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Analisis Semiotika Roland Barthes pada Masjid Keraton Buton di Kota Baubau, Sulawesi Tenggara Nurul Fitriana Bahri
JURNAL RUPA Vol 4 No 2 (2019): Open Issue
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/rupa.v4i2.2314

Abstract

Baubau is one of the cities that has a lot of potential in local culture, located within Southeast Sulawesi Province of Buton Island. Fort of Keraton Buton is one of the local cultures that has become Baubau's identity as well as proudly icon of its people and Southeast Sulawesi in general. Inside of the fort's complex stands a mosque that is a legacy from Buton Sultanate. This mosque is known as Masjid Keraton Buton. Masjid Keraton Buton is an architectural work that has become the united source of ideas from every social field, including how religion belief was interpreted and understood for the people's interest. It's difficult to divide its architectural presence to two form of culture that precedes its birth. One is social system and the other is idea complexity. Roland Barthes semiotic analysis of shape, construction, space and color on Masjid Keraton Buton is conducted in this essay. Semiotic is a knowledge that learns about signs, how it is functioned and the meaning it's produced. Roland Bathes is one of the figures of semiotic, he argued semiotic is part of the linguistic. According to him, language is a sign system that reflects assumptions from one certain community in a certain time. This matter revealed an idea and is an element that shaped from signs and included inside a structure.
Open-Ended Toys to Stimulate Cognitive Development Children Aged 1-3 Years Old in the Pandemic Era Nurul Fitriana Bahri; Alvian Fajar Setiawan
Journal of Industrial Product Design Research and Studies Vol 1, No 2 (2022): JIPDRS : December 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

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Abstract

Cognitive development is one of the important aspects related to the stages of a child's ability to acquire interpretation and knowledge based on experience and information obtained. One of ways to stimulate children's cognitive development is through the use of open-ended toys. Open-ended toys are a type of toys that provides space for interpretation and can be used in various ways, thereby triggering children's creativity. The purpose of this research was to analyze the use of open-ended toys in stimulating the cognitive development of children aged 1-3 years old in the pandemic era. The method used in this study is qualitative, namely a descriptive analysis of the function aspect of three kinds open-ended toys. Data obtained through literature study, observation, interviews, and documentation. In this research, theory about the stages of children's play development according to Piaget was used. Based on the results of the analysis, it can be seen open-ended toys in the form of puzzles, building blocks, and animal figurines can stimulate children's cognitive development by increasing children's concentration range, language skills, fine motor skills, and gross motor skills in children aged 1-3 years old in the era of the covid-19 pandemic.
Design of Portable Clean Water Storage Facilities for Street Vendors Alvian Fajar Setiawan; Nurul Fitriana Bahri
Journal of Industrial Product Design Research and Studies Vol 1, No 1 (2022): JIPDRS : June 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

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Abstract

Culinary development in Indonesia is very rapid, it makes the proliferation of street food traders in big cities Indonesia one of them is pecel lele. The street food vendors must provide cutlery and drinking because many buyers eat the dishes in place, therefore there will be activities to wash cutlery and drink. These activities require clean water used for washing, generally the traders only bring a supply of clean water to wash only one or two drums it is very less. Moreover, the placement of drums on the floor making it difficult to remove the Clean Water. The water is used repeatedly so it is not efficient and effective. The purpose of this study is to create a design of clean water storage facilities for street vendors that are used during the activity of washing cutlery and drinking. The method used is qualitative to determine the needs of users by way of interviews and direct observation. The results of the design in the form of clean water storage facilities for street vendors with an emphasis on ergonomics aspects, so that users can be safer and more comfortable during activities. The results of this design is expected to be a reference and reference research and design in similar terms.
PENGEMBANGAN DESAIN BRAND IDENTITY DAN APLIKASINYA PADA IKM PRODUK PASTRY MODERN (STUDI KASUS DIASPORA INDONESIA ABU DHABI NENZ GOURMET) Sheila Andita Putri; Gabriella Chrismaditya Putri Mawarni; Nurul Fitriana Bahri; Terbit Setya Pambudi
Charity : Jurnal Pengabdian Masyarakat Vol 6 No 1a (2023): Special Issue
Publisher : PPM Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/charity.v6i1a.5908

