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Matematika dalam Multimedia Flipbook: Kreatifitas Guru dalam Pengembangan Media Pembelajaran dalam Meningkatkan Minat Siswa Wendha Adha Juliasnyah; Nunuk Suryani; Leo Agung Sutimin
Teknodika Vol 14, No 1 (2016): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.286 KB) | DOI: 10.20961/teknodika.v14i1.34701

Abstract

This research aimed to find out: (1) how was the condition of instructional process in mathematics in five grade of SD Muhmmadiyah 1 Ngawi, (2) the suitable developmental procedure of Flipbook as a multimedia for mathematics in SD Muhammadiyah 1 Ngawi, (3) the effectiveness of  Flipbook in increasing students’ motivation. This research designed in Research and Development study design corridor with procedures; (1) analyzing the needs needed in developing the Product, (2) designing prototypical product, (3) developing the product, (4) implementing the product in the field, and (5) evaluating product’s weaknesses. In addition, this study used totally 52 samples. 26 samples in experimental group (five graders in Billal Bin Robbah class) and 26 samples in control group (five graders in Khadijah Binti Kubro class). Furthermore, in collecting the data, the researcher used questionnaire and achievement test as the instruments and it was analyzed using Descriptive statistic methods and ttest. After Administering the data analyses, it was found that: (1) the category of the product was good based on the means of points given by Content Expert-4, 74; (2) the category of the product was good based on the means of points given by Media Experts-4, 66), (3) the product considered very good based on first field test with means of 4, 67 or 78% ; (4) the product also considered very good based on second field test with means of 4, 57 or 91%; (5) H1 was accepted, means that achievement of the two groups was different shown by the means (Experimental Group-72,38 and Control Group-63.83). The result of the t-test was interpreted based on parameter; t DK= {???? ???? < −1.706 ???????? ???? > 1.706} and t obs =8.048 Ɇ DK
Efektivitas Model Contence Muzzle Dalam Pembelajaran Keterampilan Menulis Pada Kelas III Sekolah Dasar Nunung Dwi Utami; Akhmad Arif Musadad; Leo Agung Sutimin
Teknodika Vol 15, No 2 (2017): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (824.322 KB) | DOI: 10.20961/teknodika.v15i2.34748

Abstract

Indonesian Language Learning in Primary Schools basically consists of four competencies, namely listening (listening), speaking, reading and writing. The purpose of this study is 1) to determine the effectiveness level of the Contour Muzzle model in learning to write seen from cognitive value, 2) to determine the effectiveness level of the Contence Muzzle model in learning to write viewed from the affective value, 3) to find out the effectiveness level of the Contence Muzzle model in learning writing seen from the psychomotor value. This type of research is quantitative research with experimental methods (posttest only control group design). Research subjects included third-grade students in elementary schools in Tirtomoyo District who were chosen randomly. Data collection techniques using data/source triangulation and method triangulation, obtained from data on student performance scores. Data analysis was performed with parametric statistics if they met normal and homogeneous and non-parametric requirements if both conditions were not met. Tests carried out with a significance level of 0.05%. The results of this study indicate that (1) there is a difference between the average cognitive value of the experimental class and the control class of 10.67%, (2) there is a difference between the average value of the experimental class and the control class of 82.21%, ( 3) there is a difference between the average psychomotor value of the experimental class and the control class by 16.73%
Pengembangan Model Aplikasi Simulator Kamera Video Berbasis Android Untuk Mata Kuliah Sinematografi Pembelajaran Heri Triluqman; Mulyoto Mulyoto; Leo Agung Sutimin
Teknodika Vol 16, No 2 (2018): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.867 KB) | DOI: 10.20961/teknodika.v16i2.34773

