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Design of decision support system in determining the single student tuition fee in higher education Muhammad Anwar; Elsa Sabrina
COUNS-EDU: The International Journal of Counseling and Education Vol. 5 No. 4 (2020)
Publisher : Indonesian Counselor Association (IKI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23916/0020200531440

Abstract

This study aims to design an application in determining the single student tuition fee using the Analytical Hierarchy Process method in Higher Education. Universitas Negeri Padang has used a system to carry out the process of grouping in Single Tuition Fee (STF), but there are still many deficiencies in determining variables. The stages in this research begin with problem analysis, needs analysis, implementation, and testing. This system architecture is based on Model-View-Controller using the Yii2 framework with the PHP programming language. This system uses the Analytical Hierarchy Process method which has a calculation of the consistency value in determining the priority level of the criteria. Determination of criteria based on a number of criteria and a number of alternatives. The results of this study provide a ranking system for each alternative. The highest-ranking is the main priority in the system in making decisions by looking at the student's economic condition.
Development of Camera and Lens Recognition Learning Media Based on Augmented Reality Elsa Sabrina; Dony Novaliendry; Andhika Herayono; Firdaus Firdaus
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 8, No 1 (2022): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (855.716 KB) | DOI: 10.33394/jk.v8i1.4646

Abstract

This study aims to produce learning media for the introduction of cameras and lenses in Photography subjects using Augmented Reality technology that can be run through smartphones with the android platform. The research method adopted a research and development method using the ADDIE development model, which consisted of five stages: analysis, design, development, implementation, and evaluation. In this research, the stages were limited to the development stage. In designing this photography learning media, the application was made using Unity software, Blender and for database management Vuforia. The instrument used in the study was a learning device validation sheet consisting of several validation sheets, namely: syllabus validation sheet, lesson plan validation sheet, validation sheet and teaching materials. The technique used in this research was observation, interviews, and collecting questionnaires used in data analysis both quantitatively and qualitatively. Validation used expert judgment for the quantitative and qualitative aspects of the assessment representing strongly agree, agree, disagree and disagree. The final result of this research is an Android-based photography learning media that uses Augmented Reality technology.
Development of curriculum management in the world of education Elsa Sabrina; Muhammad Giatman; Ernawati Ernawati
Fair Value: Jurnal Ilmiah Akuntansi dan Keuangan Vol. 4 No. 10 (2022): Fair Value: Jurnal Ilmiah Akuntansi dan Keuangan
Publisher : Departement Of Accounting, Indonesian Cooperative Institute, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (232.15 KB) | DOI: 10.32670/fairvalue.v4i10.1741

Abstract

The research objective is to develop curriculum management in an effort to improve the quality of education. The method used is qualitative with descriptive research. Efforts to improve the quality of education must be supported by all parties, both by managers of educational institutions at the central, regional and school levels, especially in classroom learning. In the implementation of education, each region should have a curriculum management which is an elaboration or implementation of the educational curriculum set by educational institutions. This is in accordance with the demands of the curriculum, where both the local government and even the school level are given the freedom to describe programs to improve the quality of education. The parties involved in curriculum development are the government, principals, teachers and students. The results of this curriculum management study have a concept as the main determinant of school activities in an effort to improve the quality of education.
Development of Engineering Vocational Choice Systems in Higher Education elsa sabrina; Muhammad Anwar; Hansi Effendi; Resmi Darni
JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING Vol. 6 No. 2 (2023): Issues January 2023
Publisher : Universitas Medan Area

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31289/jite.v6i2.8830

Abstract

The high unemployment rate is a challenge for the world of education because not all graduates succeed in entering the world of work. Higher education is one of the largest contributors to unemployment in Indonesia. Likewise with the objectives of vocational education which are expected to be able to immediately work and create jobs. The problem is that not all majors are according to personality type. Therefore, researchers will develop a system aimed at recommending majors in higher education based on personality types. The method used is the Research and Development (R&D) method using the Four D (4 D) model a. Defining stage (Define); b) Design Stage (Design); c) Development Stage (Develop); d) Stage of Spread (Disseminate). This research was only carried out to the extent of development and resulted in a valid system to be implemented based on the validator's assessment. The data collection instrument consisted of product and linguistic expert validation sheets. This study shows that the validation results have an average percentage of 92.5% with a valid category. Based on the results of the research and discussion, it can be concluded that the system is valid to be used as a reference in selecting majors
PENGARUH KONTROL FOKUS, KEBERANIAN, DAN KETERBUKAAN PEMIKIRAN TERHADAP KINERJA AKADEMIK SISWA: IMPLIKASI UNTUK PENDIDIKAN DAN MANAJEMEN Elsa Sabrina
Perspektif Ilmu Pendidikan Vol 37 No 2 (2023): Perspektif Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Education is pivotal for personal development and societal progress, while management is crucial for resource optimization and goal attainment in organizations. Education shapes individuals, society, while management optimizes resources, goals in organizations. The synergy between education and management is increasingly vital for improving education quality and human resource development. This study explores the relationship between psychological factors (Control Focus, Courage, Open-mindedness) and students' academic performance. In our dynamic world, understanding how these factors impact academic success is crucial. The research aims to guide both education and management sectors. By grasping Control Focus's role in task management, Courage's importance in overcoming challenges, and Open-mindedness's positive effect on innovation and adaptability, collaboration between these fields can be more effective. The conclusions stress the need for closer cooperation between education and management to address complex challenges and achieve success. Additionally, they highlight understanding individual psychology's role in education and organizations, unlocking human potential, and accomplishing organizational goals
Factor analysis of the relationship of curiosity and device addiction through motivation to digital literacy in the context of smart learning Yeka Hendriyani; Muhammad Anwar; Hendra Hidayat; Elsa Sabrina; Pardjono Pardjono; Erni Marlina Saari
Jurnal Pendidikan Vokasi Vol 13, No 3 (2023): November
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i3.62720

