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PENGGUNAAN TEORI PERTUKARAN PETER M. BLAU DALAM MENGANALISIS PILKADES (STUDI KASUS DI DESA KARANGBENER ) Nuruddin, Muhammad
ADDIN Vol 3, No 1 (2011): Jurnal Addin
Publisher : ADDIN

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Abstract

Pada dasarnya sebuah kehidupan di dunia tumbuh muncul karena adanya pertukaran antara keinginan individu dengan kehendak lingkungan masyarakat. Antara keduanya tentunya mempunyai peranan saling melengkapi bahkan membutuhkan. Dalam birokrasi umpamanya, titik pangkal pokok kajian teori ini, seorang staf perusahaan membutuhkan penghargaan dari perusahaan berupa upah dan hadiah lainnya. Demikian pula perusahaan memerlukan mereka untuk mengejar produksi sesuai target yang diharapkan. Teori pertukaran muncul dari akar sejarahnya yang dikemukakan oleh aliran behaviorisme. Istilah behaviorisme terkenal dalam dunia psikologi yang dikemukakan oleh seorang filosuf bernama John Lock pada abad 16 di Inggris, dan pada zaman modern dikembangkan oleh Homans ia menamakan Psikologi Sosial. Terori psikologi social sangat berpengaruh terhadap sosiologi perilaku dan pada akhirnya memberi terhadap teori pertukaran yang dikembangkan oleh Peter M. Blau dari Amerika. ( 1964). Pertukaran antar individu dengan lingkung sosial tidak terlepas dari interaksi social. Interaksi tampak mencolok jikalau terjadi perbenturan antara kepentingan individu dengan lingkungan. Sosiologi perilaku memusatkan kajian pada hubungan antara pengaruh perilaku seorang actor terhadap lingkungan. Hubungan ini adalah berkaitan dengan pengendalian operan (operant conditioning) atau proses belajar yang dengannya perilaku dapat diubah. (Baldwin and Baldwin: 1986). Perilaku menurut teori ini berasal dari lingkungan baik berupa lingkungan social maupun lingkungan fisik, semuanya akan berpengaruh terhadap dirinya di masa mendatang, baik yang bersifat positif maupun negative. Bila reaksi telah menguntungkan actor pelakunya maka kemungkinan besar akan diulang di masa selanjutnya, demikian juga sebaliknya apabila perilaku itu bersifat negative kecil kemungkinan akan terulang. Menurut teori ini perilaku yang dilakukan pada masa lalu akan menentukan terhadap perilaku pada masa kini. Dengan mengetahui faktor penyebab perilaku tertentu pada masa lalu, kita akan dapat memprediksi terhadap kejadian yang akan terjadi pada diri seseorang di masa kini. Menurut behaviorisme perilaku seseorang juga terkait dengan hadiah (stimulus) dan ongkos (punishman). Hadiah ditentukan oleh kemampuan dalam memperkuat perilaku, sedangkan biaya mengurangi kemungkinan perilaku. Aliran behaviorisme sangat berpengaruh terhadap teori pertukaran. (G. Ritzer : 2004; 356-7)
PEMANFAATAN LINGKUNGAN SEKITAR SEKOLAH UNTUK MENINGKATKAN KEMAMPUAN MENULIS PUISI SISWA SD Nuruddin, Muhammad
Ed-Humanistics Vol 1 No 1 (2016)
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

