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The Influence of Hypertension and High-Density Lipoprotein on the Diabetic Nephropathy Patients Putri, Enda Silvia; Marniati, Marniati; Husna, Arafah; Maifizar, Afriani
Mutiara Medika: Jurnal Kedokteran dan Kesehatan Vol 20, No 1: January 2020
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/mm.200139

Abstract

Diabetes complication of kidney failure begins with poor control of High-Density Lipoprotein (HDL) levels causing constriction of efferent arterioles affecting microalbuminuria, which triggers hypertension due to damage to blood vessels, with scarring in the filtration system of the central part of the kidneys. The Objective of the research was to analyze the influence of hypertension and HDL on the diabetic nephropathy patients. The study was an observational analytic study with a case-control design. The research sample consisted of 32 sample cases of patients with type II DM complications of kidney failure, and 32 control samples were DM type II patients without complications of kidney failure in dr. Pirngadi Hospital, Medan with accidental sampling technique. Data were generated by using questionnaires and medical records and analyzed by using the chi-square test, independent t-test, Mann-Whitney, and multivariate logistic regression to identify the effect of HDL and hypertension with DM type II complications of kidney failure. The Result of multivariate analysis showed hypertension OR; 17.845, and HDL OR; 7.049. The Conclusion showed that the most dominant factor that influenced the incidence of kidney failure complications in DM type II patients was hypertension at the Population Attributable Risk of 91%.
E-Module Mata Pelajaran Kewarganegaraan untuk Meningkatkan Hasil Belajar Siswa Dian Arief Pradana; Sihkabuden Sihkabuden; Arafah Husna
Edcomtech Vol 1, No 2 (2016)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (250.257 KB)

Abstract

Abstrak: Pengembangan ini bertujuan untuk menghasilkan produk e-module pembelajaran Kewarganegaraan kelas X yang dapat dijadikan sebagai media pembelajaran menarik dan efektif. Model Arief S. Sadiman (2011) digunakan dalam pengembangan ini. Hasil dari pengembangan ini berupa e-module mata pelajaran Kewarganegaraan pada standar kompetensi “Menganalisis Sistem Politik di Indonesia”. Produk tersebut divalidasi oleh ahli media, ahli materi dan siswa pengguna, serta dinyatakan valid atau layak digunakan sebagai media pembelajaran Abstract: This development aims to produce class X Citizenship learning e-module products that can be used as an attractive and effective learning medium. Arief S. Sadiman's (2011) model was used in this development. The result of this development is in the form of an e-module for the Citizenship subject in the competency standard "Analyzing the Political System in Indonesia". The product is validated by media experts, material experts and user students, and declared valid or suitable for use as a learning medium. 
Aplikasi Kolaborasi Penulisan dan Penyuntingan Berbasis Web untuk Peningkatan Mutu Karya Ilmiah Mahasiswa Arafah Husna; Sihkabuden Sihkabuden; Eka Pramono Adi
Edcomtech Vol 1, No 1 (2016)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (289.514 KB)

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Abstrak: Komunitas mahasiswa memerlukan wahana untuk mengkonstruksi pengetahuan dalam wujud tulisan ilmiah secara kolaboratif. Mahasiswa di lingkungan Jurusan Teknologi Pendidikan Universitas Negeri Malang harus memiliki kesempatan dalam memberikan kontribusi yang akan meningkatkan mutu pembelajaran dan memiliki dampak terhadap masyarakat. Mengelola pengetahuan menulis ilmiah secara kolaborasi merupakan peluang utama untuk mencapai perbaikan yang signifikan dalam kinerja substansial mahasiswa di Jurusan Teknologi Pendidikan Universitas Negeri Malang.Bagaimana mengembangkan media kolabarasi penulisan ilmiah yang spesifik untuk mahasiswa di lingkungan Jurusan Teknologi Pendidikan Universitas Negeri Malang dan bagaimana teknologi konsep Web.2.0 dengan Wiki serta fasilitas di dalamnya memungkinkan mahasiswa di Jurusan Teknologi Pendidikan Universitas Negeri Malang untuk membuat, mempublikasikan dan berbagi konten digital dalam komunitas sosial baru dan komunitas yang mungkin sudah ada Tujuan penelitian menghasilkan model sistem kolaborasi penulisan ilmiah antar mahasiswa di lingkungan Jurusan Teknologi Pendidikan Universitas Negeri Malang berbasis web dan mempublikasikan secara ilmiah berkenaan dengan mtatakelola kolaborasi mahasiswa. Metode pengembangan model Pembelajaran digunakan model Davidson-Shivers dan Rasmussen (2007) dan dipilih berdasarkan kesesuaian terhadap kebutuhan karateristik pengembangan sistem.Abstract: The student community needs a vehicle to construct knowledge in the form of collaborative scientific writing. Students in the Department of Educational Technology, State University of Malang must have the opportunity to make contributions that will improve the quality of learning and have an impact on society. Managing scientific writing knowledge in a collaborative manner is the main opportunity to achieve significant improvements in student performance in the Department of Educational Technology, State University of Malang. How to develop specific scientific writing collaborative media for students in the Department of Educational Technology, State University of Malang and how to conceptualize Web technology. 2.0 with Wiki and the facilities in it enable students in the Department of Educational Technology, State University of Malang to create, publish and share digital content in new social communities and communities that may already exist. Research objectives are to produce a scientific writing collaboration system model between students in the University of Educational Technology Department environment Negeri Malang is web-based and publishes scientifically regarding the management of student collaboration. The method of developing the Learning model uses the Davidson-Shivers and Rasmussen (2007) model and is selected based on its suitability to the needs of system development characteristics.
Pengembangan Media Portofolio Elektronik Melalui Teknologi Self Video on Demand On-Line (Svodoo) Sebagai Penguatan Aspek Sosial dan Emosional Bagi Calon Guru Di Lingkungan LPTK Sihkabuden Sihkabuden; Arafah Husna; Henry Praherdhiono
Edcomtech Vol 1, No 1 (2016)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (385.346 KB)

