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The Role Of Information Technology In Improving The Competitiveness Of Small And SME Enterprises Ananda Uswatun Hasanah; Yamato Shino; Sandy Kosasih
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 2 (2022): April
Publisher : International Institute of Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i2.561

Abstract

Small and Medium Enterprises (SMEs) play an important role in the economic and industrial growth of a country. Almost 90% of all activities in the world are contributed by SMEs. In addition, SMEs contribute to employment. Empirical studies show that SMEs internationally are a source of job creation so that the contribution of SMEs to employment in both developed and developing countries, including Indonesia, plays an important role in overcoming unemployment. Problems in the current era of the global economy, SMEs must make changes to increase their competitiveness. One of the important factors that will determine the competitiveness of SMEs is information technology (IT). Therefore, the purpose of this research is to use Information Technology for novelty that can improve business transformation through the speed, accuracy, and efficiency of exchanging large amounts of information. The European case study also shows that more than 50% of productivity is achieved through investment in information technology. SMEs are said to be globally competitive if they can carry out their business activities in a reliable, balanced and high quality manner.
Application of iLearning Education in Learning Methods for Entrepreneurship and Elementary School Student Innovation Kim Beom Rii; Lee Kyung Choi; Yamato Shino; Hiroshi Kenta; Irsa Rizkita Adianita
Aptisi Transactions On Technopreneurship (ATT) Vol 2 No 2 (2020): September
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v2i2.90

Abstract

Primary school is an early age in the introduction of information and communication technology, therefore it is necessary to be prepared abilities and skills in the use of technology. Learning about entrepreneurship at the elementary school level is generally still traditional, where valuable renewal results are created. However, in this 4.0 era, many elementary students still traditionally run entrepreneurship, this has not been a challenge in line with the Ministry of Education and Culture on an independent campus. In order to create the involvement of young people in the field of entrepreneurship, the right solution is how entrepreneurship learning in Learning can be applied from an early age, namely to elementary school students. SEP (School Enrichment Program) is an entrepreneurial learning application based on iLearning aimed at elementary school students to have a high quality of creativity and a willingness to innovate at an early age. Based on the observational test results the Ubiquitous Learning Method is significantly able to influence the motivation of elementary school students to be enthusiastic in terms of entrepreneurial learning from an early age, and to show the results that Cronbach's Alpha 0.9> 0.6 ie the SEP is very accurate in its application especially can improve the results significant in influencing the formation of intentions in entrepreneurship even more starting to spread the trend of entrepreneurship which has now touched various circles, one of them among students.
Gamification Based Blockchain Tournaments Between Miners Hiroshi Kenta; Yamato Shino; Dewi Immaniar; Eka Purnama Harahap; Alfian Dimas Ahsanul Rizki Ahmad
Aptisi Transactions On Technopreneurship (ATT) Vol 3 No 1 (2021): March
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v3i1.144

Abstract

We have modelled mining resource and cryptocurrency-related relationships into a non-cooperative game. Then we took advantage of the traffic congestion results, set a native convention for the Nash equilibria, and created a short algorithm to find the equilibria. Next, we will make calculations for several system models whose variations follow the existing mining resources and have appropriately allocated according to the details of the mining complexity level that has defeated. In the included resources, the game's result is the allocation of resources as a feature of a normalized Nash equilibrium. In the model that has proposed, we provide a property structure of the type of equilibrium that exists, such as a condition where there are two or more mining infrastructures that will be active and another state that explains that no Miners get results in wanting a specific cryptocurrency, like bitcoin.
The Urgency of Digital Literacy in Indonesia on COVID-19 pandemic Alexander Williams; Cicilia Sriliasta Bangun; Yamato Shino
Startupreneur Business Digital (SABDA Journal) Vol. 1 No. 2 (2022): Startupreneur Business Digital (SABDA)
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.668 KB) | DOI: 10.33050/sabda.v1i2.143

Abstract

For pupils, having a strong grasp of digital literacy is crucial, particularly in light of the COVID-19 pandemic. Every level of society is encouraged to have simple access to the internet by the use of distant learning. In this essay, we will investigate the state of digital literacy in Indonesia at the time of COVID-19 epidemic. A systematic review was used as the research methodology in this study. Campaigns to promote digital literacy are crucial during the COVID-19 epidemic, according to the research findings. Dealing with the COVID-19 outbreak will be made easier with the help of digital literacy. During the COVID-19 epidemic, the digital literacy movement will assist the general people in finding the appropriate information and passing the time. The following are other crucial elements in the development of digital literacy. 1) Understanding culture, namely the diverse contexts in which users of the digital world operate; 2) Cognitive, or the capacity for cognition when evaluating the content;three) constructive Communication, specifically an awareness of network and communication performance in the digital age, self-assurance in one's ability to act responsibly, creativity—doing things differently—critical thinking about content, and social responsibility.
Media Promotional for Art in Tangerang City with Audio Visual Adobe Creative Yamato Shino; Hiroshi Kenta; I Komang Mertayasa
Aptisi Transactions On Technopreneurship (ATT) Vol 4 No 2 (2022): July
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v4i2.115

Abstract

Historical buildings contain elements of art in the city of Tangerang, which have good potential to become a tourist destination, but they must be appropriately managed to generate a source of income for the region. The diversity of ethnicities, races, and religions is an important supporting factor in influencing the diversity of artistic values. One of them is the Lenggang Cisadane Dance which is typical art of Tangerang City. And many historical buildings such as the Thousand Doors Mosque, Fortress Museum, Kalipasir Mosque, Al-Adzhom Mosque, etc. Every historical asset needs to be introduced to the public, and this is the authority of the Communication and Information Technology Office (DisKomInfo). However, the information media used is still very minimal. Therefore, a study was conducted using the KPM method, which outputs video using the Adobe Creative Suite. The media needed to maximize promotion and information is the Video Art, Tourism, and Historic Buildings, with an informative and practical display. The beauty of Tangerang City holds history and high artistic value, so it is hoped that this research can increase public interest in studying history and doing tourism.
Forward Chaining Method Implementation for AI-Powered Passenger Ojek Online and Drive Solutions Yamato Shino; Hani Ahsani
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 5 No 1 (2023): October
Publisher : International Institute of Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v5i1.610

Abstract

This research explores the application of artificial intelligence (AI)-based technology in the Grab application, an online passenger transportation service company in Southeast Asia. The main aim of this research is to improve service quality, safety and efficiency for Grab passengers and drivers, while solving traffic and location problems. The use of AI in this application opens up opportunities to optimize passenger pick-up and drop-off processes, improve navigation, and improve real-time traffic management. Special emphasis is placed on the application of the Forward Chaining method, an artificial intelligence technique that allows systems to make decisions based on predetermined rules. By implementing this method, Grab can predict passenger movements and arrange the best routes automatically, increasing time efficiency and reducing congestion. The implications of this research are very significant in the context of improving the quality of online transportation services, by providing a better experience for passengers and ensuring safety on every trip. The main contribution of this research is the development of an efficient and reliable AI system, as well as the application of Forward Chaining in the context of the Grab application. Additionally, this research provides an in-depth understanding of how AI technology can overcome traffic and location challenges, creating effective and reliable solutions for ride-hailing companies in the future. The results of this research provide a valuable contribution to the development of transportation technology, providing a basis for similar companies to explore the potential of applying artificial intelligence in their services. Thus, this research paves the way to greater innovation in the field of online transportation, creating a more efficient, safe and comfortable environment for users, and creating significant added value for the industry.