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Abstract

Tujuan dari penelitian ini yaitu mendeskripsikan pelaksanaan pembelajaran, hasil belajar, dan kendala-kendala yang muncul serta cara mengatasinya dalam pemanfaatan lingkungan sekitar sekolah untuk meningkatkan kemampuan menulis puisi siswa.Penelitian ini menggunakan rancangan penelitian tindakan kelas kolaboratif bersiklus dengan berpendekatan kualitatif dan kuantitatif. Prosedur dalam penelitian tindakan ini bersifat daur ulang atau siklus yang terdiri atas dua siklus.Teknik pengumpulan data dalam penelitian ini menggunakan beberapa cara, yaitu 1) pengamatan, 2) tes, 3) catatan lapangan.Hasil penelitian membuktikan bahwa 1) keterlaksanaan pembelajaran menunjukkan hasil yang maksimal, 2) hasil belajar siswa dalam pembelajaran menulis puisi mencapai batas minimal KKM yang ada di sekolah tersebut dengan ketuntasan klasikal 96%, 3) kendala-kendala yang dihadapi berpusat pada teknis pengelolaan pembelajaran, cara mengatasinya dengan meninjau kembali teknis pengelolaan pembelajaran dan membuat solusi kemudian diterapkan pada pembelajaran selanjutnya.Dari kegiatan yang dilaksanakan, terbukti bahwa pemanfaatan lingkungan sekitar sekolah ini dapat meningkatkan kemampuan menulis puisi siswa kelas V SDN Kedunggede I Dlanggu Mojokerto. Oleh karena itu, pemanfaatan lingkungan sekitar sebaiknya dioptimalkan untuk pembelajaran, terutama pembelajaran menulis puisi.Kata Kunci: Pemanfaatan lingkungan sekitar sekolah, kemampuan menulis puisi.
PENGARUH PENGGUNAAN MEDIA PUZZLE PECAHAN PADA SISWA KELAS III SDN PUCANGSIMO I Rusdiana, Rina; Basir, Udjang Pairin M.; Nuruddin, Muhammad
IJPSE : Indonesian Journal of Primary Science Education Vol 1 No 1 (2020): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v1i1.1094

Abstract

The study was backed by teachers who did not use the learning media while learning to teach and students felt difficulties in remembering and understanding fractional matter so that many students gained value under the embassy. Based on the background, the research aims to describe the influence of the use of media puzzles on student learning outcomes. This method of research is Pre-Experimental Design with One Group Of Pre-Test Post-Test which only involve one class. The purpose of this research is to learn the students ' learning outcomes before and after using the media puzzle in grade III students at SDN Pucangsimo 1. The samples in this study were grade III students numbering 49 children. This study was conducted for two meetings with a 1-week time interval. The results showed that in pretests activities (without using media) There are 30 students in the category of incomplete, there are 10 students who are in the category completed or reach the value of the KKM and there are 9 students who value above the KKM. As for the average student learning results when Pretests reaches 68 in the classical has not fulfilled the KKM, while in post-test activities There are 35 students who obtained a value above the KKM with an average of 83. The influence of learning the fractional material mathematics of grade III students at SDN Pucangsimo 1 shows that there is a significance difference of 0.00 smaller than the significance of 0.05 (0.000 < 0.05), then the hypothesis (H1) in this study was declared acceptable. This means that the variable use of media puzzles affects students ' learning outcomes before and after using the media puzzle in the learning process.
The Effect of Recitation Method on Learning Outcomes of “Life Events” of 5th Grade Ilyas Habibulloh, Muhammad; Nuruddin, Muhammad
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2067

Abstract

This study aims as a way to determine the effect of the recitation method on learning outcomes of events in life that focuses on sub-theme 2 national events about the proclamation of independence day at SDN Gongseng 1 Jombang. As we know that the average learning process in schools is still centered on the teacher himself. By using the right application, it is certain that it will have a good impact on the quality of education. The lack of student interest in the methods taught by the teacher had a significant impact. In the process of working on questions, for example, students are less able to understand what is conveyed by the teacher who is able to provide a learning process whose substance is carried out by selecting the appropriate method. This research is pre-experimental research design, in the form of one-group pretest-posttest. The sample of this study consisted of 9 boys and 10 girls totaling 19 students who were in the experimental class. In the academic year 2021, it can be seen that the results of the pretest and posttest data of students by using the recitation method have sig. 0.000 < 0.05. From these results, it can be concluded that the effect of recitation has an influence on classroom learning by using conventional methods.
Android-Based Quiz Game Development Using Quizizz for Fourth Grade Students at SDN Catak Gayam 1 Mojowarno Tri Amelia, Risky; Nuruddin, Muhammad
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2069

