Ida Nyoman Tri Darma Putra
STP Mataram

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Gamification: Using Kahoot! to Make Students Love the Class from the Very Beginning Ni Putu Ade Resmayani; Ida Nyoman Tri Darma Putra
Linguistics and ELT Journal Vol 7, No 1 (2019)
Publisher : Muhammadiyah University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (535.556 KB) | DOI: 10.31764/leltj.v7i1.1649

Abstract

The underlying purpose of this research was to discuss how to use Kahoot! as a new alternative to deliver the first meeting of an English class at the higher education level. One hundred twenty-five freshmen of Mataram Tourism Institute were experiencing, observed, and asked about the use of Kahoot! as teaching media to deliver the introduction of their course at the beginning of the class. There are twenty questions involved in this activity. Kahoot! got a positive response from the students while it appears no problem in meeting all of the first-class introduction objectives. Despite some lack of points of this gamification, more significant interaction between students, more attention to the course issues, and more motivation were observed. It is a highly recommended activity to apply in the first class meeting as an alternative to explain the course for the first time.