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PERANCANGAN SISTEM INFORMASI BERBASIS WEB PADA KECAMATAN ULEE KARENG UNTUK PEMETAAN SEKOLAH BERDASARKAN TINGKAT PENDIDIKAN Mira Maisura; Raysa Vanya Samsulrizal; Hendri Ahmadian
Jurnal Komputer, Informasi Teknologi, dan Elektro Vol 6, No 3 (2021)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/kitektro.v0i0.21269

Abstract

Sistem penerimaan siswa baru di Banda Aceh saat ini menggunakan sistem zonasi. Sistem zonasi ini sendiri merupakan sistem pemilihan sekolah oleh pelajar tetapi hanya dapat dipilih sesuai zona tempat tinggal masing-masing dari mereka. Sehingga pelajar-pelajar ini hanya dapat bersekolah sesuai dengan zonanya, apabila memilih sekolah yang di luar zona tingkat kelulusan pada sekolah tersebut kecil, karena sekolah sendiri akan memilih siswanya yang termasuk ke dalam wilayahnya sendiri sebagai prioritas. Maka dari itu tujuan dari penelitian ini adalah agar dapat mempermudah orang tua dan siswa dalam mencari sekolah, khususnya daerah Kecamatan Ulee Kareng. Pada penelitian ini membahas tentang perancangan web sistem untuk pemetaan sekolah berdasarkan tingkat pendidikan di Kecamatan Ulee Kareng. Hasil dari penelitian ini didapatkan bahwa sistem informasi web dapat digunakan dan sudah teruji keefektifannya menggunakan Uji Black Box.Keyword :  information system, application, school, technology, system design
PENERAPAN METODE JIGSAW II TERHADAP PENINGKATAN KEAKTIFAN BELAJAR SISWA SMK DARUL IHSAN Khairunnas Khairunnas; Khairan AR; Mira Maisura; Malahayati Malahayati
Jurnal Phi Jurnal Pendidikan Fisika dan Fisika Terapan Vol 2, No 1 (2021)
Publisher : Universitas Islam Negeri Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/p-jpft.v2i1.8369

Abstract

Penelitian dimaksudkan untuk melihat pengingkatan keaktifan belajar siswa pada mata pelajaran jaringan dasar siswa kelas X-TKJ SMK Darul Ihsan Kabupaten Aceh Besar. Pada penelitian ini, penulis menggunakan pendekatan model pembelajaran kooperatif tipe jigsaw II. Sementara itu, teknik penelitian yang digunakan adalah penelitian tindakan kelas (PTK) yang terdiri dari tiga siklus proses pembelajaran. Sampel penelitian penulis ambil dari 20 siswa kelas X-TKJ, dengan proses pengumpulan data menggunakan lembar observasi. Setelah dilakukan analisa deskriptif terhadap hasil penelitian, diperoleh hasil bahwa penggunaan model pembelajaran jigsaw II dapat meningkatkan keaktifan belajar siswa X-TKJ SMK Darul Ihsan, dengan persentase keaktifan sebesar 92.85%.
PERANCANGAN APLIKASI PENGOLAHAN DATA BUKU DAN PENGUNJUNG PERPUSTAKAAN PADA TAMAN BACAAN MASYARAKAT AR-RASYID ACEH BESAR Munawar Munawar; Mira Maisura; Chairan M Nur
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 3, No 2 (2019)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (549.917 KB) | DOI: 10.22373/cj.v3i2.6340

Abstract

This research is motivated by several places or educational institutions that still use manual methods in processing books, members' data, visits and loans that are less effective and time consuming. TBM Ar-Rasyid in the process of filling in the guest book, and data collection on books, loans, members are still done manually. So that a lot of energy and resources will be wasted, both in terms of material and in terms of time, this research is conducted to build a data processing system that can be used by library staff in data collection of books, members, visits and loans to be easier and more effective. The research method used is R & D and for system development using the waterfall method. Then after testing the system, namely in the form of black box testing and continued with the user acceptance test (User Acceptend Test) to users, namely members, library officers, the test results obtained with an average value of 4.31 with a percentage of 86% which means it is very suitable or very easy. Users feel satisfied with the system built.
DESIGN AND IMPLEMENTATION OF WEB SERVICES FOR THE INTEGRATION OF INFORMATION SYSTEMS FOR THE DISTRIBUTION OF COVID-19 CASES Ridwan Ridwan; Mira Maisura
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 2 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1019.539 KB) | DOI: 10.22373/cj.v4i2.7936

