Putri Fatmawati Arinal Hasanah
Universitas Negeri Jakarta

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Increase Creativity And Imagination Children Through Learning Science, Technologic, Engineering, Art And Mathematic With Loose Parts Media Nipriansyah Nipriansyah; Rambat Nur Sasongko; Muhammad Kristiawan; Edy Susanto; Putri Fatmawati Arinal Hasanah
Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini Vol 4, No 1 (2021): Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2417.083 KB) | DOI: 10.24042/ajipaud.v4i1.8598

Abstract

The STEAM method is applied to early childhood to provide broader thinking power in problem solving. Penelitian aims to describe the learning STEAM (Science, Technological, Engineering, Art and Mathematic) with media loose parts that can enhance the creativity and imagination of children. The research method used is descriptive qualitative using observation, interviews and documentation. In data analysis techniques, researchers used qualitative analysis techniques using data reduction, data presentation, and drawing conclusions. The research was conducted in 4 meetings in group B with 12 children. The results showed that STEAM learning with losse parts media could increase children's creativity and imagination. This can be seen from the observation that was made 4 times, all children experienced good development when learning with losse parts media.learning STEAM with losse parts can be applied to earlyplay groups childhood education, both inand kindergarten. This research not only improvescreativity children'sbut also increases children's imagination, the loose parts media used are also unique and natural.