RINI UTAMI
Department of Pharmacy, Faculty of Mathematics and Natural Sciences Islamic University of Indonesia, Yogyakarta

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Model Pembelajaran Berbasis Masalah dengan Langkah Penyelesaian Berdasarkan Polya dan Krulik-Rudnick Ditinjau dari Kreativitas Siswa Utami, Rini
Delta Jurnal Ilmiah Pendidikan Matematika FKIP Universitas Pekalongan Vol 1, No 1 (2013): Delta Jurnal Ilmiah Pendidikan Matematika Edisi Januari 2013
Publisher : Delta Jurnal Ilmiah Pendidikan Matematika FKIP Universitas Pekalongan

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Abstract

The objectives of this research are to investigate: (1) whether or not the problem-based learning model with the Polya-based solution steps results in a better learning achievement in Mathematics than that with the Krulik Rudnick-based solution steps; (2) whether or not the students with the high creativity have a better learning achievement in Mathematics than those with the medium creativity and whether or not the students with the medium creativity have a better learning achievement in Mathematics than those with low creativity; (3) which of the students with the high creativity, those with the medium creativity, and those with the low creativity have a better learning achievement in Mathematics when the problem-based learning model with the Polya-based solution steps is given; (4) which of the students with the high creativity, those with the medium creativity, and those with the low creativity have a better learning achievement in Mathematics when the problem-based learning model with the Krulik Rudnick-based solution steps is given; (5) which of the problem-based learning models each with the Polya-based solution steps and with the Krulik Rudnick solution steps results in a better learning achievement in Mathematics for the students with the high creativity; (6) which of the problem-based learning models each with the Polya-based solution steps and with the Krulik Rudnick-based solution steps results in a better learning achievement in Mathematics for the students with the medium creativity; (7) which of the problem-based learning models each with the Polya-based solution steps and with the Krulik Rudnick-based solution steps results in a better learning achievement in Mathematics for the students with the low creativity.This research used the quasi-experiment research with the factorial design of 2 x 3. The population of the research was the 4th-grade students of State Primary Schools in Bojong Sub-district, Tegal regency in the academic year of 2010/2011, which were 31 in the number of schools. The sampling was conducted by using the technique of stratified cluster random sampling. The samples in this research consisted of 212 respondents. The data were gathered through the instruments of learning achievement test in Mathematics and questionnaire on the students’ creativity level. Prior to their usefor gathering data, those instruments were tested. The validation of the test and questionnaire instruments was conducted by a competent person in validation, the reliability of the test was verified by using the KR-20 formula and the reliability of the questionnaire was verified by using the Alpha formula. In the prerequisite test on Analysis of Variance the Lilliefors test was used to verify the normality test while the Barlett test was used to verify the homogeneity test. With (α) = 0.05 the samples were obtained out of the population with normal and homogeneous distribution.The results of this research are as follows: (1) that the problem-based learning model with the Polya-based solution steps results in a better learning achievement in Mathematics that that with the Krulik Rudnick-based solution steps; (2) that there is no difference in the learning achievement in Mathematics among the students with the high, medium, and low creativities; (3) that the learning achievement in Mathematics of the students with the high creativity is equal to either that of those with the medium creativity or that of those with the low creativitywhen the problem-based learning model with the Polya-based solution steps is given; (4) that the learning achievement in Mathematics of the students with the high creativity is equal to either that of those with the medium creativity or that of those with the low creativity when the problem-based learning model with the Krulik Rudnick-based solution steps is given; (5) that the use of problem-based learning model with the Polya-based solution steps results in an equally good learning achievement in Mathematics to the use of that with the Krulik Rudnick-based solution steps among the students with the high creativity; (6) that the use of problem-based learning model with the Polya-based solution steps results in an equally good learning achievement in Mathematics to the use of that with the Krulik-Rudnick-based solution steps among the students with the medium creativity; (7) that the use of problem-based learning model with the Polya-based solution steps results in a better learning achievement in Mathematics than the use of that with the Krulik Rudnick-based solution steps.Keywords: problem-based learning model, the Polya-based solution steps, the Krulik Rudnick-based solution steps, the students’ creativities
PENERAPAN PERMAINAN PASARAN DALAM PEMBELAJARAN MATEMATIKA MATERI POKOK ARITMATIKA SOSIAL Utami, Rini
Delta Jurnal Ilmiah Pendidikan Matematika FKIP Universitas Pekalongan Vol 1, No 2 (2013): Delta Jurnal Ilmiah Pendidikan Matematika Edisi Juli 2013
Publisher : Delta Jurnal Ilmiah Pendidikan Matematika FKIP Universitas Pekalongan

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Abstract

This study aims to determine the differences in learning achievement are influenced by the use of mathematics permainan pasaran learning models with conventional learning models in the teaching and learning of Mathematics . The study population was all students of class III consists of three classes . Sample of two classes, namely class IIIB with a number of students as class 36 and class IIIA experiment with 37 students as the number of control class . Random sampling technique with a group ( cluster random sampling ) . Methods of data collection with the test methods and documentation . Analyzes were performed with the prerequisit normality Liliefors  and homogeneity Bartlet . Data were analyzed by analysis of covariance ( Anacova ) with initial ability as a control variable . Test results with α = 5 % showed a significant difference in improvement in mathematics learning achievement are influenced by the use of  permainan pasaran learning models. Math learning achievement using the permainan pasaran learning  model of learning the game better than learning mathematics achievement using conventional learning models on material social arithmatic. Kata Kunci: Permainan Pasaran Learning Models, Social Arithmatic, Mathematics  Achievement
Analisis Soal Kemampuan Pemahaman Konsep Matematika pada Materi Statistika Berbasis Budaya Kota Pekalongan Hidayah, Nurina; Utami, Rini; Karimah, Sayyidatul
Prosiding Seminar Nasional Matematika dan Pendidikan Matematika Vol 2, No 1 (2019): Prosiding Seminar Nasional Matematika dan Pendidikan Matematika 2019
Publisher : Prodi Pendidikan Matematika UIN Raden Intan Lampung

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Abstract

Introducing the culture as early as possible to students can be done through the learning process. Local culture can be presented in the material or practice questions given by the teacher. Many things can be learned from Pekalongan City as a creative city (UNESCO) so that it can be integrated in the mathematics learning process and one of the mathematical abilities that must be mastered by students is the ability to understand mathematical concepts. Therefore, this study aims to analyze the ability to understand mathematical concepts in the culture-based statistical material of Pekalongan City. This study uses a descriptive study method of literature study which is included in one of the processes for developing worksheets for students of culture-based statistical materials in Pekalongan City. The collection technique uses interviews, questionnaires, and observations. The results of this study found that the questions developed can measure the ability to understand mathematical concepts and can introduce more deeply about Pekalongan City towards their students. So in addition to introducing the culture of Pekalongan City through learning, it can also be done with the evaluation questions. The ability to understand mathematical concepts in data presentation material can be measured through questions based on local culture. It also has a goal so that students' learning interest in mathematics material becomes high.