Abstract

Abstrak: Calon guru di lingkungan LPTK memerlukan perhatian khusus dalam metode assessment-nya. Tanggung jawab utama untuk perubahan guru bertumpu pada program persiapan bagi calon guru di pendidikan tinggi (Lombardi dan Hunka , 2001). Calon guru di LPTK memiliki keberagaman dimensi yang komplek. Sehingga memerlukan konten pembelajaran sosial dan emosional yang mampu mengakuisisi seluruh potensi calon guru dengan efektif dalam rangka memberikan pengetahuan, sikap, dan keterampilan yang diperlukan untuk mengenali dan mengelola emosi, mengembangkan kepedulian orang lain, membuat bertanggung jawab keputusan, membangun hubungan, dan penanganan situasi akademik yang memiliki sikap positif.. Penerapan teknologi SVODO dalam belajar dan pembelajaran dapat dikategorikan sebagai media portofolio yang simpel dan realistis. Model Pengembangan Davidson dan Rasmussen (2007) dipilih berdasarkan kesesuaian terhadap kebutuhan karateristik pengembangan sistem pengelolaan pembelajaran secara On-line.Abstract: Teacher candidates in the LPTK require special attention in their assessment methods. Primary responsibility for teacher change rests on the preparation program for prospective teachers in higher education (Lombardi and Hunka, 2001). Prospective teachers in the LPTK have a variety of complex dimensions. So it requires social and emotional learning content that is able to effectively acquire all the potential of prospective teachers in order to provide the knowledge, attitudes and skills needed to recognize and manage emotions, develop concern for others, make responsible decisions, build relationships, and handle academic situations. who have a positive attitude. The application of SVODO technology in learning and learning can be categorized as a simple and realistic media portfolio. Davidson and Rasmussen's (2007) Development Model was chosen based on its suitability to the characteristics of developing an On-line learning management system. 
The Pengembangan Unit Produksi Berbasis IPTEK untuk Mahasiswa Program Studi Teknologi Pendidikan Taufik Ikhsan Slamet; Dedi Kuswandi; Saida Ulfa; Arafah Husna
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol 3 No 2 (2019): Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1186.044 KB) | DOI: 10.21009/JPMM.003.2.1

Abstract

This service was carried out with the development scheme of the science and technology-based production unit of the study program. The purpose of this service was to create a productive division that was appropriate and correlated with the core competencies of the educational technology study program. In this service, the productive division was developed based on educational technology core competencies (i.e. facilitating learning and improving performance), and called Delta Studio. Delta Studio itself was an acronym for Digital Environment of Learning, Teaching, and Assessment Studio. Similar with the competencies of the Educational Technology Study Program, Delta Studio offered digital-based learning media production services for all groups and needs. Business activities that deployed here were carried out by students with proper guidance from the lecturers. This activity was intended to connect and empower learning outcomes that the students achieved from classroom and laboratory learning. Students who were interested in engaging in the field of entrepreneurship and digital content were involved in the client-based production process. Financial benefits were then shared with the students team who engineer the media and the productive unit. The result of this service was a productive unit that facilitated students knowledge and skills in media development.
The Influence of Hypertension and High-Density Lipoprotein on the Diabetic Nephropathy Patients Enda Silvia Putri; Marniati Marniati; Arafah Husna; Afriani Maifizar
Mutiara Medika: Jurnal Kedokteran dan Kesehatan Vol 20, No 1 (2020): January
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/mm.200139

