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TAHAP DEFINISI DALAM FOUR-D MODEL PADA PENELITIAN RESEARCH & DEVELOPMENT (R&D) ALAT PERAGA EDUKASI ULAR TANGGA UNTUK MENINGKATKAN PENGETAHUAN SAINS DAN MATEMATIKA ANAK USIA 5-6 TAHUN Birru Muqdamien; Umayah Umayah; Juhri Juhri; Desty Puji Raraswaty
Intersections Vol 6 No 1 (2021): Intersections : Jurnal Pendidikan Matematika dan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan Universitas Cokroaminoto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/intersections.v6i1.589

Abstract

Educational play tools (APE) have become a necessity during AUD learning because they are full of educational materials that can be adapted to their growth. This development research aims to produce a product in the form of a ladder snake APE in improving the cognitive abilities of children aged 5-6 years in the fields of science and mathematics at RA Mafatihul Ulum, Serang City, Banten Province. This type of research involves using a number of methods and types of research and going through various stages of research sessions, so each session is carried out to achieve its respective objectives. The Four-D Model development model suggested by Sivasailam This model consists of 4 development stages, namely; Define (defining), Design (Design), Develop (development) and Disseminate (deployment). The definition stage offered in the 4D model consists of several stages of analysis, namely curriculum analysis, needs analysis, student analysis, concept analysis, task analysis and formulation of learning objectives
PENGGUNAAN BALOK CUISENIARE UNTUK MEDIA PENGENALAN BILANGAN BAGI ANAK USIA DINI Umayah Umayah; Juhri Juhri; Birru Muqdamien; Wulan Fauzia; Siti Mintani Maulida Qolbiyah
Intersections Vol 6 No 1 (2021): Intersections : Jurnal Pendidikan Matematika dan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan Universitas Cokroaminoto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/intersections.v6i1.590

Abstract

Learning activities carried out in RA Al-Istiqomah still have children who have difficulty to say or list the numbers 1 to 10, children have difficulty in pointing with objects, children have difficulty making sequences of numbers 1 to 10 using objects, children have difficulty showing symbols numbers 1 to 10, children have difficulty in recognizing many objects slightly the same and not the same thing. Children have difficulty showing 2 sets of objects that are equal in number, which are not the same, more and less. Teaching numerals to children requires interesting media for children, the success of early childhood learning is influenced by the media used, one of the stimulations that need to be done to stimulate children's ability to say is to introduce numbers to early childhood. To introduce numbers in early childhood to feel happy and interested, it is necessary to apply the right media, one of which is playing the Cuisenaire beam. The purpose of this study was to describe about 1) Knowing the learning of Cuisenaire beam game tools in spelling on RA Al-Istiqomah group A. 2) Knowing the ability to say at RA Al-Istiqomah group A after being given the actions of the Cuisenaire beam game tool. The method used in this study is classroom action research conducted through two cycles. From the results of evaluations, reflections, and improvements made at the end of the cycle, a description of the use of the Cuisenaire beam props that can improve the ability to say group A follows the steps as follows: a) The teacher prepares the Cuisenauire beam. b) The teacher invites children to play cuiseniare beams with the learning activities that have been determined. c) The teacher guides the child to make two groups, each group consisting of 3 to 4 children. d) The teacher starts the Cuisenaire beam relay game.
Integrasi Pendidikan Akidah dan Matematika dalam Novel Guru Aini Karya Andrea Hirata Muhammad Nasruddin; Toto Hermawan; Diyah Sari; Tri Ratna Herawati; Juhri Juhri
Intersections Vol 6 No 2 (2021): Intersections : Jurnal Pendidikan Matematika dan Matematika
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan Universitas Cokroaminoto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/intersections.v6i2.820

Abstract

The main elements in Islam are faith, worship and morality. Actually all three are closely related to mathematics and its education for students. The novel Guru Aini is one of the books that seeks to integrate the understanding of the Islamic faith in learning mathematics by the mathematics teacher who is the main play. Through a literature review, it can be concluded that the educational values of Islamic faith contained in the novel Guru Aini (GA) by Andrea Hirata are: strengthening faith, trust, and belief. So what is meant by aqidah is a belief that pierces or is knotted in the heart. Tauhid or aqidah is a value that must be owned by an individual. The value of monotheism or aqidah is found in the form of limit and geometry concepts in the GA novel that are relevant to Tauhid Rububiyah.