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DESIGNING E-READING MATERIAL FOR THE FIRST GRADE OF SENIOR HIGH STUDENTS Nurul Afidah
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol 6 No 1 (2020): Volume 06 No. 01 Juli 2020
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v6i1.877

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ABSTRACT The purpose of this study is designing electronic-based materials of reading comprehension skill for the second semester at the first grade students of senior high school. It can be categorized as the Research and Development (R&D) which adapted the model of Sadiman (1986). It was consisted of seven phases such as(1) need analysis, (2) formulating objective, (3) formulating the materials, (4) formulating validity measurement, (5) writing media sheets, (6) testing, and (7) revising. The subjects were the first grade students of MAN Malang I. The product was developed based on the students and teachers’ need which was obtained from distributed questionnaire and interview, and it showed that both students and teacher need an interactive English instructional media which is based on computer with the percentage (92.3%). Furthermore, based on the validation of some experts, it was known that the product was valid. Finally, the result product was electronic-based materials which was consisted the reading materials of the second semester of the first grade of senior high school such as narrative, descriptive, and news item texts. Each kind of text has its own evaluation which is in the form of multiple choices and true or false questions. KEYWORDS: Electronic-Based Materials, Reading Comprehension, Reading Material
OPTIMIZING VIDEO AS INSTRUCTIONAL MEDIA IN GRAMMAR CLASS DURING COVID-19 PANDEMIC Nurul Afidah
EDUSCOPE: Jurnal Pendidikan, Pembelajaran, dan Teknologi Vol 7 No 1 (2021): Volume 07 No. 01 Juli 2021
Publisher : LPPM Universitas KH.A.Wahab Hasbullah Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/eduscope.v7i1.1782

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ABSTRACT The aim of this study is to develop grammar instruction videos for students at grade VIII. This study uses Research and Development research design on its application, specializing in ADDIE model. Data collection were done using questionnaire to 10 eight grade students from Madinatul Ulum Junior High School and interview was done to gather data from the teacher. Through this study it is found that there is quite high demand on creating a creative and new teaching aid for teaching-learning process. Researcher developed video as instructional media that involved Simple Present Tense, Simple Past Tense, Present Continuous Tense, There is-There are, and Modals Can-Will-Must-Should as the topic disscused. Based on the data obtained on develop phase, 4.57 was from the material expert, 4.44 score was from the media expert and a score of 4.44 was obtained on the implementation process. The scores prove that the product were in good quality and worth to use. KEYWORDS: Instructional Media, Grammar, Video ABSTRAK Penelitian ini bertujuan untuk mengembangkan video pembelajaran pada materi grammar untuk siswa kelas VIII. Penelitian ini menggunakan jenis penelitian dan pengembangan yang mengadaptasi model ADDIE. Pada tahap analisa kebutuhan, peneliti menggunakan angket yang disebarkan kepada 10 siswa kelas VIII, serta wawancara kepada pihak guru untuk memperoleh data terkait media yang digunakan sebelumnya. Berdasarkan data tersebut, perlu dikembangkan sebuah media pembelajaran yang dapat membantu proses pembelajaran selama masa pandemi. Topik yang dibahas meliputi beberapa materi diantaranya: Simple Present Tense, Simple Past Tense, Present Continuous Tense, There is-There are, and Modals Can-Will-Must-Should. Berdasarkan data hasil validasi, diperoleh angka 4.57 untuk penilaian dari aspek materi serta 4.44 untuk penilaian dari aspek media. Dan saat tahap implementasi, diperoleh skor 4.44 yang bermakna media pembelajaran ini layak untuk digunakan. KEYWORDS: Media Pembelajaran, Grammar, Video
INVESTIGATING STUDENTS’ PERSPECTIVES ON THE USE OF TIKTOK AS AN INSTRUCTIONAL MEDIA IN DISTANCE LEARNING DURING PANDEMIC ERA Nurul Afidah; Novi Kumala Sari; Hanifah Hanifah
DINAMIKA : Jurnal Kajian Pendidikan dan Keislaman Vol 6 No 2 (2021): Desember
Publisher : Universitas KH. A. Wahab Hasbullah Tambakberas Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/dinamika.v6i2.1872