Abstract

Diabetes complication of kidney failure begins with poor control of High-Density Lipoprotein (HDL) levels causing constriction of efferent arterioles affecting microalbuminuria, which triggers hypertension due to damage to blood vessels, with scarring in the filtration system of the central part of the kidneys. The Objective of the research was to analyze the influence of hypertension and HDL on the diabetic nephropathy patients. The study was an observational analytic study with a case-control design. The research sample consisted of 32 sample cases of patients with type II DM complications of kidney failure, and 32 control samples were DM type II patients without complications of kidney failure in dr. Pirngadi Hospital, Medan with accidental sampling technique. Data were generated by using questionnaires and medical records and analyzed by using the chi-square test, independent t-test, Mann-Whitney, and multivariate logistic regression to identify the effect of HDL and hypertension with DM type II complications of kidney failure. The Result of multivariate analysis showed hypertension OR; 17.845, and HDL OR; 7.049. The Conclusion showed that the most dominant factor that influenced the incidence of kidney failure complications in DM type II patients was hypertension at the Population Attributable Risk of 91%.
ANALISIS BUKU SISWA KELAS 1 SD/MI TEMA PERISTIWA ALAM BERDASARKAN NILAI-NILAI KARAKTER Muhammad Idaman Tata Guna; Sulthoni Sulthoni; Arafah Husna
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 1, No 3 (2018)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (293.513 KB)

Abstract

ABSTRAKTujuan dari penelitian ini adalah untuk mendeskripsikan nilai-nilai karakter apa saja yang terkandung dalam bagian informasi pendukung, bagian petunjuk kerja/kegiatan,  bagian tagihan kerja/ latihan buku siswa kelas 1 SD/MI tema peristiwa alam terbitan Kemendikbud edisi revisi 2017. Penelitian ini menggunakan metode kualitatif dengan pendekatan deskriptif. Dalam penelitian deskriptif. Hasil penelitian menunjukkan bahwa bagian informasi pendukung telah memuat sebanyak 124 muatan nilai karakter yang tersebar dalam 18 nilai karakter, bagian petunjuk kerja/kegiatan telah memuat sebanyak 95 muatan nilai karakter yang tersebar dalam 13 nilai karakter, dan bagian tagihan kerja/latihan telah memuat sebanyak 14 muatan nilai karakter yang tersebar dalam 3 nilai karakter.
Pengembangan Adaptive E-Learning Sistem Berbasis Vark Learning Style Pada Materi IP Address Nindia Rada Kusworo; Yerry Soepriyanto; Arafah Husna
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 4, No 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v4i12021p070

Abstract

Abstract: The learning system in SMK targets 25% material and 75% practice. The students' time while in school will spend with practices and less time exploring materials. An alternative is needed so that students can optimize their understanding of the materials without cutting practicals time at school. Adaptive E-Learning System (AES) implements learning which refers to differences in student characteristics in the form of learning styles. Learning styles are the ways and conditions in which students efficiently and effectively understand, process, store, and recall what they have learned. Development models applied in this study is the multimedia instructional design model by Lee & Owens. To see the feasibility of the AES program, a feasibility test from media experts and material experts is required using a questionnaire with a scale of 1-5. The results of review  from media experts and material experts show positive values with the majority of value being 5 and 4 so that the application program is categorized as suitable for use. The result of this development is an AES program that can identify student learning styles and provide material according to their learning styles. Abstrak: Sistem pembelajaran di SMK menargetkan 25% materi dan 75% praktik. Waktu siswa selama di sekolah akan habis dengan praktik dan sedikit waktu dalam mendalami materi. Diperlukan alternatif sehingga siswa dapat mengoptimalkan pemahaman materi tanpa perlu memotong waktu praktik di sekolah. Adaptive E-Learning System (AES) menerapkan pembelajaran yang mengacu pada perbedaan karakteristik siswa berupa gaya belajar. Gaya belajar merupakan cara dan kondisi dimana siswa secara efisien dan efektif memahami, mengolah, menyimpan dan mengingat kembali apa yang mereka pelajari. Model pengembangan yang diterapkan dalam penelitian ini adalah model multimedia instructional design oleh Lee & Owens. Untuk mengetahui kelayakan program AES maka diperlukan uji kelayakan dari ahli media dan ahli materi dengan menggunakan angket dengan skala 1-5. Hasil review dari ahli media dan ahli materi menunjukkan nilai positif dengan mayoritas nilai adalah 5 dan 4 sehingga program aplikasi dikategorikan layak digunakan. Hasil pengembangan ini merupakan program Adaptive e-learning system yang dapat mengidentifikasi gaya belajar siswa dan memberikan materi sesuai dengan gaya belajarnya.
Multimedia Drill And Practice Belajar Kosa Kata Bahasa Jepang Untuk Siswa Lintas Minat Kartika Suci Lestari; Yerry Soepriyanto; Arafah Husna
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 3, No 4 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v3i42020p415

