Hari Setiyani
Sekolah Tinggi Teknologi Informasi NIIT

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Classification of Mint Leaf Types Based on the Image Using Euclidean Distance and K-Means Clustering with Shape and Texture Feature Extraction Trinugi Wira Harjanti; Hari Setiyani; Joko Trianto; Yuri Rahmanto
Tech-E Vol 5 No 2 (2022): Tech-E
Publisher : Fakultas Sains dan Teknologi-Universitas Buddhi Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31253/te.v5i1.940

Abstract

Mint is a plant that has many benefits and uses. However, some people are not familiar with the types of mint leaves because they cannot tell the difference. Actually, if you look closely, mint leaves have their own characteristic shape and texture. However, most people judge mint leaves to have a shape similar to other leaves so it is difficult to tell them apart. This paper aims to classify the types of mint leaves using the Euclidean distance algorithm and K-Means clustering with shape and texture feature extraction. The K-Means Clustering Algorithm functions as a segmentation so that the image to be classified can be separated from other objects. In the feature extraction process, metric and eccentricity parameters are used. Meanwhile, for texture feature extraction, use the parameters in the Gray Level Co-occurence Matrix (GLCM). Furthermore, the classification process uses the Euclidean Distance algorithm which has a function to represent the level of similarity between two images by taking into account the distance value from the identified image. Based on the results of the evaluation using a confusion matrix by calculating precision, recall and accuracy, the precision value is 82%, recal is 84% ​​and accuracy is 83%.
IMPLEMENTASI ALGORITMA A-STAR PADA PERMAINAN KOMPUTER ROGUELIKE BERBASIS UNITY Hendi Hermawan; Hari Setiyani
Jurnal Algoritma, Logika dan Komputasi Vol 2, No 1 (2019): Jurnal ALU Volume 2 nomor 1 Maret 2019
Publisher : Universitas Bunda Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30813/j-alu.v2i1.1571

Abstract

There are many genres found in video games, one of which is role-playing games (RPGs). Roguelike was originally a type of RPG subgenre whose game was based on a risk-aware pattern. The Roguelike game is synonymous with games that require players to play efficiently in order to minimize the risk of losing game progress. This research is in the form of making a Roguelike game by implementing the A-star algorithm to search for the shortest path in the process of chasing enemies against player characters. Overall, this final assignment research is carried out by applying a prototype system development model. The results of this study are able to prove that using the A-star algorithm is one of the right methods for the shortest search in the process of chasing enemies against player characters.Keywords: A-star, Roguelike, unity
Evolusi Penggunaan Teknologi Web 3.0 : Semantic Web Himawan; Trinugi Wira Harjanti; Ruli Supriati; Hari Setiyani
Journal of Information System,Graphics, Hospitality and Technology Vol. 2 No. 02 (2020): Journal of Information System, Graphics, Hospitality and Technology
Publisher : Institut Sains dan Teknologi Terpadu Surabaya (d/h Sekolah Tinggi Teknik Surabaya)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37823/insight.v2i02.107

Abstract

Generasi baru dari konsep teknologi yang digunakan pada halaman website mengalami perubahan yang juga selaras dengan kebutuhan bisnis yang ada dalam dunia digital. Halaman website mengalami transformasi dari pada mulanya adalah hanya berupa halaman website statis, kemudian pada versi atau generasi berikutnya menjadi halaman website 2.0 sampai dengan generasi ketiga atau halaman website 3.0 (web 3.0) atau yang juga dikenal dengan istilah website semantik (Semantic Web). Generasi ketiga dari teknologi halaman website inilah yang akan menjadi topik utama dari penulisan paper ini, dimana pembahasan yang akan dituliskan dan dijelaskan pada paper ini adalah mengenai karakteristik dari web 3.0, teknologi yang ada pada web 3.0 seperti RDF (Resource Description Framework), SPARQL dan Web Ontology. Kemudian dalam penulisan jurnal ini juga akan diberikan contoh atau implementasi dari penggunaan teknologi web 3.0 dan kemudian penjelasan teknis mengenai cara kerja web 3.0. Hasil dari penulisan paper ini adalah untuk mengetahui perbedaan apakah yang ditawarkan oleh halaman website yang mengadopsi atau menggunakan teknologi web 3.0 dan juga untuk mengetahui keunggulan yang dimiliki oleh teknologi web 3.0.
Penerapan Metode Additive Ratio Assesment (ARAS) Pada Sistem Pemilihan Tempat Kursus Bahasa Inggris Online Hari Setiyani
Jurnal Sistem Komputer dan Informatika (JSON) Vol 3, No 4 (2022): Juni 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v3i4.4317

