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Penerapan Navmesh Dengan Algoritma A Star Pathfinding Pada Game Edukasi 3d Go Green Linda Safira; Paulus Harsadi; Sri Harjanto
Jurnal Teknologi Informasi dan Komunikasi (TIKomSiN) Vol 9, No 1 (2021): Jurnal TIKomSiN, Vol.9, No. 1, 2021
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30646/tikomsin.v9i1.540

Abstract

Cleanliness is one of the requirements to create a healthy living environment. But in reality, not everyone have a concern for environmental hygiene and health. For this reason, learning about the importance of caring for environmental cleanliness must be instilled early on. One interesting method to provide learning about environmental cleanliness can be through games. With the 3D visualization of this environmental cleanliness game, it is an effort to raise awareness of the importance of environmental hygiene and health in the community. The location used in making this game is Campus 1 Poltekkes Surakarta. The purpose of this study is implementation of Navmesh with the A Star (A*) Pathfinding Algorithm on the characters so that players can find the trash location point and the location point of the tree with the shortest route. Making this game uses the GDLC (Game Development Life Cycle) method with stages of Initiation, Pre Production, Production, Testing, Beta and Release. This game can be played on desktop and mobile devices. The results of the research that has been done are seen from the algorithm simulation testing is the nodes that are passed by as many as 50 nodes, where there are duplicate data as many as 7 nodes due to real time systems that read nodes over and over. Thus, the application accuracy rate reaches 86%.
Application of Analytic Hierarchy Process and Weighted Product Methods in Determining the Best Employees Sri Harjanto; Setiyowati Setiyowati; Retno Tri Vulandari
Indonesian Journal of Applied Statistics Vol 4, No 2 (2021)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.13057/ijas.v4i2.44059

Abstract

Abstract. Employees are one of the company's assets that must be managed properly. Therefore the selection of the best employees is now needed. The problem faced in determining the best and qualified employees is that there are still no standards in assessing only one person subjectively in determining the best employee, which consequently lacks appropriate or objective results. To provide rewards for the best employees, we need a system to support the decisions of the best employees who deserve to receive rewards to be on target. The purpose of this research is to design and build a decision support system application in determining the best employees using the analytic hierarchy process and weighted product methods. Stages of software development of the Software Development Life Cycle (SDLC) uses a waterfall, that is data analysis, system design, construction, coding, testing and implementation. The results of this process are in the form of calculation applications that have been obtained from the analytic hierarchy process and weighted product methods in determining the best employee. The result gives an accuracy rate of 82.3%.Keywords: analytic hierarchy process, weighted product, decision support system, employees
SISTEM INFORMASI PENENTUAN GURU BARU DI SEKOLAH DENGAN MENERAPAN METODE PREFERENCE RANKING ORGANIZATION METHOD FOR ENRICHMENT EVALUATION Budi Hartanto; Sri Harjanto; Sri Tomo
Biner : Jurnal Ilmiah Informatika dan Komputer Vol 2 No 1 (2023): Januari
Publisher : Program Studi Teknik Informatika, Fakultas Teknik dan Ilmu Komputer, Universitas Sains Al-Qur'an

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Abstract

Penentuan dalam seleksi Guru baru disuatu Sekolah merupakan hal yang sangat penting mengingat Guru merupakan suatu komponen penting di Sekolah. Pada penelitian ini bertujuan untuk memecahkan permasalahan yang ada di suatu Sekolah yaitu tentang bagaimana menentukan atau memilih Guru yang layak diterima di Sekolah menggunakan suatu metode ilmiah dalam pengambilan keputusan. Preference Ranking Organization Method For Enrichment Evaluation atau disingkat PROMETHEE merupakan suatu metode yang sangat baik dalam menentukan prioritas berdasarkan nilai atau rangking tertinggi dari beberapa pilihan. Oleh karena itu pada Penelitian ini dibangunkan suatu sistem informasi atau aplikasi penentuan pengambilan keputusan menggunakan metode tersebut. Penelitian ini dalam pengujian sistem menggunakan dua konsep pengujian yaitu menggunakan metode Blackbox Testing dan metode kuisioner. Adapun hasil pengujian Blackbox testing dihasilkan bahwa seluruh fitur yang ada didalam sistem informasi tersebut dinyatakan valid. Adapaun hasil dari pengujian validitas sistem dengan menggunakan metode Kuisioner didapatkan hasil 96% menyatakan sangat setuju untuk menggunakan sistem informasi tersebut dalam melakukan pengambilan keputusan untuk menentukan atau memilih Guru baru.
PENINGKATAN SUMBER DAYA MANUSIA (SDM) DI BIDANG TEKNOLOGI INFORMASI BAGI KADER POSYANDU DESA SIRNOBOYO KABUPATEN WONOGIRI Retno Tri Vulandari; Sri Harjanto; Sri Siswanti; Setiyowati Setiyowati; Hendro Wijayanto; Andriani Kusumaningrum; Didik Nugroho
ABDI MAKARTI Vol 2, No 1 (2023): ABDI MAKARTI
Publisher : Sekolah Tinggi Ilmu Ekonomi AMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52353/abdimakarti.v2i1.375

Abstract

Improvement of Human Resources (HR) is an effort made to form quality human beings with skills, work abilities and work loyalty to an organization or government. The flow of technology and information as well as the mobility of human resources from one place to another. One of the HR improvements that must be done is through training, education, and coaching. Information technology is a concept where certain objects have the ability to transfer data over a network without requiring human-to-human or human-to-computer interaction. Sirnoboyo Village, Giriwoyo District, Wonogiri Regency. The purpose of raising the theme of improving human resources in the field of information technology for posyandu cadres and village officials is to provide insight and improvement on the basis for using Ms. Word and digital form creation with Google - Forms. The method of implementing the service includes a basic computer workshop using Microsoft Office 2013. Then a workshop on improving the ability of posyandu cadres in making digital forms using Google-Form. The resulting output is the implementation of a workshop and an increase in the capacity of Sirnoboyo village human resources, namely posyandu cadres and village officials. At the end of this program, activities will be published through print and online media. Keywords: Human Resources, Posyandu Cadres, Digital Forms.