Abstract

Diaspora Indonesia atau Orang Indonesia perantauan adalah orang-orang dengan keturunan Indonesia yang menetap di luar Indonesia. Istilah ini berlaku bagi orang-orang yang lahir di Indonesia dan berdarah Indonesia yang menjadi warga negara tetap atau menetap sementara di negara asing. Dilansir dari Sindonews 9 September 2021, Diaspora Indonesia di Abu Dhabi membangun jejaring melalui komunitas Anyone Can Cook (ACC) di Abu Dhabi, Ibu Kota Uni Emirat Arab (UEA) untuk membangun jejaring dengan sesama warga negara Indonesia (WNI) sekaligus memperkenalkan produk-produk lokal Indonesia kepada masyarakat internasional. Salah satu diaspora di Abu Dhabi yang juga aktif di komunitas ACC, Ny. Nenden Setiawati, kini mengembangkan produk kuliner untuk dipasarkan di tanah air. Menggunakan merek dagang “Nenz Gourmet”, Ny. Nenden menjual berbagai macam kue dan roti (pastry) modern yang sempat ia pelajari di Abu Dhabi. Hingga saat ini, Nenz Gourmet mengandalkan pemasaran Word of Mouth (WoM) yaitu suatu aktifitas yang mana konsumen memberikan informasi mengenai suatu merek atau produk kepada konsumen lain. Kendala yang muncul adalah konsumen masih sulit mengenali, menemukan, dan mengingat IKM Nenz Gourmet tersebut akibat belum adanya tanda pengenal merek (Brand Identity) untuk produk yang ditawarkan. Brand Identity ini akan diaplikasikan secara konsisten kepada semua atribut yang berhubungan dengan Merek Nenz Gormet, seperti kemasan, banner, hingga katalog. Oleh karena itulah, kegiatan pengabdian yang dilakukan mencakup Pengembangan Desain Brand Identity dan Aplikasinya pada IKM Nenz Gourmet. Tujuannya adalah untuk membantu proses pemasaran produk yang dimiliki oleh mitra. Adapun luaran yang dihasilkan berupa Brand Identity siap pakai dan Format Brand Identity yang dapat diaplikasikan oleh anggota komunitas ACC Diaspora Abu Dhabi lainnya.
Design concept analysis of educational toys to stimulate early childhood fine motor development Nurul Fitriana Bahri; Ica Ramawisari; Sheila Andita Putri
Gelar : Jurnal Seni Budaya Vol 21, No 1 (2023)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/glr.v21i1.5058

Abstract

The early years of a child's life are widely acknowledged as a critical period for growth and development, encompassing significant advancements in their physical, cognitive, and emotional aspects. While development encompasses many different areas, fine motor skills are the cornerstone of a child's capacity to interact with their environment and attain significant achievements. This research discusses educational toys to stimulate fine motor development in early childhood. This research uses the theory of Palgunadi about design aspects, which are functional, aesthetic, and security of the product. This research aims to produce several alternative component designs that can be placed on a busy board to stimulate children's fine motor development. This research uses qualitative methods with data collection techniques through observation, interviews, and literature studies. The design method used in this research is SCAMPER. The results of this research are several alternative components of educational toy design that can be implemented on busy boards in order to optimize early childhood fine motor development. This research presents a comprehensive analysis of the design concept that underlies an educational toy to stimulate fine motor development in early children. The proposed toy provides a distinctive and captivating learning experience that effectively targets multiple aspects of fine motor skill development. This pioneering design contributes to the burgeoning collection of educational toys that are intentionally fashioned to foster skill-building in early children.
PERANCANGAN MEDIA BELAJAR BERHITUNG UNTUK ANAK TUNANETRA USIA DINI 4-6 TAHUN Noordica Greissaldine Noreen; Martiyadi Nurhidayat; Nurul Fitriana Bahri
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 9, No 2 (2023)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v9i2.4280

Abstract

Blind students need different support and treatment from normal children during the learning process. Numeracy type learning media specifically made for early blind children, is still not widely found. Blind numeracy learning media that have been circulating such as abacus and abacus have a goal that focuses more on mathematical skills in children at a more mature age. The design is implemented to help blind children to recognize numbers by using learning media adapted to their physical conditions and abilities. The research method used is qualitative descriptive and design methods  using User Centered Design which departs from user  problems in the problem of using existing learning media. The implementation of learning media  was applied at SLB Roudhotul Zannah, from 10 respondents of  blind students conducting pre-tests and postests produced as much as 22% pre-test  and  33% post-test, then with learning media that has been designed to be very effective to help achieve learning, especially for blind students.
Maze board design for introducing Javanese vocabulary krama inggil in children aged 4-6 years Nayla Ahsana Rosida; Nurul Fitriana Bahri
Gelar : Jurnal Seni Budaya Vol. 22 No. 1 (2024)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/glr.v22i1.5926

Abstract

This study addresses the lack of introduction to the Javanese Krama Inggil language among children aged 4-6 years in the environment of RA Hidayatut Thullab located in Trenggalek district, East Java. This decline occurred due to several things, such as the lack of introduction to the Javanese Krama Inggil language from an early age, globalization, and environmental factors that could lead to the extinction of the language. This research was carried out as an implementation of efforts to preserve culture through educational games. This research aims to increase children's interest in the Javanese Krama Inggil language through educational game. The basis for this research uses data regarding the stages of language development and play stages of children aged 4-6 years. Apart from that, anthropometric data is also used as a basis for designing educational game tools that suit the size of the child's hand so that the child can play comfortably. Interview and observation methods were carried out with teachers at RA Hidayatut Thullab. During the study, interviews were conducted to identify the learning media requirements in schools and how language learning is carried out. Additionally, non-participant observation was carried out for four days to identify problems, such as the children's ability to communicate using Javanese Krama Inggil. The research results show that RA Hidayatut Thullab students only use basic Javanese Krama Inggil or not at all in their daily activities. The findings of this research highlight the decreasing number of speakers of Javanese Krama Inggil due to a lack of early introduction to the language. Therefore, schools need to involve local content as an effort to introduce regional languages to children from an early age. To make the learning process more interesting and enjoyable, media is needed that can help children recognize and learn regional languages.