Abstract

The selection of the right place for the online English course is certainly expected to produce output that is in line with expectations. For this reason, a solution is needed to help make decisions on choosing the right place for online English courses. A system that can assist in making decisions and can provide recommendations for the right choice is a decision support system (DSS). In the implementation of DSS, appropriate methods or models are also needed according to the cases discussed. One method that can be used is the Additive Ratio Assessment (ARAS) method. The ARAS method is a multi-criteria decision-making method based on the concept of classification using the utility level by comparing the overall index value of each alternative with the overall optimal alternative index value. The system created has features or functions that are in accordance with the needs of using the ARAS method in calculating to perform alternative rankings. Based on the case studies conducted, ARAS was able to find the best alternative from several alternatives with Lister results of 0.459, Engoo of 0.635, Golden English of 0.702, English Academy of 1. The system was made using the XP methodology, with features including being able to manage criteria values, alternatives and count to display the ranking of the best alternatives. In terms of functionality, the system that has been made has met expectations or in other words 100% functions well, and produces calculations that are in accordance with manual calculations. This system can be implemented in a choice of online English courses quickly and precisely.
Perancangan Aplikasi Fakultas Kedokteran Universitas Indonesia Berbasis Web Menggunakan Bahasa Pemrograman PHP dan Database MySQL Hari Setiyani; Hasfhi Tobing
JI-Tech Jurnal JI-Tech Vol.13 No.1 (2017)
Publisher : Sekolah Tinggi Teknologi Informasi NIIT

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Abstract

At this time Medical Faculty in University of Indonesia still using the manual system, a manual system here means a system that still uses hand writing method without the slightest untouched computer technology. This will only slow the Interaction between the Academic Staff and the Students for example. In this study an information system will be built using a web-based online publication that media will be built, is designed such that it can process data, storage of data, and disseminate information quickly and accurately is intended only for within the scope of the Medical Faculty in University of Indonesia itself. In this research the scope will build an Information System using the Web as the Online based, so that it can process data, storage data, and can disseminate information quickly and accurately which is intended only for within the scope of the Faculty of Medicine in the University of Indonesia.
Perancangan Sistem Informasi Klinik Berbasis Web Menggunakan Bahasa Pemrograman PHP dan Database MySQL Hari Setiyani; Rizky Adiputra
JI-Tech Jurnal JI-Tech Vol.10 No.1 (2014)
Publisher : Sekolah Tinggi Teknologi Informasi NIIT

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Abstract

At this time Outpatient Clinic founded by owner Pharmacy Cipete Raya still using the manual system, a manual system here means a system that still uses hand writing method without the slightest untouched computer technology. This will only slow the duty employees, for example in the case of registration of the patient's identity because the recording was done with the registration handwritten method. As well as the doctor has a problem with the service outside working hours so that the doctor did not recall any patient who has treated him.In this study aninformation system will be built using a web-based online publication that media will be built, is designed such that it can process data, storage of data, and disseminate information quickly and accurately is intended only for within the scope of the Clinic.
Sistem Informasi Direktori Pusat Perbelanjaan Berbasis Web Hari Setiyani; Aristio Rizki Pratama Putra
JI-Tech Jurnal JI-Tech Vol.11 No.2 (2015)
Publisher : Sekolah Tinggi Teknologi Informasi NIIT

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Abstract

Sistem informasi direktori pusat perbelanjaan merupakan sebuah pusat informasi belanja konsumen pusat perbelanjaan pada direktori wilayah tertentu yang menginformasikan nama pusat perbelanjaan, toko, promosi dan produk yang di perjualbelikan. Pada penelitian ini menggunakan metode waterfall model dengan menggunakan bahasa pemograman PHP (Page Hypertext Preprosessor) dan SQL Server 2008 sebagai basis data. Sistem informasi direktori pusat perbelanjaan ini diharapkan dapat menjadi sumber informasi belanja konsumen pusat perbelanjaan dan menjadikan tempat promosi ataupun iklan untuk meningkatkan pengunjung bagi pengelola pusat perbelanjaan.
Sistem Informasi Penerimaan Siswa Baru dan Ujian Online Pada SMPN 3 Bayah Berbasis Web Awaludin Awaludin; Hari Setiyani
JI-Tech Jurnal JI-Tech Vol.15 No.2 (2019)
Publisher : Sekolah Tinggi Teknologi Informasi NIIT

