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Animasi Edukasi Konsumen Tentang Manfaat Gula Semut Menggunakan Motion Graphic Akhmad Yusuf Fauzi; Rahman Rosyidi; Hendra Marcos
Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika Vol. 15 No. 1 (2021): Infoman's
Publisher : STMIK Sumedang

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Abstract

Consumer education animation is a media to provide education to consumers, so that consumers are affected so that consumers do what is expected of education practitioners. Consumer education is carried out because in Indonesia there are still many who do not know the dangers of consuming sugar which can lead to diabetes mellitus.  The method used is MDLC (Multimedia development Life Cycle) which consists of six stages, namely, concept, design, material collection, manufacturing, testing, and distribution. Making consumer education animations using Adobe After Effects cc 2015, designs are made as attractive as possible and display data clearly. The results of this study in the form of Consumer Education Animation Video about the Benefits of Ant Sugar Using Motion Graphic. In addition, the results of respondents' testing in this study showed that "Consumer Education Animation About the Benefits of Ant Sugar" has a value of an average of 86% of 20 respondents, so it is included in the category of very much agree, because with the value of these numbers it can be interpreted as an Educational Animation Video Consumers About the Benefits of Ant Sugar is able to provide education to the public that ant sugar is the right choice to switch from granulated sugar because ant sugar contains a number of advantages and benefits that are good for consumption.
Implementasi Manajemen Rantai Pasok dalam Sistem Informasi Pengelolaan Bantuan Tanggap Bencana di Kabupaten Banyumas Toni Anwar; Rahman Rosyidi; Mulki Ali Mubarok
Infoman's : Jurnal Ilmu-ilmu Manajemen dan Informatika Vol. 15 No. 1 (2021): Infoman's
Publisher : STMIK Sumedang

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Abstract

The Indonesian government has made efforts to channel a lot of aid for those who are directly and indirectly affected. Types of assistance programs from the government are: 1) Village Fund Direct Cash Assistance, 2) Basic Food Assistance for Jabodetabek, 3) Cash Social Assistance, 4) Electricity Fee Waiver, 5) Pre-Employment Cards, 6) Additional Participants for the Family Hope Program and 7) Cards Groceries. Apart from the government, there are also assistance from the community who help each other to alleviate the burdens that were impacted economically during the Covid-19 pandemic. The community provides assistance directly or indirectly. Assistance from the government and society in the form of foodstuffs which must be sufficient for the number of aid recipients. The purpose of this study is to implement SCM (Supply chain management) to assist assistance. The result of this research is a management information system based on supply chain management
Perancangan Arsitektur Data Untuk Mendukung Integrasi Sistem Informasi Pada IKM Gula Semut (Studi Kasus Koperasi “XYZ”) Puji Ratwiyanti; Rahman Rosyidi
Journal of Manufacturing and Enterprise Information System Vol. 1 No. 1 (2023): Journal of Manufacturing and Enterprise Information System
Publisher : Politeknik STMI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (585.983 KB) | DOI: 10.52330/jmeis.v1i1.97

Abstract

Kecepatan, ketersediaan serta integrasi informasi pada industri merupakan inti dari revolusi industri 4.0. Penggunaan TI/SI merupakan salah satu jalan dalam kontribusiuntuk menjawab tantangan revolusi industry 4.0. Pemilihan TI/SI yang tepat acapkali menjadi pekerjaan yang cukup berat, terutama untuk IKM yang bahkan belum bisa mendeskripsikan dengan baik kebutuhan data dan informasinya. Pengelolaan informasi untuk industri gula semut dari hulu ke hilir masih menggunakan cara manual. Koperasi “XYZ”, Sebuah koperasi yang yang fokus memproduksi gula semut, tumbuh berkembang di Banyumas, koperasi ini memberdayakan sekitar 28.030 orang penderes (petani nira) dan 880 orang pengrajin gula semut. Untuk menjawab tantangan revolusi industri 4.0 Koperasi “XYZ” perlu melakukan perancangan Arsitektur Data dan Informasi agar kedepannya dapat menentukan TI/SI yang tepat untuk diterapkan. Dalam penelitian ini akan dilaksanakan Perancangan Arsitektur Data dan Informasi dengan menggunakan kombinasi 2 dari 7 tahap pada metode EAP dan dan 2 dari 8 tahap Rekayasa Informasi. Selain itu penelitian ini didukung dengan penggunaan tools: Value Chain Analysis, Functional Flowchart Diagram, Matriks Proses Bisnis Vs Organisasi, Matriks Proses Bisnis VS Kelas Data dan Matriks Identifikasi Aliran Data. Penelitian ini berhasil menemukan 22 proses bisnis, 26 Kelas Data yang digolongkan dalam 5 proses utama yang dirangkum dalam sebuah Arsitektur Data.