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PICTURE AND PICTURE LEARNING MODEL USING TIME CLOCK MEDIA MATERIALS IN CLASS 3 OF PRIMARY SCHOOL Hery Setiyawan
MATEMATIKA DAN PEMBELAJARAN Vol 9, No 1 (2021): MATEMATIKA DAN PEMBELAJARAN
Publisher : IAIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/mp.v9i1.1870

Abstract

The following research was carried out in order to describe the increase in the score of mathematics learning outcomes by practicing the picture and picture learning through mock-clock media about time calculations. In the third grade student learning outcomes of SD Kartika IV-9 Surabaya, it was recorded that 52% of students had incomplete scores. The consideration taken by the researcher in determining the solution to the problem is to use the picture and picture learning model through mock-watch media. Artificial hour learning media on theme 6 is applied to class III semester 2. Artificial hours made in learning 5 sub-theme 1 include time calculations. The Artificial Clock is adjusted based on the calculation of time. In addition, the layout of the numbers on the clock must be correct so that it looks like the real one. The subjects chosen in the study were students in class III SD Kartika IV-9 Surabaya. It can be seen from the results of the analysis that shows a difference in student learning outcomes for mathematics subject matter 6 class III SD Kartika IV-9 Surabaya. The difference is shown by the learning result test score at the end of the first cycle is 47% and at the end of the second cycle it is obtained 81%, an increase of 34%. The conclusion that can be drawn is that the application of the picture and picture learning through mock-watch media improves learning outcomes.
Metode Permainan Bingo Matematik pada Materi Operasi Hitung Pecahan Terhadap Hasil Belajar Siswa Kelas IV Hery Setiyawan
MATEMATIKA DAN PEMBELAJARAN Vol 6, No 2 (2018): MATEMATIKA DAN PEMBELAJARAN
Publisher : IAIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/mp.v6i2.662

Abstract

Abstrak Penelitian ini bermaksud mengembangkan dan mengimplementasikan permainan bingo matematik untuk meningkatkan keterampilan berhitung operasi pecahan siswa SD. Selain itu penelitian ini akan mendeskripsikan hasil belajar, aktivitas belajar respon siswa dalam pembelajaran matematika dengan menggunakan permainan bingo matematik. Metode yang digunakan dalam penelitian ini adalah metode permainan bingo matematik dengan subjek dalam penelitian ini adalah siswa kelas 4 SDN Pakis V Surabaya. Hasil yang didapat dari penelitian ini berupa data aktivitas siswa yang dikumpulkan menggunakan lembar pengamatan aktivitas siswa yang menunjukkan bahwa siswa aktif dalam mengikuti pembelajaran. Data respon siswa yang dikumpulkan melalui angket terhadap pembelajaran dengan menggunakan metode permainan bingo matematik adalah positif. Data hasil belajar siswa menggunakan tes hasil belajar yang menentukan ketuntasan belajar baik individu maupun klasikal Aktivitas rata-rata peserta didik aktif lebih besar dari rata-rata aktivitas peserta didik pasif (66,44% > 52,62%), respon yang ditangkap oleh siswa kelas IV SDN Pakis 5 Surabaya selama proses pembelajaran menggunakan metode permainan bingo matematik adalah positif dan memiliki minat dalam mengikuti pembelajaran. Hasil perolehan belajar siswa kelas IV SDN Pakis 5 Surabaya selama proses pembelajaran menggunakan metode permainan bingo matematik adalah sebesar 89,18% sehingga secara klasikal dapat dinyatakan tuntas. Kata kunci: Operasi hitung pecahan, metode permainan bingo matematik, hasil belajar siswa sekolah dasar. Abstract This study intends to develop and implement mathematical bingo games to improve numeracy skills of elementary school students fractional operations. In addition, this study will describe the results of study before, after and learning activities of students in the learning of mathematics using mathematical bingo game. The method used in this research is the method of mathematical bingo game with the subjects in this study is the 4th grade students of SDN Pakis V Surabaya. The results obtained from this research is a student activity data were collected using observation sheet student activity indicating that the student is active in the following study . Student response data were collected through questionnaires to learning by using mathematical methods bingo game is positive. Data of student learning outcomes using achievement test that determines whether individual mastery learning and classical Activities average active learners greater than average activity passive learners (66,44% > 52,62%), responses were captured by fourth grade students of SDN Pakis 5 Surabaya during the learning process using mathematical methods bingo game is positive and has an interest in participating in learning. The result of the acquisition of the fourth grade students of SDN Pakis 5 Surabaya during the learning process using mathematical methods bingo games amounted to 89.18 %, so the classical can be declared complete.
Course Review Horay (CRH) Learning Model to Improve Mathematical Learning Outcomes of Integers Materials Hery Setiyawan; Abdillah Abdillah
MATEMATIKA DAN PEMBELAJARAN Vol 7, No 2 (2019): MATEMATIKA DAN PEMBELAJARAN
Publisher : IAIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (585.277 KB) | DOI: 10.33477/mp.v7i2.1155

