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INOVASI PENGOLAHAN KOPI SUSU GULA AREN DI DESA GUDANG Fandi Nugroho; Faisal Abdillah; Nadia; Anisa; Adelia Rohaeni; Herliana Firera; Nadia Karisma; Ahmad Zakiy; Dexa Egi Nassandi; Aang Praboyo; Indah Eka Sasfitri
Aptekmas Jurnal Pengabdian pada Masyarakat Vol 5 No 1 (2022): APTEKMAS Volume 5 Nomor 1 2022
Publisher : Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (239.212 KB) | DOI: 10.36257/apts.v5i1.4606

Abstract

Gudang Village is located in Simpang Rimba district, South Bangka Regency. In this village, there are many palm trees that grow behind resident's houses and also in the forests.Most people in there use palm sap to be processed into palm sugar. This palm sugar were produced by Gudang resident itself, individually in their own house. The purpose of this KKN program by Muhammadiyah University Bangka Belitung in the Gudang village is to increase the high value of processed palm sugar products through innovative products from palm sugar. Palm sugar milk coffee is an innovative product from palm sugar processing which can be an alternative for the community to increase their income. This dedication activities or community service activities carried out in Gudang Village, Simpang Rimba District, South Bangka Regency by KKN Muhammadiyah University Bangka Belitung students were carried out for 1 (one) month with socialization and practice methods, ranging from how to make products, make brands to product marketing using media social.
THE IMPLEMENTATION BLENDED LEARNING METHOD USING ARTICULATED STORYLINE IN CLASS 4 FRACTION LEARNING, MUHAMMADIYAH PRIMARY SCHOOL, PANGKALPINANG fandi nugroho; Muhammad Iqbal Arrosyad
Berumpun: International Journal of Social, Politics, and Humanities Vol 4 No 1 (2021): Berumpun : International Journal Of Social, Politics, and Humanities
Publisher : Faculty of Social and Political Sciences University of Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/berumpun.v4i1.46

Abstract

This study aims to describe the implementation of multimedia learning in blended learning in mathematics in grade 4 elementary schools on the topic of fractions. Articulated storyline is an effective medium for elementary school students that is easily developed as one of the multimedia blended learning used in the blended learning method. In our research we examined how the impact of implementation blended learning using multimedia articulated storylines, In this case, it is also discussed how the influence of multimedia articulation storylines as one of the multimedia that can be developed easily to help teachers in distance learning, especially mathematics learning in schools. Primary school related to fraction learning. In this research, students are taught how to interpret the understanding of the concept of fraction problems and proof in life related to mathematics learning problems, so that they can describe mathematical problems and can understand the concept of fractions using logical reasoning so that they are able to prove reasoning about fraction problems according to their abilities. The use of reasoning is needed to determine the concepts that have been made based on the understanding of the concept of fractions that the students have. This study was designed to see the effect of blended learning which is applied as a learning model used to teach logical reasoning in mathematics learning, especially about fraction problems, and how the effect of the application of blended learning on learning outcomes of primary school students at Muhammadiyah Elementary School Pangkalpinang
Pengembangan Digital Tranformasi Role Playing Games (RPG) Base Learning pada Pendidikan Kemuhammadiyah Sekolah Dasar M Iqbal Arrosyad; Fandi Nugroho
Jurnal Basicedu Vol 6, No 3 (2022): June Pages 3200-5500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2626

