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Online Learning in Digital Innovations Andi Mariono; Bachtiar Syaiful Bachri; Andi Kristanto; Utari Dewi; Alim Sumarno; Citra Fitri Kholidya; Hirnanda Dimas Pradana
Journal of Education Technology Vol. 5 No. 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i4.40115

Abstract

Students and lecturers cannot do direct learning. It is an obstacle in the delivery of material by the lecturer. The purpose of this research is to develop learning in the Digital Learning Learning Media course. This research uses development research—the model development used by ADDIE (Analyze, Design, Development, Implementation, Evaluation). The research subjects are three experts, which include material experts, media experts, learning design experts. The subject of the product trial is students. The methods used to collect data are observation, questionnaires, and tests. The instruments used to collect data are questionnaires and test sheets. The technique used to analyze the data is descriptive qualitative, quantitative, and statistical analysis. The results of the material expert test are 90% with the "very good" category. 90% "very good" learning design expert test, 90% media expert test in the "very good" category, and 95% student trials in the "very good" category. Based on data analysis, learning media for learning media is proven to be effective in learning. This finding proves a difference between the control class tcount value which is smaller than the experimental class tcount (3,558 < 5,610). The development of online learning can be helpful for students in carrying out learning caused by the limitations of distance and time. This bold course has innovative values, including independent online practice tests using camera simulators equipped with audio and video to make learning more interactive.
Student Responsibilities Towards Online Learning in Interactive Multimedia Courses Utari Dewi; Alim Sumarno; Hirnanda Dimas; Andi Kristanto
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41522

Abstract

In online learning, an attitude of responsibility is needed in the learning process. Today, the attitude of responsibility in students is reduced. This study aims to look at the student's responsible attitude towards online learning in the interactive multimedia development course. This research is descriptive, namely research to describe the symptoms, phenomena, or facts studied by describing the independent variables, without intending to connect or compare. Data collection techniques using a Google Form questionnaire. The population in this study were students who were taking Interactive Multimedia courses totaling 167 respondents. The data obtained were analyzed using a descriptive percentage technique. The results of this study indicate that a very good attitude of responsibility in online interactive multimedia learning is related to aspects of punctuality in collecting assignments and knowing the lecture schedule, aspects of revising work and doing all assignments independently, aspects of using original ideas, and do not do plagiarism works. While the attitude of responsibility that is still lacking in online interactive multimedia learning is related to aspects of participation in online class forum discussions and providing suggestions or input on the work of colleagues, aspects of using illustrations/drawings themselves. So that we get the results that there are aspects of the attitude of responsibility related to social responsibility that is still lacking, while individual responsibility is quite good.
PEMBELAJARAN DARING UNTUK MENDUKUNG IMPLEMENTASI MERDEKA BELAJAR KAMPUS MERDEKA (MBKM) Utari Dewi; Alim Sumarno; Lamijan Hadi Susarno
Kwangsan: Jurnal Teknologi Pendidikan Vol 10, No 1 (2022): Kwangsan
Publisher : Balai Besar Guru Penggerak Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31800/jtp.kw.v10n1.p1--14

