Marcellino Aditya Mahendra
Faculty Of Architecture And Design, Universitas Kristen Duta Wacana, Yogyakarta, Indonesia

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PENGEMBANGAN DESAIN SEPEDA ANAK USIA 7-12 TAHUN MENGGUNAKAN METODE RAPID ETHNOGRAPHY DAN SCAMPER Marcellino Aditya Mahendra; Rini Dharmastiti
ATRIUM: Jurnal Arsitektur Vol. 6 No. 2 (2020): ATRIUM: Jurnal Arsitektur
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) Universitas Kristen Duta Wacana Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21460/atrium.v6i2.116

Abstract

Title: Design Development of Bike for Kids (7-12 y.o) using Rapid Ethnography and SCAMPER Method Children by nature growth relatively fast. Their body expand in a short time that demand many things that they wear or use to meet their body accordingly. This to include also the need for their bicycle. In order to fulfill the needs of children’s comfort in cycling, some bicycles which are suitable with anthropometry of children’s body are required. With the existence of bicycle’s design which has longer durability than children’s bicycles in general, hence the children’s bicycle which will be designed would have sustainable design concept. Clark et al. (2009) states that sustainable design is a design concept which integrates 3 kinds of elements (people, profit, planet) and not merely an environmental-friendly concept. Developing a product with sustainable concept is not only done with a manipulation on materials which are bio-degradable, but also could be done with extending the lifespan of the product. Respondents which are targeted on this planning are children aged from 7 until 12 with their parents, since the children on this age range experience rapid growth. Not only the interests of the children aged from 7-12 as primer users which are concerned, but also their parents as secondary users. This matter is resulted from how the parents also play a role in choosing and buying the bicycle which will be used by their children.
Silver and Culinary MSMEs Assistance in the Purbayan Tourism Village through Synergized Promotional Design Wiyatiningsih Wiyatiningsih; Kristian Oentoro; Winta Tridhatu Satwikasanti; Marcellino Aditya Mahendra
Journal of Innovation and Community Engagement Vol. 4 No. 2 (2023)
Publisher : Fakultas Teknik Universitas Kristen Maranatha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/ice.v4i2.6456

Abstract

Purbayan Tourism Village is one of 17 tourist villages that received a decree from the Yogyakarta City Government, located in Kotagede. This area has a unique cultural potential that exhibits both historical and cultural wealth  in the form of traditions that exist even today. These traditions include traditional culinary arts, silversmithing and batik craft. However, the potential of this cultural heritage is not visible when compared to the development of the Purbayan Tourism Village. Promotional efforts from business groups and tourism are lacking synergy. Based on these problems, this community service activity aims to assist Micro, Small and Medium Enterprises (MSMEs) to design synergistic tourism promotions. MSMEs that became community service partners are Kopi Lumbung Mataram culinary shop and Studio 76  silver art school. The implementation of this activity uses a user-centered approach to design thinking. In this method, partners as users are actively involved in Focus Group Discussions and workshops on content design and tourism promotion strategies in synergy. The activities described in this paper are understanding, observing, defining point of view, and ideation phase of design thinking. The activity resulted in the promotion concept of Studio 76 silver art school in the form of a draft booth design for silver making exhibitions and photography designs for culinary products of Warung Kopi Lumbung Mataram. Promotion synergy between the two MSMEs is carried out by combining the two tourism service products into an interactive exhibition. The collaboration of these MSME’s aims to promote and increase the number of visitors to the area.