Abstract

Several terms are used by the Government to collect data on the spread of covid-19's cases, namely People Under Surveillance (ODP), Patients Under Supervision (PDP), dead and positively infected. The Aceh government provides information on the spread of the covid-19 case through the official website media. Data of the cases are displayed daily based on the reports from districts / cities. District / city governments provide information based on reports from hospitals, health centers and from existing posts in each village. The unavailability of a data collection information system that can be used jointly in recording the spread of Covid-19 cases can lead to data duplication, because data collection is carried out according to individual needs. To overcome this problem, it is necessary to design and build a dissemination information system that can be used jointly between the village posts, sub-district offices, community health center (puskesmas) and hospitals. This research produces a website-based information system prototype for data collection on the spread of Covid-19 cases and API data services in the form of REST web services. Web Services are built using REST web services that generate request and response data using the JSON data format. The web services built can be used for integration with district / city and provincial government information systems, so that data changes can occur in real time.
IMPLEMENTASI DAN ANALISIS CLOUD GAMING SKYEGRID PADA PERANGKAT ANDROID Faruq Asri; Audia Rizqa; Mira Maisura
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 1 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (899.389 KB) | DOI: 10.22373/cj.v4i1.7092

Abstract

Cloud computing is the transformation of information and communication technology from client or server-based computers. Cloud computing technology benefits users no longer need to invest heavily in software or maintenance software applications. So by developing the Cloud, there is a Cloud gaming which is a process to install a remote interactive game in the cloud and issued in the form of video to the user's device via the internet. In this journal, we need a cloud gaming application called Skyegrid. This study aims to implement cloud-based mobile gaming cloud implementation using an open-source server (Skyegrid) to find out Resources, Service Quality and Experience Quality in this study. In this study Skyegrid is used to discuss some popular games, namely games called Rainbow Six Siege and Monster Hunter World. The result of this study is that Skyegrid's cloud gaming mobile system is able to implement PC games that can be run on Android smartphones and reduce the use of CPU and RAM resources, and use low cost using skyegrid cloud gaming using personal computers that require greater costs.
ANALYZING CLIENT-SIDE ENCRYPTION IMPLEMENTED IN CRYPTDB Mira Maisura
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 2, No 1 (2018)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (439.257 KB) | DOI: 10.22373/cs.v2i1.2852

Abstract

Client side encryption has become one of the choice for data security in outsourced database as it is believed to provide more security than the server side encryption. It allows users to protect their data and prohibit access to that data from unauthorized user. Here, key use for encryption and decryption are all belong and known only to the user. On the other words, data stored in the database are all in encrypted form. CryptDB, a new cryptographic technique, where the system acts as a proxy to protect the communication between the application server and database server, implementing the idea. The aim of this study is to look into more detail about the encryption scheme implemented in CryptDB in 2 different case study, using SEARCH command with the condition given. The result of the study will present how the statement change with the act of proxy, and the encryption scheme implemented here.
PENGARUH PENGGUNAAN CLOUD COMPUTING (GOOGLE DRIVE) TERHADAP KINERJA TENAGA PENGAJAR DI SEKOLAH MTsS MON MALEM BLANG BINTANG Dhiyaul Abrar; Mira Maisura; Bustami Yusuf
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 1, No 2 (2017)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (618.555 KB) | DOI: 10.22373/cs.v1i2.2076

Abstract

The use of google drive as a storage area cloud-based is considered able to improve working performance. This technology was introduced in the school MTsS Mon Malem in Aceh Besar region, in order to see the effect of using cloud technology in the working performance of teachers. After conducting several tests, including pre-test and post-test, we analyzed the data using SPSS to obtain the value of R which represents the effect of the use of google drive to the performance of teachers. The result of this work show that by using google drive the performance of the teacher is increasing
Rancang Bangun E-Roster Berbasis Web Dengan Menerapkan Aspek Usability Testing Mira Maisura; Dede Aminatus Saleha; Yusran Yusran
Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 6, No 2 (2022)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v6i2.13726