Abstract

One of the problems in the learning process of class V SD Al-Manar Surabaya in the academic year 2019-2020 integer material is the teacher uses lecture methods that make students quickly bored and passive. The impact is students have difficulty accepting lessons well and learning outcomes are less than KKM. Therefore, to overcome these problems the researchers applied the course review horay (CRH) learning model. CRH can make students more active and not feel bored. In addition, the application of the course review horay learning model can focus students in learning, so students will more easily receive the material well. The purpose of this study is to describe an increase in learning outcomes after applying the course review horay (CRH) learning model of mathematics in integer material in fifth grade students of SD Al-Manar Surabaya. This type of research is a classroom action research that has been carried out in two cycles with an indicator of research success by 75%. The subjects of this study were 28 students in grade V-B SD Al-Manar Surabaya, consisting of 14 male students and 14 female students. The results showed that learning outcomes have increased with the percentage of completeness of the first cycle 64.28% and the second cycle 85.71%. Thus it can be concluded that the course review horay (CRH) learning model can improve mathematics learning outcomes of integer material in fifth grade students of SD Al-Manar Surabaya.
Interaction of Learning Mathematics and Constructive Attitudes of Students on Triangle Materials Through STAD Cooperative Learning Model Hery Setiyawan
MATEMATIKA DAN PEMBELAJARAN Vol 7, No 1 (2019): MATEMATIKA DAN PEMBELAJARAN
Publisher : IAIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (187.444 KB) | DOI: 10.33477/mp.v7i1.1048

Abstract

Abstrak Jenis penelitian ini adalah penelitian deskriptif dengan pendekatan kualitatif. Penelitian ini dilaksanakan di kelas VII-A SMPN 2 Balongbendo semester genap tahun ajaran 2018/2019 dengan jumlah siswa 33 orang. Data interaksi belajar siswa dalam kelompok diperoleh dengan lembar observasi, sikap konstruktif siswa diperoleh dari angket. Berdasarkan analisis data, dapat disimpulkan bahwa interaksi belajar matematika siswa dalam pembelajaran kooperatif yang terjadi dalam menyampaikan ide atau pendapat yaitu sebesar 53,8% untuk kelompok 1 dan 46,7% untuk kelompok 2, memberi bantuan yang disertai dengan penjelasan sebesar 15,4% untuk kelompok 1 dan 20,0% untuk kelompok 2, memberi bantuan tanpa disertai pejelasan sebesar 15,4% untuk kelompok 1 dan 13,3% untuk kelompok 2, dan interaksi belajar matematika siswa dalam meminta bantuan sebesar 15,4% untuk kelompok 1 dan 20,0% untuk kelompok 2. Sikap konstriktis siswa dengan menerapkan model pembelajaran kooperatif tipe STAD menunjukkan mayoritas siswa mempunyai sikap konstruktif terhadap matematika yang cukup bagus yaitu sebanyak 24 siswa dari 33 siswa Abstract The type of this research is descriptive research with qualitative approach. This research was done in class of VII-A SMPN 2 Balongbendo in second semester 2018/2019. There are thirty three students in that class. The data of students learning interaction were got from observation sheet and note and students’ constructive attitudes were got from questionnaire. Based on data analysis can be concluded that the interaction of students Mathematics learning in cooperative learning in case of delivering idea or opinion is 53,8% for first group and 46,7% for second group. In case of giving a help with some explanations is 15,4% for first group and 20,0% for second group. In case of giving a help without some explanations is 15,4% for first group and 13,3% for second group. In case of asking a help is 15,4% for first group and 20,0% for second group. Students’ constructive attitudes by using STAD type of cooperative learning show that most of students have quite good constructive attitudes about Mathematics that is twenty four of thirty three students.
Fostering Innovation of Thinking for Student-Facing Mathematics Difficulty Through Commercial Sport Video Games Herfa Maulina Dewi Soewardini; Hery Setiyawan; Dwi Juniati; Siti Khabibah; Abdul Talib bin Bon
IJEEIT : International Journal of Electrical Engineering and Information Technology Vol 3 No 1 (2020): March 2020
Publisher : NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/ijeeit.v3i1.1081

