dapat memodelkan bermacam-macam masalah transportasi, logistik dan distribusi. Makalah ini membahas tentang masalah distribusi barang dengan menggunakan varian Capacitated VRP (CVRP). Masalah VRP dapat diselesaikan dengan menggunakan beberapa metode, yaitu Brute-force Search yang termasuk exact methods, Nearest Neighbor Insertion (NNI) yang termasuk metode heuristik, dan Ant Colony Optimization (ACO) yang termasuk metode metaheuristik. Aplikasi pendukung dibuat untuk menyelesaikan varian VRP, yaitu CVRP. Makalah ini membuktikan bahwa algoritma ACO dapat menghasilkan solusi yang lebih mendekati optimal dibandingkan dengan Brute-force Search maupun NNI. Penjelasan juga diberikan meliputi contoh kasus sederhana untuk setiap varian, representasi grafnya, dan solusi optimal untuk masalah tersebut.Kata kunci : Vehicle Routing Problem, CVRP, Ant Colony Optimization, Ant Colony System
PENCARIAN LOKASI FASILITAS UMUM TERDEKAT DILENGKAPI DENGAN RUTE KENDARAAN UMUM LYN Esther Irawati S.; Gunawan Gunawan; Indra Maryati; Joan Santoso; Rossy P. C.
Semantik Vol 2, No 1 (2012): Prosiding Semantik 2012
Publisher : Semantik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (250.303 KB)

Abstract

Terbatasnya informasi tentang lokasi suatu fasilitas umum menyebabkan kesulitan bagi seseorang saat hendak menggunakan fasilitas umum tersebut. Kesulitan akan semakin terasa ketika kebutuhan untuk menggunakan fasilitas tersebut bersifat mendesak. Seseorang yang terbiasa menggunakan kendaraan pribadi dalam aktifitas sehari-hari akan mengalami kesulitan dalam mencari suatu fasilitas pada saat menggunakan kendaraan umum. Hal ini disebabkan banyaknya jenis kendaraan umum yang ada dewasa ini. Pada penelitian ini akan dibuat sebuah aplikasi yang dapat menyediakan informasi tentang lokasi dari suatu fasilitas umum dan rute kendaraan umum yang dapat digunakan. Aplikasi yang dibuat terdiri dari dua bagian, yaitu aplikasi server dan aplikasi mobile. Aplikasi server digunakan untuk melakukan proses pencarian lokasi fasilitas terdekat. Selain melakukan proses pencarian lokasi terdekat, aplikasi server jugamelakukan pencarian rute yang dapat digunakan serta menentukan rute kendaraan umum yang dapat digunakan.Algoritma yang digunakan dalam proses pencarian lokasi terdekat menggunakan dua buah algoritma yang seringdigunakan yaitu A*. Hasil informasi dari server berupa detail lokasi terdekat, rute menuju lokasi fasilitas yang ditampilkan dalam peta, dan jenis kendaraan umum yang dapat digunakan. Hasil informasi akan dikirimkan kembali menjadi output pada aplikasi mobile.Kata kunci : Pencarian Lokasi Terdekat; Kendaraan Umum; Lyn; Lokasi Fasilitas Umum; Algoritma A*
Website Perpustakaan “Library HUB” dengan Pencarian Buku Berdasarkan Gambar Menggunakan Google MLKit Indra Maryati; Malvin Patrick Kurniawan,
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 8 No 4 (2021): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v8i4.1269

Abstract

Students need a library as a source of their knowledge and learning process. Nowadays, libraries can be accessed by a website and mobile application. It makes easier for students to search and borrow a book. Several universities, such as Universitas Ciputra Surabaya and ISTTS use it to provide information about their book catalog and status of the books in their library. In searching for the book's information, students can visit the library directly with SUPER and SAKTI membership or visit the intended universities library websites. However, it is less efficient when they must visit each university library website to find their needed books. To overcome these problems, a third-party system that connects the online library systems with the students or users was developed. With this system, students do not have to visit each of the library’s website to find the books. It shows the display of all related books needed from the library system in one time searching. In order to make the payment easier, the system will be integrated with a digital wallet system. In an inconclusion, it helps students easier to find books and borrow books.
Penerapan Teknologi Augmented Reality Untuk Pembelajaran Gerbang Logika Pada Mata Pelajaran Sistem Komputer Mochammad Machlul Alamin; Hendrawan Armanto; Indra Maryati
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 3 (2020): Juli 2020
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v4i3.2128

Abstract

Logic Gate is one of the materials in the subject of Computer Systems at the level of SMK in class X. However, until now the learning media only uses textbooks, power point slides and manual simulations using blackboards. While the material about logic gates is very difficult if it is not directly simulated because it is directly related to the interaction of inputs and outputs at each logic gate. During the use of textbooks and manual simulation media students find it difficult to understand the material about this logic gate. The advantage of learning that utilizes augmented reality is an attractive display and displays 3D logic gate objects and input buttons that can be used to interact directly and the output is also in the form of 3D lamp objects, with this augmented reality technology will be very helpful and useful for simulating the gate logic is directly and easily understood by students. 3D logic gate animations are created using the 3D Blender application and the Augmented Reality process is created using the Unity and Vuforia SDK Library. This logic gate learning application has been applied to two classes, namely the control class and the experimental class. From the results of the Pre Test and Post Test that have been done, the control class has a 22.0% increase in percentage, while the experimental class has a 33.4% increase in percentage. Thus the learning application that utilizes Augmented Reality technology can be applied as a medium for learning logic gates at the vocational level of class X
PHOTO SHARING APPLICATION FOR GROUPS USING FLUTTER FRAMEWORK Calvin Leonardo; Indra Maryati
Jurnal Teknik Informatika (Jutif) Vol. 3 No. 3 (2022): JUTIF Volume 3, Number 3, June 2022
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jutif.2022.3.3.344