Abstract

Abstract This study aims to investigate on students’ perspective on the use of TikTok Application as supplementary instructional media during pandemic session. 20 students of English Department Student at UNWAHA were voluntary to take part in this descriptive study. Employing questionnaire was carried out to obtain data related to their opinion. The researcher collects the data through questionnaire. Then, the researcher selects and identifies the data. After selecting the data, the researcher displays those data into good sentences. 3) After displaying data, the conclusion is drawn. This questionnaire is analyzed by using descriptive statistics The findings revealed that students at UNWAHA second-semester give positive attitudes towards introducing TikTok as video aids into EFL classroom teaching meanwhile using it as an English learning strategy out of class. Also, they stated that TikTok is expected to be used as instructional media in speaking class.
Developing e-learning media in grammar instruction for beginner learners Nurul Afidah; Hanifah; Dliyauddin Alkhoyyath
JEES (Journal of English Educators Society) Vol 6 No 1 (2021): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v6i1.363

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The present study intended to develop E-learning media in teaching grammar for beginner learners. In developing the product, this study adapted the ADDIE model. The product that was developed using construct application focused on part of speech material. Thirty students of sixth grade enrolled on the implementation phase. Before implemented the product, some experts gave some suggestions and critics related to the quality of the product. The final product consists of some explanations of part of speech along with exercises, and in each exercise it is provided direct feedback whether the answer is right or wrong. On the first slide, a cover is displayed with attractive and colorful background since the target learner is beginner. The language used in this product is fully in English to habituate the learners with English environment. For the back sound, the researcher used rhythm only, not a song to avoid disturbing the learners. The researcher provides learning objectives. In this case there are three learning objectives. Then on the next slide it is showed eight part of speech that will be explained in detail. In material the researcher provided the definition and kinds of part of speech, also the example of part of speech. Moreover, the exercises were created in various types, ten questions in multiple choice and five questions in jumble word. This media can be used by anyone who needs it, and another researcher can develop similar media in different topic or level. HIGHLIGHTS: E-learning media that is implemented optimally can help the teacher in achieving learning objectives. E-learning media can be used as an alternative media during class instruction especially grammar instruction. In this digital era, the teacher is demanded to habituate to use e-learning media during class instruction.
Utilizing Magic Finger Method in Grammar Class Nurul Afidah; Iin Baroroh Ma’arif
JEES (Journal of English Educators Society) Vol 2 No 1 (2017): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v2i1.677

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The purpose of current study is improving student grammar ability by applying magic finger method. The strategy is implemented during five meetings, and in the end of meeting the grammar test is administered to get the data. After implementing the strategies in four meetings, grammar test was administered, and the result of the test was more than a half of the students can mention 16 tenses and write simple sentence both in active and passive form. Since the result of the test has met the criteria of success so that the research can be stopped in the first cycle. Another researcher can continue this study in another research design such as experimental or research development study or in another level as like on secondary level.
Developing Textbook by Using Reading Strategic Based Instruction Method for Shariah Economy Department Nurul Afidah; Hanifah Hanifah
JEES (Journal of English Educators Society) Vol 3 No 2 (2018): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v3i2.1552

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This research aims at developing reading textbook for Shariah Economy students of the first year. The strategy applied on the textbook was RSBI (Reading Strategy Based Instruction). In this study, the researcher adapted some steps of research and development that was invented by Borg and Gall. The steps in this research covered need analysis, products development, expert validation, revison, try out, and revision. The final Products of this study is reading material that is developed in form of textbook. The textbook consisted of eight units in which each unit applied different reading strategies, such as skimming, scanning, guesing, activating schemata, summarizing, higlighting, and semantic mapping. The activity in each unit is divided into three parts. They are vocabulary enrichment, reading passage, and reading compre.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ISPRING PADA MATERI ANALYTICAL EXPOSITION TEXT Nurul Afidah; Silvia Wulandari
JoEMS (Journal of Education and Management Studies) Vol 4 No 3 (2021): Juni
Publisher : Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (690.052 KB)