Abstract

Integrating information and communication technology (ICT) in the learning process continues to evolve with various patterns and strategies, grouped into (1) e-Learning system, the process of learning that utilizes electronic devices and digital media, and (2) m- Learning, or mobile learning, the process of learning that utilizes mobile communication technology and devices. The rapid development of mobile devices, relatively easy operations, and more affordable prices, is a supporting factor in the widespread use of mobile learning to become a new alternative of learning media. These conditions encourage the formation of learning paradigm that can be done anytime and anywhere. The aim of the research is to develop the design/model of an Android-based Camcorder Simulator Application for the students of cinematography courses majoring education technology of education faculty in Semarang State University. This research method refers to the research and development (R&D) proposed by Borg and Gall (in Sukmadinata, 2016) with some modifications that have been developed by Sukmadinata. Withal, the research procedures used in this study focus on the development stages of application model/design. This step includes the following steps; (1) Model development (product design), (2) Design validation, and (3) Design revisions. The results of this study indicate that the process of developing an android-based camcorder simulator application model is done through the steps according to the research procedures, beginning with requirement analysis, then compiling competency map, material map, the main point of media content (GBIM), material descriptions (JM), flowchart and script, then design validation and product revision. Modeling camcoder simulator application is also ready for further stage of research and development. The use of an android-based camcorder simulator application is demanded in the learning process of cinematography course, especially the engineering material and the shooting procedure as it can assist students to be autonomous learners.
Perbedaaan Pengaruh Pembelajaran Mata Pelajaran Kimia Model Problem Based Learning (PBL) Dan Cooperative Learning Tipe Think Pair Share (TPS) terhadap Prestasi Belajar Siswa Ditinjau dari Aktivitas Belajar Siswa SMA Negeri di Grobogan Ria Rahmawati; Leo Agung Sutimin; Nunuk Suryani
Teknodika Vol 14, No 2 (2016): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (272.47 KB) | DOI: 10.20961/teknodika.v14i2.34730

Abstract

This study aimed to: (1) To determine the effect of differences in chemistry learning PBL models and models of SMT for high school student achievement in Grobogan. (2) To find out which is better student achievement with learning activity is high or low high school learning activities in Grobogan. (3) To understand the interaction model of learning by students' learning activities to the achievement of high school students studying chemistry in Grobogan. The research was conducted at several high schools in Grobogan including; SMA N 1Gabus, SMA N 1 Kradenan, SMA N 1 Wirosari. The model used in this research is experiment with 2X2 factorial design. The study design using experimental. The results showed that. (1) Differences Influence Model Model PBL with TPS on Learning Achievement in Chemistry. Results of Two-Way ANOVA analysis showed a significant difference in learning achievement chemical groups using PBL and group learning model TPS, with a value of F = 5.432, p <0.05 where student achievement in the subjects of Chemistry with PBL models better than the student who uses a model TPS. (2) Differences in Effects of High learning activities with learning activities Low toward achievement of learning chemistry. Results of Two-Way ANOVA analysis showed a significant difference in learning achievement Chemistry group of students with high learning activities and groups of students with low learning activity, with the value of F = 8.218, p <0.05 where learning achievement in the subjects of Chemistry students who have high learning activity is better than the students who have low learning activities . (3) Interaction Effect Model of learning and learning activities in relation to the achievement of learning chemistry. The result of the calculation of the Two-Way ANOVA analysis finds that there are interactions between the learning model with learning activities to learning achievement Chemistry with a value of F = 4.020, p <0.05 where the average value of learning achievement chemical group PBL models with high learning activity has the highest value of the interpretation of study with a mean of 84.41 while PBL model group with low learning activity have the lowest average value for 74.13.
Pengaruh Pemanfaatan Aplikasi Penilaian Kinerja Guru Terhadap Peningkatan Profesionalisme Guru FR.R. Dewi Astika Indah Sintawati; Hermanu Joebagio; Leo Agung Sutimin
Teknodika Vol 16, No 1 (2018): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (296.767 KB) | DOI: 10.20961/teknodika.v16i1.34754

