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PENERAPAN APLIKASI PELAYANAN DESA BERBASIS MOBILE DENGAN KONSEP SMART VILLAGE DI DESA PEGANTENAN, KECAMATAN PEGANTENAN, KABUPATEN PAMEKASAN Yanuar Risah Prayogi; Fadilah Fahrul Hardiansyah; Nana Ramadijanti; Ahmad Syauqi Ahsan; Urfiyatul Erifani
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 4, No 1 (2020): November
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (559.234 KB) | DOI: 10.31764/jpmb.v4i1.3370

Abstract

ABSTRAKDi Desa Pegantenan hingga saat ini belum ada suatu sistem yang mampu menjembatani antara pemerintah dan masyarakat Desa Pegantenan yang memanfaatkan teknologi informasi. Pelayanan pemerintah desa masih menerapkan sistem konvensional, yang mengharuskan warga datang ke kantor desa dan membutuhkan waktu yang cukup lama. Masyarakat juga kesulitan dalam menerima informasi dan menyampaikan laporan terkait keadan desa. Pada pengabdian masyarakat ini dikembangkan sebuah aplikasi pelayanan desa berbasis mobile sehingga dapat diakses oleh seluruh masyarakat Desa Pegantenan dalam rangka mewujudkan program Smart Village dan upaya menuju Penyelenggaraan Pemerintah Desa yang transparan dan berkemajuan. Metode pelaksanaan kegiatan terdiri dari tahap pengumpulan data seperti bisnis proses dan formulir yang digunakan warga ketika mengurus surat. Tahap berikutnya pembuatan aplikasi berbasis mobile dan sosialisasi aplikasi di Desa Pegantenan sekaligus sharing session tentang pengalaman selama memakai aplikasi. Hasil dari pengabdian ini adalah berupa sistem aplikasi pelayanan Desa Pegantenan yang berbasis mobile. Selain aplikasi mobile juga ada aplikasi web yang digunakan sebagai administrator. Aplikasi mobile ditujukan untuk warga sedangkan aplikasi web ditujukan untuk admin yaitu perangkat desa. Sistem aplikasi yang barbasis mobile dan web memungkinkan warga dapat mengakses sistem dimana saja dan kapan saja sehingga meningkatkan kualitas layanan Pemerintah Desa kepada warga atau masyarakat. Kata kunci: aplikasi pelayanan desa; aplikasi mobile; smart village; desa pegantenan. ABSTRACTUntil now, in Pegantenan Village, there is no system capable of bridging between the government and Pegantenan Village residents using information technology. Village government services still apply the conventional system, which requires residents to come to the village office and takes a long time. Residents also have difficulty receiving information and submitting reports related to village conditions. In this service, a mobile-based village service application was developed so that it can be accessed by all residents in order to realize the Smart Village program and efforts towards implementing a transparent and progressive Village Government. The method of implementing activities consists of the data collection stage such as business processes and forms that residents use when handling letters. The next stage is making mobile-based applications and application socialization as well as sharing sessions about experiences while using the application. The result of this service is a mobile-based service application system for Pegantenan Village. There is also a web application that is used as an administrator. The mobile application is intended for residents while the web application is intended for admins, namely village officials. Mobile and web-based application systems allow residents to access the system anywhere and anytime so as to improve the quality of village government services to residents. Keywords: village service application; mobile application; smart village; pegantenan village.
Rancang Bangun Komponen Sandbox pada Game Unity dengan Menerapkan Design Patterns dan Arsitektur Microservices Andhik Ampuh Yunanto; Fadilah Fahrul Hardiansyah; Adhiemas Andira Anantha Putra; Maulidan Bagus Afridian Rasyid; Ramadhany Candra Arif Putra
Jurnal Informatika Universitas Pamulang Vol 6, No 3 (2021): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v6i3.10805

Abstract

Currently the game has covered a very broad market needs where games offer video content, products, Virtual Reality, and special events and game competitions. This offer is what triggers an increase in sales and an increase in revenue in the gaming industry. Due to increasingly fierce competition, game development companies must develop their products quickly and precisely in order to compete in today's game industry. However, rapid product development and the application of proper architecture are also problems, especially the products being developed are games with simulation or sandbox themes that have a high level of complexity. So we need an application that helps game development, especially the development of the sandbox component. The purpose of this study is to provide a library that helps the development of the sandbox component, where this library will apply the Design Patterns and Microservices Architecture to simplify the maintenance and development period of the game after release. This research is also working with the company for the development and validation. This research will develop several sandbox components and will apply a Design Pattern to each component. This proposed method has been tested by users who are experts in developing games. The results show that the application of the proposed method can be implemented and can run well. And the system built also gets a score with an average above 80% and good feedback from expert users. So that this research is expected to become an application that can help programmers later in developing a game application that is good and appropriate. As well as the applications built in this study can also provide recommendations in terms of development methods.
Framework dan Code Generator Pengembangan Aplikasi Android dengan Menerapkan Prinsip Clean Architecture Aflah Taqiu Sondha; Umi Sa’adah; Fadilah Fahrul Hardiansyah; Maulidan Bagus Afridian Rasyid
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 9 No 4: November 2020
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1436.886 KB) | DOI: 10.22146/jnteti.v9i4.572

Abstract

Android is one of smartphone operating systems that has highest market share in Indonesia. Due to its high market share, Android developers must develop Android applications faster and produce maintainable code. Unfortunately, the existing Android development system is not effective because of its dependency on the developer's experiences and pieces of knowledge that differ from each other. Therefore, there must be a new Android development model to produce maintainable code that implements clean architecture principles code with shorter time development. This system produces a code generator in Android Studio's template plugin that will generate a framework of the Android project with MVP architecture and implements clean architecture inside that framework. This generated framework is also directly integrated with an Android library dependency that contains common functions that are frequently used by Android developers. Testing result shows that this system saves 42% of Android application time development and generates code that has an 81% maintainability level.