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The present study aimed at developing learning media based on ICT (information and communication technology). In this case, the researchers used Ispring application, and the topic disscussed only covered Analytical exposition Text. ADDIE model that covered analyze, design, develop, implement,and evaluation was adapted in this study.Based on the result of develop phase, the mean score of media and material aspect were 3,93 and 3.76. It means that, the product was good enough and ready to implement. This product developed is far for being perfect. The next researcher may conducted similar study in different topic, skill,or level.
Designing Educational Game through Android for Senior High School in Second Grade Luluk Choirun Nisak Nur; Insaanu Mu'minaati; Nurul Afidah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 2 (2021): September
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In teaching and learning process, learning media is one of vital tool as technology facility in the education sector, create many new opportunities to enhance the learning experience of students at all levels of education, one of them is in High School education. Educating them is very interesting and very different, because it requires creativity and logical thinking skills and always follows the development of the digitalization era. Therefore, the researchers aim to design English learning media for class XI students in Senior High School that their needs. The purpose of the research is to designing an Android-based educational game media for English subjects in reading and writing skills in High School to help students make it easier to learn English and to find out how is appropriate the educational game media. The researchers used the Research and Development method which is adapted from the development of ADDIE. Namely of this learning media is Senior English Game (SEG). SEG is an application designed to help students enhance their interest in learning English especially on reading and writing skills. The result of this research indicate that 1) the results of the media expert score are 4.60. 2) The results of the material expert score 4.3. 3) The result of the field test score is 4.43. Based on the results above, the researchers concluded that the Senior English Game (SEG) media suitable to used in learning English.
Designing ERT APPS (E-Reading Text) for Senior High School Luluk Choirun Nisak Nur; Siti Mukarromah; Nurul Afidah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 3 (2021): December
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is aimed to design a learning media that called ERT Apps (E-Reading Text) for Senior High School, especially in reading skill material. This research discusses the media for learning reading skill based on Power Point Hyperlink as a media to support teaching and learning activities. This research uses Research & Development methods with ADDIE models which consist of five stages such as Analysis, Design, Development, Implementation, and Evaluation. The subject of research are the eleventh grade students in MA Unggulan KH. A. Wahab Hasbullah Tambakberas Jombang. This researcher uses questionnaires and interviews as a way of collecting data to get a response from the product. The ERT Apps (E-Reading Text) product was validated by two experts, namely, media expert and material expert before being tested on students Based on the results of the validation, the score of this product by media experts is 3.11 and the score of material experts is 4.35. The implementation score is 4.46 The score is categorized as "Good". In conclusion of this research states that students are interested in learning English by using ERT Apps (E-Reading Text) as a learning media. Keywords: ERT Apps, Senior High School, Reading Skill.
Designing Grammar Video for Beginner Level Luluk Choirun Nisak Nur; Izzatul Abidah; Nurul Afidah
SCHOOLAR: Social and Literature Study in Education Vol 1 No 4 (2022): March
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/schoolar.v1i4.1944

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The ability of lecture to understand and teach with the technology greatly affects to the students' abilities in their learning process. By developing technology, it can improve the quality of education. Therefore, the researchers aimed to design the learning media for students in the first semester in University level. This research is designing learning media through Grammar Video to learn English Grammar in writing skills at the university levels. This research use Research and Development (R&D) method and through ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model. This learning media called as GraVid (Grammar Video). This learning media is a video designed to develop products in order to test feasibility as an alternative learning media that can help students understand English Grammar in writing skills. The research instrument is an interview with English lecture’s and also distribute questionnaire on the first semester, Biology class students of the faculty of education in KH. Abdul Wahab Hasbulloh University that contains of 15 students as a sample. The results of this study show that: (1) the results of the media expert score are 4. (2) The results of the material expert score are 3.36 (3) the results of the product test to the students are 4.08. Researcher concluded that English Grammar Video (GraVid) is suitable to use in Grammar learning process in the classroom. From these results, there suggestion that product is revised as suggested from the expert. . Keywords: Writing skill, Grammar Video, Learning Media.