Abstract

Abstract: The cross-interest program is a new program and policy by government in the  curriculum 2013. The program aims to give students the opportunity to learn science outside the specialization program. However, there have obstacles to implementation it, as happened in the learning process of SMA Muhammadiyah 2 Genteng in class X of across Japanese interests. Students want teachers to use a variety of instructional media to improve their mastery of vocabulary that they feel difficult to learnt. So, in this research and development aims to produce multimedia learning products to facilitate and motivate students to always learning. This multimedia drill and practice designed to according what students need to improve their mastery of more new vocabulary in Japanese. In this research and development using the Lee & Owens method. Obtained data results from media experts namely 98.3% and 91.8% material experts. From these data shows that multimedia learning in the criteria (76% -100%) valid and feasible based on the percentage table of eligibility. Then the multimedia drill and practice is ready to use in the learning process.Abstrak: Program lintas minat merupakan program dan kebijakan baru pemerintah pada kurikulum 2013.  Program tersebut bertujuan untuk memberi kesempatan siswa untuk mempelajari suatu keilmuan di luar program peminatan. Namun, terdapat hambatan dalam pelaksanaanya seperti yang terjadi pada proses pembelajaran SMA Muhammadiyah 2 Genteng di kelas X lintas minat bahasa Jepang. Siswa menginginkan agar guru menggunakan variasi multimedia pembelajaran untuk meningkatkan penguasaan kosa kata yang mereka anggap sulit. Maka pada penelitian dan pengembangan ini bertujuan menghasilkan produk multimedia pembelajaran untuk mempermudah belajar agar siswa semangat belajar. Multimedia drill and practice ini dirancang sesuai kebutuhan siswa yakni untuk meningkatkan penguasaan kosa kata baru dalam bahasa jepang. Pada penelitian dan pengembangan ini menggunakan metode Lee & Owens. Didapatkannya data hasil dari ahli media yaitu 98,3% dan ahli materi 91,8%. Dari data tersebut menunjukkan multimedia pembelajaran dalam kriteria (76%-100%) valid dan layak berdasarkan presentase tabel kelayakan. Maka multimedia drill and practice tersebut siap digunakan dalam proses pembelajaran. 
Pengembangan Modul Berbantuan Teknologi Augmented Reality Dengan Puzzle Pada Materi Bangun Ruang Sila Amelia; Agus Wedi; Arafah Husna
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 5, No 1 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v5i12022p062

Abstract

Learning about solid figure is often applied to book media such as text and two-dimensional images only. In this case, in learning process a learning medium is needed that can help elementary students in understanding the basic characteristics of the shape of a room by displaying the shape of objects in three dimensions. The purpose of this development is to produce a module book product that has been equipped with Augmented Reality technology with puzzles on the subjects of building space for grade IV SD. The method used in this study is a type of development research known as Research &D. The development model used is the Lee &Owens model that has been adapted to the needs of research. The response from media experts and material experts received a positive response after the trial. Meanwhile, product utilization trials were conducted on grade IV elementary school students. And the results obtained overall Augmented Reality module media products with puzzles on space building materials worth using in learning.AbstrakPembelajaran mengenai bangun ruang sering diterapkan pada media buku seperti teks dan gambar dua dimensi saja. Dalam hal ini mengakibatkan pembelajaran menjadi kurang optimal sehingga diperlukan sebuah media pembelajaran yang dapat membantu siswa SD dalam memahami karakteristik dasar bentuk bangun ruang dengan menunjukkan bentuk objek secara tiga dimensi. Tujuan pengembangan ini yakni untuk menghasilkan produk buku modul yang telah dilengkapi teknologi Augmented Reality dengan puzzle pada mata pelajaran bangun ruang untuk kelas IV SD. Metode yang digunakan dalam penelitian ini yaitu jenis penelitian pengembangan yang dikenal dengan istilah Research & Development (R&D). Model pengembangan yang digunakan adalah model Lee & Owens yang telah disesuaikan dengan kebutuhan penelitian. Adapun tanggapan dari ahli media dan ahli materi mendapatkan respon positif setelah dilaksanakan uji coba. Sedangkan uji coba pemanfaatan produk dilakukan terhadap siswa SD Kelas IV. Dan hasil yang didapatkan secara keseluruhan produk media modul Augmented Reality dengan puzzle pada materi bangun ruang layak digunakan dalam pembelajaran.