Deni Syamsu Rakhmanto
STMIK Widya Pratama

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DEVELOPMENT OF ENGLISH LISTENING CONVERSATION LEARNING MEDIA THROUGH INTRODUCTION TO BATIK MOTIVES BASED ON MOBILE AUGMENTED REALITY Riski Sulistiyaningsih; Ichwan Kurniawan; Nur Fadhilah; Deni Syamsu Rakhmanto
Edulingua: Jurnal Linguistiks Terapan dan Pendidikan Bahasa Inggris Vol 8, No 1 (2021)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

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Abstract

The use of Digital audio video learning media has been implemented in teaching learning process at STMIK Widya Pratama Pekalongan.  Nevertheless student still has difficulty in listening conversation.  Based on the problem statement this research is aimed at developing the English lesson learning media through batik motif introduction with mobile augmented reality based for STMIK Widya Pratama Pekalongan student. The ADDIE (Analyze, Design, Develop, Implement, Evaluate), method is used in this learning media development research, all stage of method has completed and created the English learning media with mobile augmented reality technology based.  The result of the research yielded by UAT (User Acceptance Test) stated that the English Learning media development through batik motif introduction with mobile augmented reality based may be implemented in English teaching learning process as well as supporting the explanation on the English materials.  Nevertheless, the material discussion is focussing only on English structure.
PEMANFAATAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN KOSA KATA BAHASA INGGRIS Riski Sulistiyaningsih; Deni Syamsu Rakhmanto; Ichwan Kurniawan; Nur Fadhilah
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 11, No 2 (2021): Refleksi Edukatika : Jurnal Ilmiah Kependidikan (Juni 2021)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v11i2.5589

Abstract

The purpose of this study is to determine the use of augmented reality technology as a medium for learning English vocabulary. The research method used is the method of developing learning media which refers to Luther's multimedia development method. The development stage starts from concept, design, collecting material, assembly, testing, and distribution. All stages in the development method have been carried out and have realized English vocabulary learning media. The subjects of the study were students who had taken English courses at STMIK Widya Pratama. Data collection and testing techniques used interviews and questionnaires. This study uses quantitative descriptive analysis techniques.The results showed that the medium of learning English vocabulary by utilizing augmented reality technology. through testing the Graphical User Interface (GUI) that the application is easy to use and can help learning English vocabulary through the features contained in the application. Meanwhile, through the User Acceptance Test (UAT) that has been carried out, the audiovisual in the application can help explain English vocabulary material. In addition, the application can be used to help learn English vocabulary, both in the classroom and outside the classroom.