Efendi Efendi
Sekolah Tinggi Keguruan dan Ilmu Pendidikan Pesisir Selatan

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Developing Islamic Learning Media of Fable Box to Develop Students' Spiritual Quotient Efendi Efendi; Syofia Alkhaira; Mutiaramses Mutiaramses; Indana Elkhaira; Yuyu Monlinia
Khalifa Journal of Islamic Education Vol 3, No 1 (2019): Khalifa: Journal of Islamic Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/kjie.v3i1.28

Abstract

This study aims to analyze the effectiveness of using Islamic Box Fabel learning media in fostering spiritual intelligence such as honesty, discipline, mutual cooperation, responsibility, motivation and courage towards students. The research was conducted with research and development (R&D) methods, this research approach is appropriate to use because it aims to develop media in a learning method. The research data was taken from 42 participants through an analysis of value documents in three elementary schools through three cycles of data retrieval. All data were then analyzed using SPSS Version 22.0 software. Overall the results of the study indicate that the use of Islamic Box Fable learning media is very effective to use in fostering the spiritual intelligence of students. Improved honesty, discipline, mutual cooperation, responsibility, motivation and courage obviously can be seen in every cycle that have been carried out. The results of this study have succeeded in revealing that there are many ways and methods that can be done by the teacher to deliver material or messages of learning in the classroom, one of which uses the Fable Box media as proposed by the researcher who conducted this study
The Use of Android Game to Improve Impaired Hearing Students Vocabulary Mastery Indah Cantika Putri; Damri Damri; Engkizar Engkizar; Zainal Asril; Efendi Efendi
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa Vol 9, No 1 (2022): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um029v9i12022p15-21

Abstract

This study aims to analyze the use of android game to improve impaired hearing students vocabulary mastery at one of Special Schools in Padang City, Indonesia. This study used quantitative research method with Single Subject Research (SRR) approach, the research data was taken from one impaired hearing student through seventeen direct lessons using android game. All the data that the authors obtained were analyzed descriptively using visual graph analysis tools, this method of analysis is one of the techniques for analyzing Single Subject Research. The results of the study showed that the use of Android game as a learning media significantly improved the impaired hearing student vocabulary mastery. This increase in ability is proved by the initial test scores of the participants at a score of 10, 10, 20, 20, 20, this score is the score before learning by using android game. Furthermore, after the author did seven times direct treatment, it was found that the students’ scores increased to 40, 50, 70, 80, 70, 70, 70, even students were able to obtain final self-evaluation scores with a score of 50, 70, 100, 100, 100. The results of this study proved that the use of android gamehas succeeded in increasing the vocabulary mastery of impaired hearing students