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Penyuluhan Tentang Peranan Sosial terhadap Penyakit Langka Yunis Sulistyorini; Dian Fitri Argarini; Nok Izatul Yazidah
ABDIMAS DEWANTARA Vol 4 No 2 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/ad.v4i1.7043

Abstract

Anak dengan Penyakit langka merupakan salah satu hal yang menjadi kekhawatiran orang tua. Hal ini dikarenakan anak dengan penyakit langka memiliki keistemawaan dibandingkan anak lainnya dan berakibat dengan pola sosial si anak. IC4RD Malang merupakan salah satu organisasi yang peduli dengan anak-anak berkebutuhan khusus dan anak-anak dengan penyakit langka yang berada di lokasi Malang dan sekitarnya. Memfasilitasi hal tersebut, dilaksanakan talkshow penyuluhan kepada masyarakat Malang. Talkshow ini memberikan wawasan dan meningkatkan kesadaran kepada masyarakat luas terhadap adanya penyakit langka dan memberikan dukungan kepada keluarga dengan anak penyandang penyakit langka. Pemateri dalam talkshow ini adalah dr. Ariani, Sp.A (K), M.Kes, M. Jamaluddin Ma’mun, S.Psi., M.Si, dan sharing pengalaman orang tua-orang tua anak dengan penyakit langka. Kata Kunci: penyakit langka, sosial
PENGEMBANGAN EVALUASI PEMBELAJARAN MATEMATIKA BERBASIS GAME MENGGUNAKAN PLATFORM WORDWALL Yunis Sulistyorini; Siti Napfiah; Khoirul Mufidah
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 5 No 2 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : IKIP Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v5i2.2712

Abstract

The development of information and communication technology is currently increasingly advanced. Information and communication are more accessible, including in the world of education. This requires educators to do more creativity by utilizing technology as a material to support the success of goals in learning. Mathematics is no exception, which is considered a complicated subject for students. Included in the learning evaluation activities of the lessons that have been given during learning activities. This research aims to create new innovations related to learning evaluation by utilizing educational games from the woodwall platform. The type of research method in this study was Research and Development using the ADDIE model which consists of five stages, namely analysis, design, development, implementation and evaluation. The validation results from media experts and material experts showed that this woodwall game media was very good for use as a learning evaluation medium. In addition to the results of the validation of the media experts and material experts, the questionnaire that was given to the respondents also showed positive results.
STUDI ETNOMATEMATIKA GARIS DAN SUDUT PADA MOTIF SENI RUMAH BUDAYA SUMBA Maria Liberti Dhajo; Yunis Sulistyorini
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 6 No 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : IKIP Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v6i1.3524

Abstract

Ethnomatematics is a bridge between culture and mathematics as well as mathematics and culture. This study aims to describe the results of an ethnomathematics study on the art motifs of the Sumba cultural house related to the mathematical concepts of lines and angles. The method used in this study is descriptive qualitative with an ethnographic approach. In this study, the ethnographic approach aims to describe and analyze culture based on mathematical concepts on lines and angles in the Sumba cultural house motif. Research data collection techniques were observation, interviews and documentation. The data collection instruments used were observation guidelines, interview guidelines and documentation. The instrument guide contains three aspects, namely historical aspects, philosophical aspects and mathematical aspects. The data analysis technique used in this study were data reduction, data presentation and conclusion. The technique used to test the validity of the data was the triangulation technique. The triangulation used is technical triangulation. The results showed that in Sumba culture houses there are various kinds of motifs such as turtle, crocodile, horse, chicken, deer, enga or plate motifs, mamuli, maraga, tala or gong, bhedu or tambor, pig's jaw, buffalo horn and anatou. The mathematical concept of lines and angles in the Sumba cultural house has various forms of lines and angles. The motifs are in the form of lines such as parallel lines, coincident lines and intersecting lines. Meanwhile, motifs that are in the form of angles such as acute angles, right angles, obtuse angles, straight angles and reflex angles.