Abstract

The evaluation of teachers’ performance is getting crucial to find out the degree of their professionalism. The education institution has to be able to figure out what factors may influence the teachers’ performance. The analysis result will be useful in developing their human resources in an optimum way which is very needed to promote the education’s quality. They need certain attention from the government and people. As the matter of fact above, the government has regulated the enhancement of educators’ quality or teachers in national perspective through the law No 20 in the year of 2003 about national education system. It is still done conventionally which has a big effect on their professionalism. This research has a purpose to set up an application of teacher performance evaluation in order to gain their performance and professionalism. It is used a method namely research and development consisting of 10 steps which are modified to result on teacher performance evaluation in line with teachers’ professionalism improvement.  The final result of development comes to the application teacher performance evaluation with computer based containing evaluation components such as; personality, pedagogy, professional, social and the overall score which enables to Improve teachers’ professionalism at the maximum point. The research result shows that the developed application has completed the feasibility requirements to be used as an application system of teacher performance evaluation process. It can be seen from the data of material expert with the average score of 4,4 as categorized very good. While the media expert validation shows the score of 4,5 with the category of very good.  According to the assessor shows that this teacher performance evaluation coming to score of 4,6 with the category of very good. At the effectiveness test, it shows that the average score of experiment class which is 82,9178 is higher compared with control class at the average score of 61, 26363.
Meningkatkan Hasil Belajar Matematika Siswa Kelas VII Menggunakan E-Book Berbasis Pendekatan RME Aditin Putria; Muhammad Akhyar; Leo Agung Sutimin
Teknodika Vol 15, No 2 (2017): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (306.819 KB) | DOI: 10.20961/teknodika.v15i2.34744

Abstract

This research is an experimental research that aims to test the effectiveness of RME-based e-books in improving mathematics learning outcomes of Grade VII students on the subject of social arithmetic. E-books before being used in experiments have been declared valid and practical based on expert validation and formative revisions. The effectiveness test of an ebook based on RME results in finding that the average value of student learning outcomes tests that use e-books (experimental class) is higher than the average value of student learning outcomes tests that use printed books (control class). Thus, RME-based e-books can be used as a concrete step for solutions to improve students' mathematics learning outcomes in class VII, choosing the RME approach itself is a form of special effort to make students not only have good mathematical values but the significance of mathematics and feel the benefits of mathematics in life daily. E-books and RME are a good combination in facing the era of competition where most jobs require analytical skills rather than merely performing procedural and mechanistic skills.
The Role of a Digital History Book in Implanting Heroic Values for the Millennial Generation Baharuddin Fathoni; Leo Agung Sutimin; Hieronymus Purwanta
International Journal for Educational and Vocational Studies Vol 3, No 3 (2021)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v3i3.3933

Abstract

Facing the era of globalization, the younger generation continues to experience an identity crisis where the younger generation is more familiar with hero figures who do not reflect eastern values, especially those that are typically Indonesian which causes the young generation to lack concern for the nation; and reduced pride in Indonesia's nationalistic identity. Digital books or e-books are a technological development that utilizes computers used to display information in the form of text, images, audio, video and other multimedia in a concise and dynamic form that can be read by computers or other electronic devices. In this case, digital books are an alternative and the right solution for learning the history of heroism in the implementation of independent learning. The purpose of this paper is to determine the role of digital history books in teaching heroic values to students. This research is analyzed using qualitative research methods. The results and discussion are: the role of learning the history of heroes through digital book media that can make it easier to teach heroic values to students. So that students are able to emulate heroic values and actualize and serve as spirit values in the life of society, nation and state.
Bibliometric Analysis of Game Research Trends in Elementary Learning and Self-Regulated Learning Skill Wening Primaestri; Muhammad Akhyar; Leo Agung Sutimin
Jurnal Prima Edukasia Vol 11, No 2 (2023): July 2023
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v11i2.60264

Abstract

Self-regulated learning is a skill that is important to be taught to students because this skill is useful in their learning environment management to achieve the best learning outcomes. Thus, teaching this ability as early as possible is better, such as in elementary school. One alternative way to introduce and teach this skill is through games. This study aims to capture the relevant previous research landscape regarding the use of games in elementary school learning and for self-regulated learning from 2020 to 2023 using bibliometric analysis with the help of the VOSviewer application. The Scopus database was used to search for data with the keywords "games", "self-regulated learning", "elementary education," and "primary education," which were then refined to become 196 journal article publications. From the results of this analysis, it was found that the trend of publications about the use of games in learning had appeared in 2020, but about self-regulated learning, game-based learning, and elementary/primary education had only appeared in 2021. The research focus can be divided into four major topics, namely: (1) the use of game and game-based learning in primary education, (2) child development, and (3) the use of technology used in primary school education. Surprisingly, there hasn’t been research on self-regulated learning in elementary education. Thus, further research and development on the topic can be done.