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ANALISIS DAN PERANCANGAN TEKNOLOGI PADA ROBOT SEPAK BOLA Tony .
Jurnal Ilmu Komputer dan Informasi Vol 3, No 1 (2010): Jurnal Ilmu Komputer dan Informasi (Journal of Computer Science and Information)
Publisher : Faculty of Computer Science - Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1287.923 KB) | DOI: 10.21609/jiki.v3i1.141

Abstract

Pertandingan sepak bola antar robot merupakan salah satu tantangan dalam dunia robotika yang diselenggarakan untuk dapat lebih mengembangkan robotika dan kecerdasan buatan serta sebagai ajang bertukar ilmu bagi para peneliti di seluruh dunia. Hal ini mendorong penulis merancang sebuah strategi untuk pertandingan sepak bola antar robot. Strategi dibuat dengan menggunakan konsep koordinat untuk merepresentasikan posisi robot dalam lapangan. Kemudian strategi diuji dan dianalisis untuk menentukan kinerja strategi dalam berbagai situasi. Inter-robot soccer game is one of the challenges in the world of robotics that is held to develop robotics and artificial intelligence and as well as a forum for researchers to exchange knowledge across the world. This encouraged the authors to design a strategy for inter-robot soccer game. Strategies are made using the concept of coordinates to represent the robot position in the field. Then the strategy is tested and analyzed to determine the performance of strategies in different situations.
PERANCANGAN RETRIEVE, CLUSTER, SUMMARIZE (RCS) SYSTEM DENGAN METODE MULTI FEATURES COMBINATION Joko Joko; Viny Christanti Mawardi; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 1 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i1.3274

Abstract

Retrieve, Cluster, Summarize (RCS) System merupakan sistem yang dapat digunakan untuk mencari dokumen relevan, mengelompokkan dokumen relevan, serta menghasilkan ringkasan dari setiap kelompok dokumen relevan tersebut. RCS System terdiri dari beberapa tahapan, yaitu tahap input query oleh user, tahap pencarian kumpulan dokumen yang relevan dengan query, tahap pengelompokkan kumpulan dokumen relevan ke dalam sejumlah cluster, dan tahap peringkasan setiap cluster dari dokumen relevan. Metode yang digunakan untuk sistem retrieval, clustering, dan automatic text summarization secara berturut-turut adalah Language Model (LM), K-Means, dan Multi Features Combination. Dalam proses perancangan RCS System, sistem retrieval dan sistem clustering dijalankan dengan menggunakan bantuan dari Lemur Development Toolkit yang telah disesuaikan untuk proses pengolahan dokumen bahasa Indonesia. Proses pengujian RCS System dilakukan dengan menggunakan 3000 dokumen Bahasa Indonesia, yang terdiri dari dokumen berita dengan kategori teknologi, kesehatan, dan olahraga. Hasil pengujian terhadap sistem retrieval menghasilkan nilai average precision sebesar 0,91 untuk top 10 dokumen, sistem clustering menghasilkan nilai average purity sebesar 78,32% dengan jumlah cluster sebesar 5, dan sistem automatic text summarization menghasilkan nilai average answer recall strict sebesar 80,00%. Kata Kunci:K-Means Clustering, Language Model Retrieval, Multi Features Combination Text Summarization, RCS System
PERANCANGAN PROGRAM APLIKASI MANAJEMEN KOLEKSI MUSEUM BAHARI BERBASIS WEBSITE Valencia Ilona; Wasino Wasino; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 1, No 1 (2013): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v1i1.3093

Abstract

Maritime museum is a museum for keeping and displaying the collection of history objects that related to the nautical Indonesian people. The purpose of this application program design is to assist maritime museum personnel in making data collection, computing revenue of ticket selling and events, assisting to introduce maritime museum for public. There are some modules in this design like login, forgot password, home, collection, information, visiting, about us, comment, collection input, account, advertisement, searching collection, site map, price and transaction input, transaction list, report, and logout. The collection management design of maritime museum through a web-based uses not only waterfall methodology, but supporting equipments as well which are Microsoft Word for making a report, Microsoft Visio for making a flowchart, DFD (Data Flow Diagram), ERD (Entity Relationship Diagram), interrelated table, system dialogue design. Others like PHP, HTML programming language, and MySQL database. The collection management website of maritime museum has been tested using white box and black box testing method. The results of the existence of collection management website of maritime museum is able to assist the museum personnel in making a collection report, computing revenue of ticket selling and events, assisting to introduce maritime museum for public.  
PEMBUATAN APLIKASI E-COMMERCE BERBASIS WEBSITE PADA PT WSW GRUP INDONESIA Adrian Santoso; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8.8 KB) | DOI: 10.24912/jiksi.v4i2.71

Abstract

The purpose of this thesis is to design information systems sales aroma diffuser that can assist the sales department in view of the sales and allow companies to sell his goods. System design method used is the system development life cycle (SDLC). application development is done by using a programming language hypertext preprocessor (PHP) with the database using MYSQL.
PERANCANGAN APLIKASI SISTEM INFORMASI PARIWISATA BERBASIS WEB UNTUK DESA GIRITENGAH, BOROBUDUR Sherly Sherly; Desi Arisandi; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i1.2098

