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PENGEMBANGAN TEKNOLOGI VIRTUAL REALITY GUNA MENINGKATKAN HASIL BELAJAR MAHASISWA DI ERA COVID-19 Sartika Anori; Putra Jaya
Jaringan Sistem Informasi Robotik-JSR Vol 5, No 2 (2021): JSR : Jaringan Sistem Informasi Robotik
Publisher : AMIK Mitra Gama

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Abstract

The purpose of this study was to develop VR technology in learning in order to improve student learning outcomes in the Department of Electronic Engineering Education, Padang State University. The development carried out is to develop VR technology in the learning module in the Electronic Components course in order to improve student learning outcomes. The development method used is the 4D development method which consists of four steps including Define, Design, Develop and Disseminate. The results of this study indicate that virtual reality technology which was developed in the form of a learning module for the Electronic Components course is valid, practical and effective to improve student learning outcomes of the Department of Electronic Engineering Education, State University of PadangKeywords: Learning Outcomes, Virtual Reality
Peningkatan Kreatifitas Berwirausaha Melalui Pelatihan Keterampilan Teknik Pada Siswa SMK Di Kota Payakumbuh Sartika Anori; Yasdinul Huda; Igor Novid
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 1, No 2 (2019)
Publisher : STKIP PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/rangkiang.2019.v1i2.3783

Abstract

SMK Payakumbuh graduates who work in accordance with their fields of expertise are still very few when compared with the number of graduates who have produced. Some of the causes, among others: lack of knowledge gained by students of masih, lack of supporting tools for practicum, minimal number of productive teachers, and others. In addition to the school side, this can also be influenced by external factors. Like the growth of employment that is not proportional to the number of graduates produced. This causes competition to get jobs in accordance with the field of expertise of students increasingly stringent. To help overcome this problem, the service team provides skills training and mentoring programs to enhance the creativity and innovation of students who will graduate in producing creative products based on the technical skills possessed by SMKN 2 Payakumbuh students. The methods used during the training activities are lectures, questions and answers, demonstrations, guidance. From the activities that have been carried out, students entrepreneurial creativity is better and students know the technical skills that can be developed and have a value.
Pelatihan Penggunaan Aplikasi Simulasi Elektronika Untuk Meningkatkan Literasi Digital Guru SMK Di Kota Payakumbuh Sartika Anori; Delsina Faiza; Winda Agustiarmi; Ika Parma Dewi
Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat Vol. 7 No. 4 (2022): December
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/linov.v7i4.976

Abstract

Sekolah Menengah Kejuruan memiliki tujuan untuk mempersiapkan lulusannya agar siap bekerja. Lulusan yang siap kerja adalah lulusan yang memiliki kompetensi yang menjadi tuntutan industri atau dunia kerja. Hal ini menjadi tanggung jawab guru untuk mempersiapkan lulusannya dengan kompetesni yang dibutuhkan dunia kerja. Tujuan pelatihan ini adalah untuk memberikan pelatihan aplikasi simulasi elektronika yaitu proteus kepada guru SMK di kota Payakumbuh guna memenuhi tuntutan dunia kerja saat ini yaitu memiliki kompetensi literasi digital yang mumpuni. Mitra dalam kegiatan ini adalah SMK Negeri 2 Payakumbuh . Kegiatan pelatihan ini dilakukan dengan metode ceramah dan praktek . Dari hasil evaluasi dketahui bahwa guru-guru yang mengikuti kegitan ini 90% berhasil menggunakan aplikasi ini dengan kategori  baik. Sedangkan evaluasi pada proses kegiatan dinilai baik dan masih perlu perbaikan untuk ke depannya. Training on the Use of Electronic Simulation Applications to Increase Digital Literacy for Vocational School Teachers in Payakumbuh City Vocational High School has a goal to prepare its graduates to be ready to work. Graduates who are ready to work are graduates who have competencies demanded by industry or the world of work. It is the teacher's responsibility to prepare graduates with the competencies needed by the world of work. The purpose of this training is to provide training on electronics simulation applications, namely Proteus, to vocational teachers in the city of Payakumbuh in order to meet the demands of the current world of work, namely having qualified digital literacy competencies. Partners in this activity is SMK Negeri 2 Payakumbuh. This training activity is carried out using lecture and practice methods. From the evaluation results it is known that the teachers who participated in this activity were 90% successful in using this application in the very good category. While the evaluation of the activity process is considered good and still needs improvement in the future.