Abstract

Every student likes a game that can keep him entertained by the many lessons at school. When they find it difficult to understand mathematical concepts in class, they tend not to show innovation in thinking when completing practice questions. Students mostly access video games via smartphones to forget learning difficulties. Furthermore, designed digital audio media related to sports and that obtained by students, namely commercial sports video games. From the results of the study, it turns out students who play commercial sports video games show innovative thinking skills, more comfortable to learn concepts, and enjoy mathematics. They can interpret according to what is in the scheme and written using a mathematical model.
Pembelajaran Matematika dengan Menggunakan Rel Kereta Bilangan pada Materi Penjumlahan dan Pengurangan Bilangan Hery Setiyawan
Cakrawala: Jurnal Pendidikan Vol 11 No 2 (2017)
Publisher : Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (307.359 KB) | DOI: 10.24905/cakrawala.v11i2.117

Abstract

This research is to know the influence of mathematics learning by using the number train rail on the addition matter and the reduction of the IV class. This type of research is quantitative. The research method used is Nonequavalent Control Group Design. Research instruments were collected using quiz techniques. The research location is SDN Made 1 No.475 Surabaya Jl. Made Raya No. 31-33. The subjects of the study were students of class IV-A and IV-B. The results showed that there was an influence between the experimental group and the control group. There is a difference between the learning that uses the medium of the railway train of numbers with the learning using the number line. From the number of percentage obtained from the analysis of student response data that exceeds the specified standard, it can be said that the use of medium rail train number in class IV gets a positive response.
Penerapan Model Project Based Learning Materi Segi Banyak Pada Siswa Kelas IV di MI Miftahul Huda Gempol Kurung Ilham Nuril Fahmi; Hery Setiyawan; Anna Roosyanti
SNHRP Vol. 3 (2021): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 3 Tahun 2021
Publisher : LPPM Universitas PGRI Adi Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (157.132 KB)

Abstract

Penelitian ini bertujuan untuk mendeskripsikan aktivitas siswa dan hasil belajar siswa dalam pembelajaran matematika pada materi segi banyak dengan menggunakan model project based learning. Penelitian ini menggunakan metode penelitian kualitatif dengan desain one shot case study. Subjek penelitian adalah 30 peserta didik kelas IV MI Miftahul Huda Gempol Kurung. Model project based learning digunakan dalam pembelajaran matematika selama 2 kali tatap muka. Data aktivitas siswa dan hasil belajar diperoleh lewat observasi dan postes. Hasil penelitian menunjukkan bahwa penggunaan model project based learning dalam pembelajaran matematika pada materi segi banyak mampu meningkatkan aktivitas siswa dengan nilai presentase sebesar 90% pada pertemuan pertama dan 92% pada pertemuan kedua. Sedangkan nilai rata-rata hasil belajar siswa mencapai 85,3 dengan nilai presentase ketuntasan klasikal sebesar 96,6%. Hasil penelitian menunjukkan bahwa penggunakan model project based learning dalam pembelajaran matematika pada materi segi banyak mampu meningkatkan aktivitas siswa dan hasil belajar siswa.
Pemanfaatan Media Audio Visual dan Media Gambar Pada Siswa Kelas V Hery Setiyawan
Jurnal Prakarsa Paedagogia Vol 3, No 2 (2020): Desember 2020
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/jpp.v3i2.5874