Abstract

Giritengah village is a village located in the district of Borobudur, Magelang, Central Java Province is approximately 5 km to the southwest of Borobudur. Giritengah village has a variety of beautiful attractions. But the village is not known a lot of tourists because of the lack of information about tourist attractions and insufficient promotion method resulted Giritengah village is less known by tourists. Designing information system, Giritengah Village tourism is expected to introduce and provide information about the Village Giritengah and can help travelers to get information about tourist attractions and tourist services contained in the village Giritengah. The application development is also expected to increase tourist visits to the village of Giritengah. Methodology used to design this application is SDLC (System Development Life Cycle). Software support used in the design of this system is PHP, HTML, and Mysql contained in PhpMyAdmin, and uses Google Maps to display the location map travel by the coordinates of each attraction or tour
ANALISIS SENTIMEN TANGGAPAN MASYARAKAT TERHADAPBANTUAN SOSIALPEMERINTAH DI MASA PANDEMI COVID-19 PADA PLATFORM TWITTER Melani Asta Rosari; Wasino Wasino; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 10, No 1 (2022): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v10i1.17867

Abstract

The study was conducted to analyze public opinion about the government's efforts in overcoming the Covid- 19 pandemic by providing social assistance (bansos) in the form of goods, money and or services. Through social media Twitter with the topic of social assistance, the classification of positive, neutral or negative sentiments will be carried out. The results of this classification will reveal what social assistance topics are often discussed on Twitter. This classification process uses the Naive Bayes method and uses the RapidMiner application. The data used in this analysis process is 747 Twitter comment text data with a data collection time span from October to November. The classification process is supported by the Term Frequency-Inverse Document Frequency feature as the word weighting stage. This classification produces 2,382 word attributes or word vectors from 747 data, with 370 sample data for model testing which produces an accuration value of 24.32%, a true neutral recall value of 100%, and a true neutral precision value of 24.32%. The word that most often appears from the results of this sentiment analysis is the word "bantuan".
KLASIFIKASI LAGU BERDASARKAN LIRIK BAHASA INDONESIA MENGGUNAKAN METODE SUPPORT VECTOR MACHINE Hendri Yukianto; viny Christanti M; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 2, No 2 (2014): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v2i2.3209

Abstract

A song has lyrics that sets it apart from other songs, because the lyrics are a set of words that make up a song. Song lyrics exhibit specific properties different from plain text documents – many lyrics are for example have different frequencies when compared to other text documents. Classification based on the Indonesian song lyrics still very rarely done. This study uses a Support Vector Machine (SVM) to classify Indonesian song based on lyric with genres Pop, Rock, Punk and Rap. In this study using SVM-light implementation that generates file model and file prediction from the results of the classification. Further, lyrics may use differ greatly in the length and complexity of the language used, which can be measured by some statistical features such as word or verse length, and the amount of repeating text. In this paper, we present results for musical lyric classification on a test collection in order to demonstrate our analysis. The highest accuracy obtained in this study using 50 training data amounted to 67.5%. Key words classification, Indonesian song, musical lyric, Support Vector Machine
PERANCANGAN APLIKASI ONLINE SHOP NEWS BERBASIS MOBILE DAN WEBSITE Foris Julio Suyanto; Tony Tony; Bobby Tumbelaka
Jurnal Ilmu Komputer dan Sistem Informasi Vol 4, No 2 (2016): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (11.154 KB) | DOI: 10.24912/jiksi.v4i2.97

Abstract

Distributed System Development At Toko Emas Makmur  Based On Desktop and Web Applications is an application used to allow users to store to report all transactions and data items. This application uses three (3) platforms, the Desktop and Web applications are distributed using the Web Service. This application was built using Visual Studio 2015 software on desktop and web applications, as well as SQL Server 2015 as the database of the program. This application involves three (3) the results of which will be a report that sales transactions, purchase transactions, and Data Products. This application uses the UAT (User Aceptence Test), and Blackbox testing in the testing process. From the testing that has been done shows that desktop applications can be connected or properly distributed to the web through the Web Service.
PERANCANGAN APLIKASI PENYISIPAN CITRA BERWARNA PADA QR CODE DENGAN METODE HALFTONE indrafani J. Panjaitan; Tony Tony
Jurnal Ilmu Komputer dan Sistem Informasi Vol 5, No 1 (2017): JURNAL ILMU KOMPUTER DAN SISTEM INFORMASI
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v5i1.771

Abstract

The project is made in the form of a software application that accepts input color image to be processed into Halftone QR-Code. Halftone QR-Code is a composite image of the QR-Code and halftone image that can be recognized by QR-Code Scanner. QR-Code image generated using the Library Massagingtoolkit-QRCode with alphanumeric text input degan various versions QR-Code in accordance with a lot of character input. The input image is processed into a halftone image with methods Ordered Dithering variation dither matrix 4 x 4 and 8 x 8. The image of the QR-Code and halftone images will be processed into QR-Code Halftone Pattern Assignment method. Output generated by the application Halftone QR-Code tested with QR-Code ZXing Library and QRAFTER application on Iphone 6s Plus and QR. The average rate of overall success with the test scenario ZXing QR-Code Library by 94%. The average rate of overall success with the test scenario QRAFTER application on Iphone 6s Plus from the laptop screen and hardcopy respectively by 100%.
PENGELOMOKKAN DATA MENGGUNAKAN JACKKNIFE RESAMPLING DENGAN UKURAN PUSAT MEAN, MEDIAN DAN KUARTIL Stephen Christian; Tony Tony; Dyah Erny Herwindiati
Jurnal Ilmu Komputer dan Sistem Informasi Vol 3, No 2 (2015): Jurnal Ilmu Komputer dan Sistem Informasi
Publisher : Fakultas Teknologi Informasi Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jiksi.v3i2.3327

Abstract

Applications grouping data with a simple measuring devices using Jackknife method is an application used to classify an arbitrary multivariate data and image data using the Jackknife method to measure the value of the center of the mean, median and first quartile. Based on the results of tests performed, the application is successful menyedikan every size value calculation results center mean, median and first quartile in graphical form.  Kata Kunci: Jackknife, Kuartil pertama, Mean, Median, Pengelompokkan Data