Yulyanto Yulyanto
Universitas Kuningan

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Kampanye Konservasi Sungai Di Kuningan Melalui Animasi Pendek Yulyanto; Rika Nugraha; Abi M Rasul
Bulletin of Information Technology (BIT) Vol 3 No 1: Maret 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v3i1.259

Abstract

The increase in population has also resulted in changes in the pattern of people's consumption of water sources, but today there are still many people who are still not aware of maintaining their water sources including rivers, in Kuningan, especially in the Kuningan village area, there are rivers that used to be clean slowly become dirty due to garbage and waste, the purpose of this research is so that the community, especially children, know more about the importance of protecting the environment, especially the rivers around it. The results of this study made a short animated film entitled Tirta & Yahsa "the river is not a trash can" which contains the importance of conserving or preserving rivers, as a media for campaigns and education for the community, especially children to raise awareness about the importance of conserving or preserving rivers. After it was published offline to elementary school children and online on the YouTube channel, it got a very positive response from children and the public in general liked the animation, even from the 26 children who were tested watching it offline 100% all of them liked this animation. and 77% or 20 children were directly affected by starting from small things around them such as cleaning their respective desks and not littering, while 23% or 6 children did not get a direct impact because their desks still looked unclean
IMPLEMENTATION OF LINEAR CONGRUENT METHOD ALGORITHM IN ANIMAL INTRODUCTION EDUCATION GAME BASED AUGMENTED REALITY Aang Abdul Kohar; Sugeng Supriyadi; Heru Budiyanto; Yulyanto Yulyanto
Balong International Journal of Design Vol 1, No 1 (2019)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/balong.v1i1.3554

Abstract

Abstract Today, recognizing kinds of animal for the children is generally done by using a media guide, a poster image. However, this media is still considered to have shortcomings. Children tend to quickly get bored and less interested in the learning patterns, due to lack of interactivity of existing learning media. So the conventional learning less attractive and optimal. This paper aimed to establish the animal recognition learning applications by applying Augemented reality technology based on Android. The research methodology used includes collecting data by interview and literature study, the development of systems using the RUP method that consists of four stages, namely inception, elaboration, construction and transition, as well as th problem solving algorithm using LCM (Linear Congruent Method). LCM algorithm implementations carried out the stage of construction to randomize the animals in the game that made the introduction. Thus, the results of this paper is a game featuring animals with 3D objects. based testing, game applications have been made able to introduce animals in early childhood. Keywords: Game, Android, Augmented Reality, Animal, Linear Congruent Algorithm Method.
Rancang Bangun Aplikasi Pembelajaran Desain Grafis Berbasis Multimedia Interaktif Yulyanto; Rika Nugraha
Bulletin of Information Technology (BIT) Vol 3 No 1: Maret 2022
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v3i1.258

Abstract

Abstract− This study aims to produce a graphic design learning media that is given to class XII students. The media is very effective in providing educational information to students, especially tutorial media. Because tutorial media is a visual interactive media tool to teach students to understand graphic design faster. In addition, at the high school / vocational school level, graphic design lessons have been given, but only use Corel Draw software, even though graphic design itself does not only use Corel Draw software. There are several examples of software used in graphic design, namely Photoshop, Adobe Illustrator. The results of this study obtained a new learning method that is ready to be used to teach graphic design material so that it can increase student motivation in the process of teaching and learning activities
Implementasi Algoritma Fisher Yates pada Game 3D Petualangan Menyelamatkan Binatang Yulyanto Yulyanto; Dina Permana Dewi
JEJARING : Jurnal Teknologi dan Manajemen Informatika Vol 5, No 2 (2020)
Publisher : Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jejaring.v5i2.6715

Abstract

Abstrack : Many types of games developed by Indonesian game developers such as action games, fight games, and adventure games. Adventure games that take the theme of animals at this time is suitable to be developed considering the rampant hunting of rare animals that are protected. A good randomization method is very important in the development of an application or game. Many methods of randomization that can be used, one of them is Fisher Yates method or commonly known as Fisher Yates algorithm. The advantages of the Fisher Yates algorithm are the effectiveness of the randomization method and its optimal algorithmic complexity. Fisher Yates Algorithm can randomize the location of an animal object in an animal-saving adventure game. In addition to entertainment Animal adventure game also provides knowledge to the users to recall animals in Indonesia, the existence of these animals is increasingly reduced, because human behavior is caused by the scarcity of animals that must be preserved. Therefore, in this game, the writer implements Fisher Yates algorithm to randomize the location of animals that must be found by the users. This game is built using the software Unity 3D and C# programming language. Based on the test results using the black box method, the features contained in the game can run in accordance with the desired.Keywords : Animals, Fisher Yates Algorithm, Game, Unity 3D