Abstract

This research was conducted with the aim of knowing the average test result score as a reflection of the effectiveness of audio visual media and image media. This is based on learning outcomes that are considered less than optimal and many are still incomplete because teachers are accustomed to the use of image media in learning. The selection of audio-visual media as a way of teaching data presentation material is because it has better features than just ordinary images. This study determined the subject, namely the fifth grade students at one of the private elementary schools in Surabaya which had 34 students. The results of this study presented an average of learning outcomes in a class using audio visual media was 87.68. In another class, the average result of student learning in the class using image media obtained an average result of 79.59. The conclusion from these results is that the class that uses audio-visual media is more effective than the class that uses image media.
Penerapan Pembelajaran Matematika Menggunakan Model Probing Prompting untuk Materi Aritmatika Sosial Sekolah Dasar Hery Setiyawan
Jurnal Basicedu Vol 6, No 5 (2022): October Pages 7664-9236
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3961

Abstract

Penelitian ini dilatarbelakangi dari minat belajar siswa yang kurang terutama dalam pelajaran matematika. Dan selama ini penilaian belajar hanya selalu berakhir pada hasil belajar tanpa memperhatikan keefektivan dari pembelajaran yang berlangsung. Dari latar belakang tersebut penelitian ini bertujuan untuk mengetahui efektivitas pembelajaran matematika dengan model probing prompting pada materi aritmatika sosial kelas V SD Al Ikhlash Surabaya. Instrumen yang digunakan pada penelitian ini adalah: lembar observasi kemampuan guru mengelola pembelajaran, aktivitas siswa, hasil belajar, dan respon siswa. Berdasarkan focus penelitian, pada efektivitas pembelajaran matematika dengan model probing prompting dijelaskan melalui tabel dan persentase dari keempat aspek yaitu kemampuan guru mengelola pembelajaran, aktivitas siswa, hasil belajar, dan respon siswa. Hasil penelitian secara analisis deskriptif kuantitatif menyatakan bahwa pembelajaran matematika dengan model probing prompting pada materi aritmatika sosial kelas V SD Al Ikhlash Surabaya dinyatakan efektif. Hal ini bisa dilihat dari empat aspek yaitu kemampuan guru mengelola pembelajaran memperoleh skor rata-rata 3,22, aktivitas siswa dikategorikan cukup aktif karena mencapai rata-rata ≥ 2,0, hasil belajar yang mencapai 80,95 % secara klasikal, dan respon siswa rata-rata mencapai ≥ 83,33 menyatakan suka, ya dan setuju.
Penerapan Model Pembelajaran Make A Match pada Materi Penjumlahan dan Pengurangan pada Siswa Sekolah Dasar Hery Setiyawan
Jurnal Basicedu Vol 6, No 6 (2022): December 2022
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i6.4046

Abstract

Matematika merupakan mata pelajaran yang memiliki materi yang saling berkesinambungan, hal ini menyebabkan munculnya kesulitan siswa di tingkat yang lebih lanjut dikarenakan belum menguasai materi prasyaratnya. Tujuan dilakukan penelitian ini adalah ingin mengetahui adanya pengaruh yang ditimbulkan setelah di terapkan model pembelajaran Make a Match. Instrumen dalam penelitian ini adalah lembar validasi, lembar tes, dan dokumentasi. Eksperimen termasuk dalam jenis penelitian ini dipakai. Siswa yang terdaftar di kelas dua SD Al Ikhlash Surabaya yang memiliki total tiga ruang kelas, merupakan populasi untuk penelitian iniUntuk pemilihan sampel kelas eksperimen dan kelas kontrol digunakan teknik non-probability sampling dan teknik sampling jenuh. Kelas II-C dipilih sebagai kelas kontrol, dan Kelas II-B dipilih sebagai kelas eksperimen. Analisis hasil Independent Samples T-test dari penelitian ini menunjukkan nilai signifikansi 0,002 <0,05. Akibatnya, Ha disetujui sedangkan H0 ditolak. Dengan demikian dapat dikatakan bahwa paradigma pembelajaran Make a Match berpengaruh terhadap hasil belajar siswa kelas II SD Al Ikhlash Surabaya untuk materi penjumlahan dan pengurangan.