Abstract

Penelitian ini dilatarbelakangi bahwa, media yang digunakan pada pembelajaran kemuhammadiyahan belum pernah ada dan kurang meningkat nilai siswa. Tujuan penelitian ini, menjelaskan pengembangkan media pembelajaran berupa media digital tranformasi Role Playing Games (RPG) Base Learning pada Pendidikan Kemuhammadiyah Kelas IV Sekolah Dasar. Jenis penelitian ini Re-search and Development/R&D, yang dikembangkan oleh Alessi & Trollip terdiri dari tiga tahap utama, yaitu perencanaan, perancangan, dan pengembangan. Subjek uji coba meliputi ahli materi, media, dan bahasa, Responden dalam penelitian ini adalah siswa kelas VI SD STKIP Muhammadiyah Pangkalpinang. Analisis data angket dan skala, dan data tes. Hasil validasi didapati bahwa validasi sangat valid dan tidak ada catatan khusus yang diberikan untuk diperbaiki. Hasil uji homogenitas pada uji pretest kelas kontrol dan kelas eksperimen dengan P-Value 0,549 dan hasil uji homogenitas pada posttest kelas kontrol dan kelas eksperimen dengan P-Value 0,124. Dengan demikian P-Value pada pretest dan posttest kelas kontrol dan eksperimen 0,05 dan disimpulkan data yang diperoleh homogen. Dan hasil nilai posttest kelas kontrol 82,83 dan posttest kelas eksperimen 88,43 dengan nilai P-Value 0,001, sehingga terdapat perbedaan kemampuan pada siswa di kelas kontrol dan kelas eksperimen sebelum diperlakukan karena nilai P-Value < 0,05. Disimpulkan bahwa media dapat meningkatkan nilai siswa dan layak digunakan.
Pemberdayaan Masyarakat dalam Program Quran Qorner M Iqbal Arrosyad; Fandi Nugroho; Adi Saputra
Jurnal Komunitas : Jurnal Pengabdian kepada Masyarakat Vol 4, No 2: Januari 2022
Publisher : Institut Ilmu Sosial dan Manajemen Stiami

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (315.702 KB) | DOI: 10.31334/jks.v4i2.1837

Abstract

Society is currently starting to decline in the practice of the Quran, especially in the Pangkalbalam hamlet. This is evidenced by the low number of TPA students from year to year. This community empowerment activity is carried out with the stages of planning, implementation, and evaluation. The results showed that the activity was carried out for 4 days at Shiyaul Haq TPA with teaching by the service team and participants from children in Pangkalbalam Village, the material presented included basic reading of the Quran, Tartil, Tajwid, and Recitation. The advantages of this activity are that it really helps the running of Al-Quran learning activities at the TPA, the material presented can be absorbed and practiced, and the activities run smoothly until the end of the activity. While the drawbacks, there are still students who arrive late, there is noise or students are chatting with their sidekick typing the delivery of material, and there are still those who have not had time to recite the Quran because the time that is carried out is still lacking.
Pengembangan Digital Tranformasi Role Playing Games (RPG) Base Learning pada Pendidikan Kemuhammadiyah Sekolah Dasar M Iqbal Arrosyad; Fandi Nugroho
Jurnal Basicedu Vol 6, No 3 (2022): June Pages 3200-5500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2626

Abstract

Penelitian ini dilatarbelakangi bahwa, media yang digunakan pada pembelajaran kemuhammadiyahan belum pernah ada dan kurang meningkat nilai siswa. Tujuan penelitian ini, menjelaskan pengembangkan media pembelajaran berupa media digital tranformasi Role Playing Games (RPG) Base Learning pada Pendidikan Kemuhammadiyah Kelas IV Sekolah Dasar. Jenis penelitian ini Re-search and Development/R&D, yang dikembangkan oleh Alessi & Trollip terdiri dari tiga tahap utama, yaitu perencanaan, perancangan, dan pengembangan. Subjek uji coba meliputi ahli materi, media, dan bahasa, Responden dalam penelitian ini adalah siswa kelas VI SD STKIP Muhammadiyah Pangkalpinang. Analisis data angket dan skala, dan data tes. Hasil validasi didapati bahwa validasi sangat valid dan tidak ada catatan khusus yang diberikan untuk diperbaiki. Hasil uji homogenitas pada uji pretest kelas kontrol dan kelas eksperimen dengan P-Value 0,549 dan hasil uji homogenitas pada posttest kelas kontrol dan kelas eksperimen dengan P-Value 0,124. Dengan demikian P-Value pada pretest dan posttest kelas kontrol dan eksperimen 0,05 dan disimpulkan data yang diperoleh homogen. Dan hasil nilai posttest kelas kontrol 82,83 dan posttest kelas eksperimen 88,43 dengan nilai P-Value 0,001, sehingga terdapat perbedaan kemampuan pada siswa di kelas kontrol dan kelas eksperimen sebelum diperlakukan karena nilai P-Value < 0,05. Disimpulkan bahwa media dapat meningkatkan nilai siswa dan layak digunakan.