Endang Setyawati
Universitas Kartini

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DESIGN OF EDUCATIONAL RECYCLING WASTE MANAGEMENT VIDEO GAME FOR CHILDREN Setyawati, Endang; Paath, David Kristian; Komala, Evelyne Kristiani
International Journal of Business and Information Technology Vol. 1 No. 1 (2020): December
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v1i1.41

Abstract

As time goes by, the earth has undergone many changes, many of which have happened, from natural changes to human lifestyle. Many natural disasters occur as a result of the development of human lifestyles, such as floods caused by littering and piling up. Littering is one of the causes of flooding, therefore it is necessary to build awareness of society, especially children as the next generation. The purpose of " Design of Educational Recycling Waste Management Video Games For Children " is to provide an understanding of waste and be able to find out the products of reusing inorganic and organic waste to children. The benefits of designing interesting video games can stimulate children's psychology in understanding the cleanliness of the environment and provide education that waste can be used. The research method in this design uses the Research and Development method which is used to produce a product and test the effectiveness of the product. The results obtained are that there is a significant difference in children's understanding of waste when playing video games and before playing so that the use of games as educational media can be said to be effective.
SALES INFORMATION SYSTEM USING THE WEBSITE-BASED RECOMMENDATION FEATURE TO IMPROVE PRODUCT SALES AT SANJAYA STORE Setyawati, Endang; Paath, David Kristian; Dewi, Fortuna
International Journal of Business and Information Technology Vol. 2 No. 1 (2021): June
Publisher : LPPM STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/ijobit.v2i1.117

Abstract

The Sanjaya shop is a shop that sells various kinds of machines such as pumps, diesel and many more. Sales of their products are still carried out offline, recording of stock items and prices of goods are still manually recorded in a special book by the owner so that it consumes a lot of paper and also space. The development of information systems is very rapid, many have used information systems to help ease work. This research was created to assist the store in inputting goods, monitoring inventory, sales reports. In addition, the system created has a recommendation feature for buyers based on the best-selling items. This study uses the prototype model as a method for system development. In making the system the author uses PHP and HTML and MySQL as a database. The results of this study can be concluded that the average before using the system is 31.7437 minutes, while the average after using the system is 11.0627 minutes and testing the benefits obtained with excellent results, namely usability of 95.5%, learnability of 97, 7% and the efficiency is 98.9%. From the results that have been obtained, it can be concluded that the Sales Information System Using Website-Based Recommendation Features to Increase Product Sales at Sanjaya Stores can be used properly. With this system, it is expected to be able to assist in the efficiency and effectiveness of recording the stock of goods and sales at the Sanjaya Store.