Abstract

One of the important things that support the implementation of an effective and efficient learning system is to manage data and related matters properly. E-roster, or the management of schedules and subjects in schools that are managed electronically, is one of the main options that is considered capable of improving data management problems. This research focuses on the design and development of the E-roster  application to help the process of managing the learning list at school so that it continues to run well and optimally. This E-roster information system will provide convenience in compiling and managing learning lists, and providing comprehensive information to subject teachers and students. The research method applied is the RnD (Research and Development) method, with system development using the Waterfall method. For the analysis of the quality level of the web-based teaching and learning E-roster information system. It is based on testing five aspects of Usability Testing which consist of aspects of learnability, efficiency, memorability, errors, and satisfaction. The result showed that the test percentage of usability test is 78.6%, which indicates that the quality and ease of application of the E-roster is very good (SB). 
PENGEMBANGAN SISTEM AKADEMIK BERBASIS WEB STUDI KASUS SMA 1 TRIENGGADENG Mira Maisura; Muhammad Faisal; Hendri Ahmadian
JINTECH: Journal Of Information Technology Vol 3 No 2 (2022): Agustus 2022
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1177.632 KB) | DOI: 10.22373/jintech.v3i2.1933

Abstract

Kebutuhan sistem informasi akademik dalam mencakup segala aktivitas di bidang pendidikan untuk melakukan pengadmintrasian data-data yang diproses menjadi suatu informasi untuk tujuan yang spesifik. Tujuan dari adanya penelitian ini yaitu : 1) Merancang sebuah SIAKAD yang berbasis Website untuk mempermudah akses informasi akademik. 2) Mengetahui kelayakan Sistem Informasi Akademik yang berbasis Website. Untuk mengetahui tingkat kelayakan dari SIAKAD yang dirancang maka pada penelitian ini mengunakan metode penelitian dan perancangan (R&D) dengan mengunakan model pengembangan waterfall. Pada uji kelayakan, dilakukan uji kepada responde dan didapatkan 73,4% merasa aplikasi layak digunakan. Pengujian pada Ahli media didapatkan bahwa 80% kriteria setuju serta valid dalam pengetesan uji sistem. Hasil menunjukan dari sisi kelayakan dan ahli media pengguna puas dengan sistem informasi akademik dan layak dipakai, sesuai dengan temuan data pengujian sistem. Dapat dikatakan bahwa Sistem informasi akademik yang telah dikembangkan merujuk ke hasil yang positif untuk digunakan pada SMAN 1 Trienggadeng.
Implementasi Metode Prototype Pada Pembuatan Sistem Informasi Hadih Maja Berbasis Website Bustami; Hanin Khairat Islami; Mira Maisura; Mulkan Fadhli
Journal Of Information Technology (JINTECH) Vol 4 No 1 (2023): Februari 2023
Publisher : Prodi Teknologi Informasi UIN Ar-Raniry Bekerjasama dengan Pusat Penelitian dan Penerbitan LP2M Universitas Islam Negeri Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/jintech.v4i1.2421

Abstract

Penelitian ini dilatar belakangi oleh beberapa permasalahan terkait dengan degradasi pengetahuan masyarakat Aceh khususnya kaum melenial terhadap budaya Hadih maja. Salah satu permasalahannya adalah tidak tersedianya sumber belajar yang memadai baik media cetak maupun elektronik yang membahas mengenai hadih maja. Oleh sebab itu, penelitian ini dilakukan untuk membangun sebuah sistem informasi khusus yang berisikan kumpulan hadih maja beserta arti dan maknanya. Selain itu, sistem ini juga dirancang untuk dapat digunakan oleh masyarakat untuk berkontribusi dalam melestarikan Hadih maja dengan ikut berpartisipasi menginput Hadih maja yang diketahuinya ke dalam sistem. Metode yang digunakan dalam pengembangan sistem ini adalah metode prototype, sedangkan pengujiannya, digunakan metode Black Box. Adapun hasil dari pengujiannya nilai persetanse kesesuaian setiap fungsi yang dimiliki adalah 84%, yang berarti sistem yang sudah dibangun memiliki tingkat kesesuaiannya sangat sesuai.