Abstract

Taking photos while traveling is certainly familiar today. Sharing the photos taken is also one of the mandatory parts to do, whether traveling alone, as a family, or in a group. Taking and sharing these photos is used for memories and even life satisfaction. In general, the activity of sharing photos that are captured using social media such as WhatsApp, LINE, Instagram, or others. The process of sharing photos on social media has limitations, where the photos that are shared must download first because there is no preview of the photos. This download process will use storage on the user's device. This is certainly not efficient if the photos sent are not in accordance with user context. The development of this photo sharing application uses the SDLC method starting from the analysis process to testing. This application provides a system where users can view photos shared by other users without download. This application will also backup photos on Firebase Storage as well as Google Photos. Image Labeling technology from Google ML Kit also helps to extract the information contained in the image and the extraction results will be used as a hashtag on the photo and can be used to search images using hashtags. The test was carried out on 10 testers and the application can help in sharing photos and there is no need to download to be able to view the shared photos. In addition, the use of image labeling from the Google ML Kit library is also very helpful in performing image searches.
Implementasi Algoritma IWD dalam Aplikasi Mobile untuk Penentuan Rute Travel Indra Maryati
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 9 No 3 (2022): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v9i3.2543

Abstract

Transportation has turned into a primary need, such as ride-hailing, inter-city travel, and even pick-up and drop-off for schools or employees, which are much sought after. This type of transportation is very popular because it provides flexibility in pick-up and drop-off locations. On the shuttle vehicle there will be several customers where the driver has to think of the most efficient route to pick-up. To efficiently find the routes, the driver will need quite a long time and extensive knowledge about the location. A system that can determine pick-up and drop-off routes is certainly needed by the driver. System is equipped with navigation features to make it easier for drivers to done pick-up. In completing this system, Intelligent Water Drops (IWD) algorithm will be used to determine the pick-up or drop-off route. The process of master data, reports, running IWD to find the best route is carried out by an admin. Best route result will be sent to the mobile application used by driver, there will be a navigation feature using Google Maps that can be used by the driver. With the system created, it can help drivers finish their work of pick-up and drop-off costumer in better efficiency of time and distance. With the help of Google Maps, the driver can also find out the duration of the pick-up or drop-off and the traffic conditions.
Automated Software Testing for Multi Platform Applications using Katalon Suhatati Tjandra; Indra Maryati; Joshua Theopilus
Widya Teknik Vol 20, No 1 (2021): May
Publisher : Widya Teknik

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (688.095 KB) | DOI: 10.33508/wt.v20i1.3114

Abstract

The testing process is not only useful for testing existing features, but also for finding errors on websites and mobile applications. It also provides feedback to the developer about the application being tested. To test large scale applications, a test automation is needed so that testing can be done more efficiently and effectively. Katalon Studio is an automation testing tool developed by Katalon LLC to automate testing on websites, API's and mobile applications. The programming languages used to create scripts in Katalon Studio are Groovy, Java, and Javascript. The scripting technique provided by Katalon Studio is a keyword driven approach where keywords in the method of Katalon Studio are used to represent the actions performed by tester on the application being tested. Katalon Studio will also facilitate tester in documenting testing results or test reports in the form of charts, graphs, and detailed reports using Katalon Analytics. The results of the testing show that the use of Katalon Studio helps both beginner and experienced tester create and design automation testing on websites, APIs, and mobile applications with spy and record utilities features. Katalon Studio also provides interactive test reports in the form of graphic visualization. From the results of API testing, it can be concluded that Katalon Studio makes it easy for tester to do end to end API testing without additional integration with other software.
Perancangan Infrastruktur Teknologi Informasi Untuk Aplikasi Penilaian Kolaboratif Pada Perguruan Tinggi Adi Suryaputra Paramita; Indra Maryati; Laura Mahendratta Tjahjono
Technomedia Journal Vol 8 No 1 Juni (2023): TMJ (Technomedia Journal)
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/tmj.v8i1.1933

Abstract

One of the learning models currently deemed relevant to the current learning process is project-based learning; using this method, students are expected to be able to develop a product based on lecture activities completed in collaboration with group members. In order to maintain the objectivity of assessment in this learning paradigm, the final outcome of a learning process must be evaluated. An integrated information system is a solution that can meet the requirements of an evaluation procedure. This integrated information system is also a solution that eliminates the need for all appraisers to assemble in the same location, allows external appraisers, such as those from the industry and practitioners, to view product quality more objectively, and facilitates dialogue throughout the assessment process. This study's information system will be constructed using web-based and mobile computing to enable access to applications regardless of location or geography.This research has produced an accessible and dependable architecture for an integrated information system supporting collaborative assessment processes for project-based learning.. Keywords: projet, collaboration, model, information systems, collaborative