Abstract

Developments in the field of technology, especially education, are very influential in life. Educators as one of the main factors in supporting the quality of education must be able to utilize the types of media in an effort to carry out learning innovation strategies. The type of media that can support learning activities is the androidbased quiz game media using quizizz. This quiz game research is a development research. The android-based quiz game using quizziz has the purpose of knowing the design of android-based quiz game development using quizizz, the application of android-based quiz game products using quizizz, and the effectiveness of androidbased quiz games using thematic subjects. This research procedure uses a 4D model, namely define, design, development, and dissemination. SDN Catakgayam 1 Mojowarno was the location chosen to carry out research on a large scale, with 15 students enrolled in the 2020/2021 academic year. The techniques used in this study include media expert validation, material expert validation, RPP expert validation, student response expert validation, and documentation. Analysis of the data used is descriptive analysis. The results of the research on the application of quiz games obtained a total score of 87% which was validated by media experts, material experts and RPP experts. The validation contains media expert validation with a value of 92% which is very good, material expert validation 84% which is very good, RPP expert validation gets a score of 86% which is very good. Meanwhile, the effectiveness of the android-based quiz game obtained a total score of 82% which included student understanding with a value of 81.6% which was very good and student interest obtained a score of 82.5% which was very good. So it can be concluded, that an android-based quiz game using quizizz is stated to be very effective in supporting the learning activities of fourth grade students at SDN Catakgayam 1 Mojowarno.
The Influence of 3-Dimensional Image Media to Improve Learning Outcomes of Social Studies Concepts With The Beauty of Togetherness Traditional Clothing Theme in Ayatulloh Masduki, Reza; Nuruddin, Muhammad
IJPSE : Indonesian Journal of Primary Science Education Vol 2 No 1 (2021): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v2i1.2071

Abstract

This study aims to determine the influence of 3-dimensional image media to improve learning outcomes of social studies concepts with beauty of togetherness traditional clothing theme in grade four at SDN Kaliwungu II, Jombang. This study uses a quantitative approach. - Posttest. The population in this study were all students of grade 4 at SDN Kaliwungu II, totaling 21 students. The problem in education is that the learning that is carried out is less attractive, meanwhile the educators are required to be creative in improving the quality of education such as using media in learning. The results of the study can be seen from the t test (paired t test) obtained t_count (6,3814) > t_table (2,0859.). The results of the research on the application of image media obtained 82%, which is very good. From these results, it can be stated that there is an effect of using 3- dimensional image media to improve learning outcomes of social studies concepts with beauty of togetherness traditional clothing theme in grade four at SDN Kaliwungu II, Jombang
PENGEMBANGAN BUKU AJAR IPA BERBASIS LINGKUNGAN: RELEVANSINYA SEBAGAI PENGUAT KARAKTER PEDULI LINGKUNGAN Muhammad Nuruddin; Ratih Asmarani; Claudya Zahrani Susilo
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol 9, No 5 (2020)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (365.314 KB) | DOI: 10.33578/jpfkip.v9i5.8032

Abstract

The purpose of this study was to develop an environment-based science textbook: its relevance as a reinforcement for the character of environmental care. The results of this study were expected to contribute to the development of primary education, especially the learning in the basic concepts of science course in PGSD Study Program. Thiagarajan (1974) reveals a 4-D development model. The data source was obtained from material analysis and was validated by experts. Then, a trial was conducted to PGSD students of Hasyim Asy'ari University in order that a quality environment-based science textbooks could be produced. Based on the descriptive analysis, it was found that the process of developing the textbook that had been carried out was in accordance with the stages. Based on inferential statistics using SPSS 26.0, namely the F test and t-test, it was obtained that the F score assuming two similar variants was 3.671 with the term of the value = 0.068. As long as the value of F> 0.05, the two variants were not different. Then, the t-test score assuming the two similar variants was 4.522 with the condition that the value is 0.000. Because the given value was <0.05, there were differences in the learning outcomes of students who used textbooks compared to students who used regular textbooks. In conclusion, this study found that the developed textbook had a good level of feasibility dan significantly influenced the students’ learning outcomes.