Siti Nur Asmah
Universitas Nahdlatul Ulama Kalimantan Barat

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GAME EDUKASI MATEMATIKA “Tang Mane Bakoel Saprahan” DENGAN KONTEKS KEARIFAN LOKAL MELAYU KALIMANTAN BARAT Riyanti Nurdiana; Siti Nur Asmah
JPMI (Jurnal Pendidikan Matematika Indonesia) Vol 7, No 1 (2022): Volume 7 Number 1, March 2022
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpmi.v7i1.2695

Abstract

This study aims to activate students activities by playing while learning, reducing the use of gadgets by increasing physical activity and making it easier for students to understand the coordinate material system with the language and culture in their area. The research method used is the ADDIE development model (Analyze, Design, Development, Implementation, Evaluation). The results showed that the mathematics education game "Tang Mane Bakoel Saprahan" with the context of West Kalimantan Malay Local Wisdom was feasible, practical and effective to be used in the learning process. This game is very interesting for students and makes it easier for students to learn mathematics through games and can make one of the teacher's methods in delivering learning material through the media also does not occur simultaneously with local culture.
Inovasi Media Lagu untuk Pembelajaran Sastra Indonesia di Sekolah Dasar Dedek Kurniawati; Siti Nur Asmah
JP-BSI (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 5, No 2 (2020): VOLUME 5 NUMBER 2 SEPTEMBER 2020
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jp-bsi.v5i2.1939

Abstract

Penelitian ini bertujuan untuk membuktikan bahwa inovasi media lagu dapat memudahkan siswa dalam mengingat materi. Sebab, tanpa disadari siswa belajar sambil menyanyikan lagu yang liriknya diganti dengan isian materi yang berhubungan dengan materi pelajaran.Penelitian ini menghasilkan media pembelajaran sastra inovatif berupa lagu dengan keunggulan yang easy listening.Media lagu tidak hanya bermanfaat untuk siswa, tetapi juga dapat dimanfaakan oleh guru dan stakeholder terkaitsebagai referensi yang memperkaya inovasi pembelajaran sastra Indonesia. Metode yang digunakan dalam penelitian ini adalah metode pengembangan (R&D). Hasil uji instrumen penelitian menunjukkan bahwa rumusan soal dan media layak untuk digunakan serta hasil posttest siswa setelah diaplikasikannya media sudah melewati batas KKM (75) yaitu dengan rata-rata pada materi pantun yaitu 83,81, materi puisi yaitu 87,62, materi fabel yaitu 80,00, dan materi cerpen, yaitu 75,24.
Analisis Respon Siswa Terhadap Pembelajaran Daring Pada Pembelajaran Matematika SD Negeri 29 Sanggau Siti Nur Asmah; Dessy Setyowati
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 6, No 2 (2022): Mei (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v6i2.28889

Abstract

This research was aimed to describe the responses of sixth grade students in elementary school number 29 Sanggau about online learning in mathematic class. The method was descriptive qualitative. The instrument for collecting data was questionnaire with yes and no questions consisting four indicators. They were (1) the students’ curiosity in online class, (2) the students’ motivation in online class, (3) the students’ satisfaction in online class, and (4) the students’ interest in online class. The questionnaire was analyzed used Guttman scale. The result showed that the percentage was 58.3% with the category of “low”. It was caused by the factors, they were the limitation of digital platform used during online learning, the bad connection in internet used in the areas, the unvaried application used for teaching learning process, which used whatsapp group. The problems in teaching learning process in the online class hoped can be solved by local education office and the use of varied application in online class.
Inovasi Media Lagu pada Pembelajaran Matematika di Sekolah Dasar Suriyana Suriyana; Siti Nur Asmah; Dedek Kurniawati
Riemann: Research of Mathematics and Mathematics Education Vol 2, No 1 (2020)
Publisher : PROGRAM STUDI PENDIDIKAN MATEMATIKA STKIP PAMANE TALINO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (273.136 KB) | DOI: 10.38114/riemann.v2i1.71

Abstract

This research is a development research. The purpose of this study to develop mathematical song media with teaching material is mathematics material in elementary school flat material material that is triangle material, While the quality of mathematics song media will be described as covering the feasibility of the mathematics song media, the effectiveness of the mathematics song media in terms of student learning outcomes, and student responses to the media of mathematical songs The research development model uses a Thiag Subject development model consisting of 4 stages, namely: the define stage, the planning stage, develop and the disseminate stage. The instruments conducted in this study (1) evaluation sheets for material experts, and (2) evaluation sheets for media experts, both of which were assessed for eligibility, (3) posttest questions or learning outcomes sheets and student response questionnaire sheets for effectiveness. Based on the results evaluation of the development of the mathematical song media the results of the evaluation of the material experts got an average score of 4 while the evaluation results from the media experts obtained an average score of 4, so the mathematical song media was declared feasible. The posttest results showed that the percentage of triangle material is 80%, completeness. While the student response questionnaire was 3.11 so it can be concluded that the mathematics song media is very effective in growing interest in learning mathematics. Thus it can be concluded that the developed mathematical song media meets the criteria of feasible, effective and practical which can be used as good teaching material
Gerakan Riang Literasi Budaya dengan Inovasi Video Animasi Dedek Kurniawati; Siti Nur Asmah; Nizarrahmadi Nizarrahmadi
JP-BSI (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 7, No 2 (2022): VOLUME 7 NUMBER 2 SEPTEMBER 2022
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jp-bsi.v7i2.2688

Abstract

Tujuan penelitian ini untuk menghasilkan video animasi sebagai pendukung Gerakan Riang Literasi Budaya (GeRiLYa) yang layak, praktis dan efektif dalam pembelajaran di Sekolah Menengah Pertama. Penelitian ini merupakan penelitian pengembangan dengan metode Research & Development (R&D) yang menggunakan model pengembangan 4-D, dengan 4 tahap yaitu tahap pendefinisian, tahap perencanaan tahap pengembangan dan tahap penyebaran. Gerakan Riang Literasi Budaya dengan Inovasi Video Animasi ini diharapkan dapat menumbuhlestarikan cinta literasi budaya kearifan lokal serta mendekatkan peserta didik pada jiwa nasionalisme. Hasil uji instrumen penelitian menunjukkan bahwa rumusan soal dan media layak untuk digunakan serta hasil posttest siswa setelah diaplikasikannya media sudah melewati batas KKM (75) yaitu dengan rata-rata kelas nilai posttest yaitu 76,84 (di atas KKM) yang menunjukkan peserta didik telah tuntas secara klasikal.