Abstract

The purpose of this study was to determine the effectiveness of bold learning tools for Model Development and Reality courses in the form of semester learning plans (RPS), media, and learning materials. This learning tool will be used by students who collaborate on student exchanges in order to support the implementation of Merdeka Belajar Kampus Merdeka (MBKM) in higher education. This development uses the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model. The results of the test using learning tools were declared very good by material experts (100%) and media experts (91.67%). Likewise with the results of trials conducted on students as user samples. Users say the results are very good (90%). Meanwhile, the effectiveness of this research product can be proven by the test scores achieved by the experimental class students. The results of the A test reached 86.4% of the experimental class students and 57.2% of the control class students. In conclusion, it can be stated that this product applies the principles used and is effectively used for bold learning. Considering that the resulting product is easily accessible and user friendly, it will be able to support the implementation of merdeka belajar kampus merdeka AbstrakTujuan penelitian ini adalah untuk mengetahui kelayakan dan keefektifan perangkat pembelajaran daring untuk mata kuliah Pengembangan Model dan Realia berupa rancangan pembelajaran semester (RPS), media, dan bahan pembelajaran. Perangkat pembelajaran ini akan digunakan secara daring oleh mahasiswa yang melakukan kerjasama pertukaran pelajar dalam rangka mendukung implementasi Merdeka Belajar Kampus Merdeka (MBKM) di Pendidikan tinggi. Pengembangan ini menggunakan model ADDIE (Analyze, Design, Develop, Implement, and Evaluate). Hasil uji kelayakan perangkat pembelajaran dinyatakan sangat baik oleh ahli materi (100%) dan ahli media (91,67%). Demikian juga dengan hasil uji coba yang dilakukan kepada mahasiswa sebagai sampel pengguna. Pengguna menyatakan hasilnya sangat baik (90%). Sedangkan keefektifan produk penelitian ini dapat dibuktikan dengan nilai hasil tes yang dicapai mahasiswa kelas experimen. Hasil tes nilai A dicapai 86,4% mahasiswa kelas eksperimen dan 57,2% mahasiswa kelas kontrol.  Sebagai kesimpulan dapat dikemukakan bahwa produk ini memenuhi kaidah-kaidah kelayakan dan efektif digunakan untuk pembelajaran daring. Mengingat produk yang dihasilkan ini mudah diakses dan user friendly maka akan dapat mendukung implementasi program merdeka belajar kampus merdeka.
PENGEMBANGAN BAHAN DARING MATA KULIAH DESAIN PESAN BAGI MAHASISWA S1 TEKNOLOGI PENDIDIKAN Utari Dewi; Khusnul Khotimah; Alim Sumarno
Educational Technology Journal Vol 1 No 1 (2021): Volume 1 Nomor 1, April 2021
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (146.124 KB) | DOI: 10.26740/etj.v1n1.p11-18

Abstract

Penelitian ini merupakan penelitian pengembangan Bahan Ajar Daring mata kuliah Desain Pesan dengan menggunakan fasilitas vi-learning yang telah disediakan oleh Universitas Negeri Surabaya. Pengembangan ini menggunakan model pengembangan Four-D Model oleh Thiagarajan Semmel dan Semmel (1974). Tahapan pengembangan meliputi define, design, develop, desiminate. Pada setiap tahap dilakukan evaluasi dan revisi dengan tujuan melihat hasil tahapan pengembangan yang ditujukan untuk melakukan tahap selanjutnya. Dari hasi validasi ahli materi dan ahli media didapatkan data masing –masing 87,5% dan 85,7%, sehingga bahan ajar daring layak digunakan. Sedangkan uji coba pengguna didapatkan data berdasarkan aspek tampilan menunjukkan prosentase 50% dengan kriteria cukup dan kualifikasi cukup layak, aspek penyajian materi menunjukkan prosaentase 85,4% dengan kriteria sangat baik dan kualifikasi sangat layak dan aspek manfaat menunjukkan prosaentase 95,8% dengan kriteria sangat baik dan kualifikasi sangat layak. Dengan demikian dapat disimpulkan bahwa hasil pengembangan bahan ajar daring mata kuliah desain pesan dikatakan layak digunakan dalam pembelajaran.
Media Pembelajaran Sparkol Videoscribe untuk Meningkatkan Kemampuan Mengingat Konsep Pelajaran Bahasa Arab Siswa SD MICA Moh. Rizqi Hidayat; Andi Mariono; Alim Sumarno
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 1 (2023): Jurnal Ilmiah Mandala Education (JIME)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i1.4594