Abstract

This research aims to determine the relationship between curiosity factors and device addiction with digital literacy motivation in the context of smart learning. This qualitative study involves a sample of 228 students majoring in Electronics Engineering Education at Universitas Negeri Padang. The data collection technique was carried out using a questionnaire with a Likert scale using the saturated sampling method. Structural Equation Modeling (SEM) analysis was used to evaluate the measurement model of the research questions. The results showed that digital literacy skills are influenced by three main factors: curiosity, gadget addiction, and app addiction. The findings offer valuable insights for curriculum development, especially in improving digital literacy among electronic engineering education students preparing to face the challenges of the Industrial Revolution 4.0 era.
Entrepreneurial Knowledge, Self-Efficacy, and The Impact of The Environment on The Entrepreneurial Interests in Electronic Engineering Department Students Elsa Sabrina; Ganefri; Asmar Yulastri; Ambiyar
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3565

Abstract

The purpose of this study was to demonstrate the potential impact of entrepreneurial knowledge, self-efficacy, and environmental factors on entrepreneurial interest. This study uses an explanatory research approach. The population is students of Universitas Negeri Padang, Department of Electronics Engineering, using a purposive sampling technique. A sample of 80 respondents was determined using accidental sampling technique. Data was collected using questionnaires and tests. Then the method used is purposive sampling and data collection using accidental sampling. The analytical tool used is multiple linear regression analysis. The results of the study show that entrepreneurship education, entrepreneurial self-efficacy and environmental factors influence interest in entrepreneurship
The Effect of the Problem-Based Learning Model on 21st Century Student Skills: A Meta-Analysis Sisrayanti; Hasan Maksum; Waskito; Elsa Sabrina
The Indonesian Journal of Computer Science Vol. 13 No. 2 (2024): Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i2.3849

Abstract

This study aims to investigate the impact of Problem Based Learning (PBL) on the development of 4C skills (Critical Thinking, Creativity, Collaboration, Communication) among students. Through meta-analysis, data from 20 national and international journal articles published between 2018 and 2023 were analyzed. Findings indicate that the consistent use of PBL yields a highly significant effect, with an average effect size of 1.72. These results affirm the effectiveness of PBL in enhancing students' 4C skills, underscoring the importance of this instructional approach in the context of 21st-century education, which emphasizes critical thinking, creativity, collaboration, and communication skills. The practical implications of this study highlight the necessity of integrating PBL models in instructional design to facilitate the development of 21st-century skills among students. Further research could delve into specific aspects of PBL usage and its impacts on student learning outcomes and academic achievement.
A Meta-Analysis of the Problem-Based Learning Model to Enhance Students' Creative Thinking Skills Elsa Sabrina; Hasan Maksum; Waskito
The Indonesian Journal of Computer Science Vol. 13 No. 2 (2024): Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i2.3854

Abstract

This study aims to investigate the influence of the Problem Based Learning (PBL) model on enhancing students' creative thinking skills. Meta-analysis method was employed to collect and analyze data from 17 relevant articles published in online journals between 2018 and 2023. The analysis results indicate that the implementation of the PBL model has a significant impact on enhancing students' creative thinking skills, with an effect size value of 0.40 categorized as a moderate effect. The implications of these findings underscore the importance of integrating the PBL model into educational approaches to facilitate the development of students' creative thinking skills in various educational contexts.
The Effect of Blended Learning on Students' Creative Thinking Ability: A Meta-Analysis Sisrayanti; Ambiyar; Rizky Ema Wulansari; Elsa Sabrina
The Indonesian Journal of Computer Science Vol. 13 No. 2 (2024): Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i2.3866

Abstract

This study aims to investigate the influence of technology-based learning, particularly blended learning, on students' creative thinking abilities. Through quantitative analysis, data comprising sample size, mean, and standard deviation extracted from Google Scholar indexed journals were examined. Employing a group contrast analysis design with a random effects model, effect sizes were corrected using JASP software. The analysis revealed a summary effect of 6.74 with a confidence interval ranging from 4.68 to 8.80, indicating a significant difference between groups utilizing blended learning and those employing conventional methods. Notably, students engaged in blended learning exhibited superior creative thinking skills compared to their counterparts. These findings underscore the pressing need to integrate blended learning methodologies to enhance the learning process effectively.