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Abstract

Sistem pengelolaan penerimaan siswa baru di SMP Negeri 3 Bayah selama ini masih bersifat manual yaitu calonsiswa diharuskan datang ke SMP Negeri 3 Bayah untuk proses registrasi dengan cara memasukan data secaratertulis pada formulir pendaftaran kemudian diserahkan kepada panitia penerimaan siswa baru disertai berkaskelengkapannya dan melakukan ujian di kemudian harinya. Diperlukan Sistem informasi penerimaan siswa barudan ujian online yang nanti akan dibangun dengan metode waterfall untuk analisis kebutuhan sistem sampaipemeliharaan sistem, UML untuk menggambarkan hubungan sistem dengan lingkungan luarnya, MYSQL untukmembuat database, PHP untuk membangun sistem yang akan dibuat dan untuk penghubung dari sistem kedatabase, HTML,CSS, serta Javascript untuk pelengkap membangun sistem. Sistem informasi penerimaan siswabaru dan ujian online berbasis web ini nantinya calon siswa baru dapat mendaftar pada SMPN 3 Bayah denganmudah.
Load Balancing Analysis Using Round-Robin and Least-Connection Algorithms for Server Service Response Time Trinugi Wira Harjanti; Hari Setiyani; Joko Trianto
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 5 No 2 (2022): December
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v5i2.3743

Abstract

Today's internet network is expanding quickly, which encourages consumers to connect to more server services. A reliable server system is required to handle these circumstances. One approach that can be taken is to implement multiple servers. However, using many servers affects the response time of the server to be able to serve requests. Improving server system services through the load balancing method needs to be balanced with analysis, testing and evaluation of the network architecture and algorithms used in order to produce an optimal server system. In order to determine the algorithm to be tested optimal response time value, this study compares and analyses the load balancing approach utilizing the least-connection algorithm and the round-robin algorithm. Based on the test results using a request value of 500 connections/second for 1000 requests and 600 connections/second for 1200 requests, the round-robin algorithm looks slightly better than the least-connection algorithm. However, in the test scenario for the value of 700 connections/second for 1400 requests, 800 connections/second for 1600 requests, and 900 connections/second for 1800 requests, the least-connection algorithm looks superior. So that the average response time of the least-connection algorithm is smaller when there is an increase in connections. This condition has an impact on the faster the server responds to requests from users so that server performance can be continuously improved.
PERANCANGAN WEBSITE EDUKASI JENIS WARNA PADA IKAN CUPANG Yoga Pratama; Hari Setiyani
Jurnal Maklumatika Jurnal Maklumatika Vol. 7 No. 2 (2021)
Publisher : Program Studi Teknik Informatika Sekolah Tinggi Teknologi Informasi NIIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (568.21 KB)

Abstract

Perkembangan teknologi saat ini yang semakin pesat di era globalisasi telah memberikan dampak manfaat dalam kemajuan di berbagai aspek sosial salah satunya adalah teknologi internet. Media Internet menjadi salah satu kebutuhan manusia dalam memperoleh informasi yang diinginkan seperti website yang disediakan oleh para penulis. Untuk penghobi baru yang ingin memelihara ikan hias air tawar khususnya ikan cupang tentu akan mencari informasi tentang berabagai jenis warna ikan pada cupang, pakan, cara pemeliharan, dan jenis aquarium yang disediakan pada website yang menyediakan informasi tersebut. Dengan adanya Website edukasi ikan cupang tentunya akan menjadi salah satu web untuk mengenalkan kepada masyarakat atau pengguna untuk mengenal ikan cupaang lebih banyak. Metode penelitian ini menggunakan studi pustaka, observasi serta System Development Life Cycle (SDLC) dengan model waterfall. Adapun tujuan dari penelitian ini adalah membuat sebuah website edukasi yang dapat menyampaikan informasi jenis warna pada ikan cupang. Hasil yang dicapai pada penelitian ini merancang media informasi berupa website edukasi yang dapat dikunjungi para penghobi ikan melalui device yang terhubung internet. Simpulan dari penelitian ini adalah website edukasi jenis warna pada ikan cupang ini dibangun dengan menggunakan bahasa pemrograman HTML, CSS, bootstraps.