Abstract

Penting bagi seorang guru memiliki inovasi pembelajaran yang sesuai dengan perkembangan pembelajaran abad ke-21. Selain daripada penggunaan teknologi yang tepat, identifikasi struktur belajar dan isi mata pelajaran juga menjadi bagian yang penting sebelum menentukan penggunaan teknologi itu sendiri. Penelitian ini bertujuan untuk mengeksplorasi keefektifan media pembelajaran sparkol videoscribe dalam meningkatkan kemampuan mengingat konsep pelajaran Bahasa Arab siswa SD MICA. Variabel yang akan diteliti yaitu kemampuan mengingat konsep (menirukan dan menulis) materi nama alat-alat di sekolah pada pelajaran Bahasa Arab dengan metode observasi dan teknik pengumpulan data tes. Rangkaian tes yang dilakukan yaitu tes unjuk kerja untuk mengukur indikator kemampuan menirukan, dan tes tulis untuk mengukur indikator kemampuan menulis. Hasil uji post-test kelompok eksperimen dan kontrol diperoleh Uhitung < Utabel = 55 < 99. Nilai rata-rata beda kelompok eksperimen (Mx) adalah 36,11 dan nilai rata-rata beda kelompok kontrol (My) adalah 28,05. Data tersebut menunjukkan bahwa adanya peningkatan yang signifikan terhadap kemampuan siswa dalam mengingat konsep pada kelompok eksperimen setelah menggunakan media pembelajaran sparkol videoscribe. AbstractIt is important for a teacher to have learning innovations that are in line with the development of 21st century learning. Apart from the proper use of technology, identification of the learning structure and content of the subject is also an important part before determining the use of the technology itself. This study aims to explore the effectiveness of learning media sparkol videoscribe in improving the ability to remember the concept of Arabic lessons for SD MICA students. The variables to be studied are the ability to remember concepts (imitate and write) the material name of tools in schools in Arabic lessons with observation methods and test data collection techniques. The series of tests carried out are performance tests to measure indicators of imitation ability, and written tests to measure indicators of writing ability. The post-test results of the experimental and control group were obtained Uhitung < Utabel = 55 < 99. The mean value of the different experimental groups (Mx) was 36.11 and the mean value of different control groups (My) was 28.05. The data showed that there was a significant improvement in students' ability to remember concepts in the experimental group after using videoscribe sparkol learning media.
Analysis Of Student Worksheet Needs In Science Practicum Activities With Problem-Based Learning Model Martina Eka Siregar; Siti Masitoh; Alim Sumarno
JSEP (Journal of Science Education and Practice) Vol 7, No 1 (2023): June 2023
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jsep.v7i1.7545

Abstract

This study was conducted to analyze the needs of student worksheets in elementary school science practicum activities with a problem-based learning model. The needs analysis results will be the basis for making student worksheets. Needs analysis is carried out as an initial research stage on applying science practicum with a problem-based learning model. The study subjects were 10 grade IV students of SDN 010 Kundur. Researchers made observations and collected data through Google form questionnaires distributed via Whatsapp to students. Researchers also conducted interviews with class teachers related to the learning process. Researchers also conducted interviews with class teachers related to the learning process.
Task Management System Untuk Osis Mega Indera Pratiwi MN; Alim Sumarno; Erny Roesminingsih
Reslaj : Religion Education Social Laa Roiba Journal Vol 6 No 3 (2024): Reslaj: Religion Education Social Laa Roiba Journal
Publisher : LPPM Institut Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v6i3.5926

Abstract

Students are one of the important factors for the continuity of education in schools. Without students, school programs cannot be realized. Therefore, students need to be facilitated well so that school programs can move and successfully achieve educational goals. One of the facilities for developing student potential is the existence of an OSIS (Intra-School Student Organization). Writing articles uses the library research method. This article will reveal how the task management system can be utilized by the OSIS to manage work programs that will be carried out by joining in a system and then collaborating, coordinating, distributing tasks, and so on so that the work program can be carried out effectively and efficiently.