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PENERAPAN PEMBELAJARAN KOOPERATIF PENDEKATAN STRUKTURAL THREE STAY ONE STRAY DALAM PEMBELAJARAN MATEMATIKA DI SMP -, Armis; Ariawan, Rezi
Gamatika Vol 1, No 1: Jurnal Gagasan Matematika Dan Informatika
Publisher : Gamatika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penerapan dari pembelajaran kooperatif dengan menggunakan pendekatan structural Three Stay One Stray (TSOS). Penelitian ini adalah tindakan kelas yang dilakukan dalam tiga tahap. Subjek penelitian ini adalah siswa SMP 22 Pekanbaru. Pengumpulan data dengan menggunakan teknik pengamatan dan latihan. Pengamtan akan dilakukan analisa narasi deskriptif dan penelitian dari tes pembelajaran akan dianalisa dengan kriteria ketuntasan minimum, analisa distribusi frekuensi dan analisa rata-rata. Hasil dari penelitian ini untuk menunjukkan bahwa jumlah siswa yang mencapai titik minimum 65 pada skor dasar sebesar 40 %, pada siklus I sebesar 51.43 %, pada siklus II sebesar 65.71 % dan pada siklus III sebesar 80 %. Rata –rata pada skor dasar adalah 60 %, pada siklus I sebesar 65.66 %, pada siklus II sebesar 71 %, dan pada siklus III sebesar 76.28 %. Berdasarkan penelitian dapat disimpulkan bahwa penerapan  pembelajaran kooperatif tipe Three stay One Stray (TSOS) dapat meningkatkan hasil belajar matematika. Kata kunci : Three Stay One Stray, pembelajaran matematika Abstract The purpose of this study was to determine the effect of the implementation of cooperative learning by using a structural approach Three Stay One Stray (TSOS). This study is a class act that is performed in three stages. The subjects students in SMP 22 Pekanbaru. Collecting data using observation techniques and exercises. Observations will be conducted descriptive narrative analysis and research of the learning tests will be analyzed with a minimum completeness criteria, frequency distribution analysis and rate analysis. The results of this study to show that the number of students who achieve the minimum point score of 65 on the basis of 40%, in the first cycle of 51.43%, in the second cycle by 65.71% and the third cycle by 80%. The mean basic score is 60%, in the first cycle by 65.66%, on the second cycle of 71%, and the third cycle of 76.28%. Based on the study it can be concluded that the implementation of cooperative learning Three types stay One Stray (TSOS) can improve math learning outcomes. Keywords: Three Stay One Stray, learning mathematics
PENERAPAN PEMBELAJARAN KOOPERATIF PENDEKATAN STRUKTURAL THREE STAY ONE STRAY DALAM PEMBELAJARAN MATEMATIKA DI SMP -, Armis; Ariawan, Rezi
Gamatika Vol 1, No 1 (2010): Jurnal Gagasan Matematika Dan Informatika
Publisher : Gamatika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penerapan dari pembelajaran kooperatif dengan menggunakan pendekatan structural Three Stay One Stray (TSOS). Penelitian ini adalah tindakan kelas yang dilakukan dalam tiga tahap. Subjek penelitian ini adalah siswa SMP 22 Pekanbaru. Pengumpulan data dengan menggunakan teknik pengamatan dan latihan. Pengamtan akan dilakukan analisa narasi deskriptif dan penelitian dari tes pembelajaran akan dianalisa dengan kriteria ketuntasan minimum, analisa distribusi frekuensi dan analisa rata-rata. Hasil dari penelitian ini untuk menunjukkan bahwa jumlah siswa yang mencapai titik minimum 65 pada skor dasar sebesar 40 %, pada siklus I sebesar 51.43 %, pada siklus II sebesar 65.71 % dan pada siklus III sebesar 80 %. Rata –rata pada skor dasar adalah 60 %, pada siklus I sebesar 65.66 %, pada siklus II sebesar 71 %, dan pada siklus III sebesar 76.28 %. Berdasarkan penelitian dapat disimpulkan bahwa penerapan  pembelajaran kooperatif tipe Three stay One Stray (TSOS) dapat meningkatkan hasil belajar matematika. Kata kunci : Three Stay One Stray, pembelajaran matematika Abstract The purpose of this study was to determine the effect of the implementation of cooperative learning by using a structural approach Three Stay One Stray (TSOS). This study is a class act that is performed in three stages. The subjects students in SMP 22 Pekanbaru. Collecting data using observation techniques and exercises. Observations will be conducted descriptive narrative analysis and research of the learning tests will be analyzed with a minimum completeness criteria, frequency distribution analysis and rate analysis. The results of this study to show that the number of students who achieve the minimum point score of 65 on the basis of 40%, in the first cycle of 51.43%, in the second cycle by 65.71% and the third cycle by 80%. The mean basic score is 60%, in the first cycle by 65.66%, on the second cycle of 71%, and the third cycle of 76.28%. Based on the study it can be concluded that the implementation of cooperative learning Three types stay One Stray (TSOS) can improve math learning outcomes. Keywords: Three Stay One Stray, learning mathematics
PENERAPAN PEMBELAJARAN KOOPERATIF PENDEKATAN STRUKTURAL THREE STAY ONE STRAY DALAM PEMBELAJARAN MATEMATIKA DI SMP -, Armis; Ariawan, Rezi
Gamatika Vol 1, No 1 (2010): Jurnal Gagasan Matematika Dan Informatika
Publisher : Gamatika

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penerapan dari pembelajaran kooperatif dengan menggunakan pendekatan structural Three Stay One Stray (TSOS). Penelitian ini adalah tindakan kelas yang dilakukan dalam tiga tahap. Subjek penelitian ini adalah siswa SMP 22 Pekanbaru. Pengumpulan data dengan menggunakan teknik pengamatan dan latihan. Pengamtan akan dilakukan analisa narasi deskriptif dan penelitian dari tes pembelajaran akan dianalisa dengan kriteria ketuntasan minimum, analisa distribusi frekuensi dan analisa rata-rata. Hasil dari penelitian ini untuk menunjukkan bahwa jumlah siswa yang mencapai titik minimum 65 pada skor dasar sebesar 40 %, pada siklus I sebesar 51.43 %, pada siklus II sebesar 65.71 % dan pada siklus III sebesar 80 %. Rata –rata pada skor dasar adalah 60 %, pada siklus I sebesar 65.66 %, pada siklus II sebesar 71 %, dan pada siklus III sebesar 76.28 %. Berdasarkan penelitian dapat disimpulkan bahwa penerapan  pembelajaran kooperatif tipe Three stay One Stray (TSOS) dapat meningkatkan hasil belajar matematika. Kata kunci : Three Stay One Stray, pembelajaran matematika Abstract The purpose of this study was to determine the effect of the implementation of cooperative learning by using a structural approach Three Stay One Stray (TSOS). This study is a class act that is performed in three stages. The subjects students in SMP 22 Pekanbaru. Collecting data using observation techniques and exercises. Observations will be conducted descriptive narrative analysis and research of the learning tests will be analyzed with a minimum completeness criteria, frequency distribution analysis and rate analysis. The results of this study to show that the number of students who achieve the minimum point score of 65 on the basis of 40%, in the first cycle of 51.43%, in the second cycle by 65.71% and the third cycle by 80%. The mean basic score is 60%, in the first cycle by 65.66%, on the second cycle of 71%, and the third cycle of 76.28%. Based on the study it can be concluded that the implementation of cooperative learning Three types stay One Stray (TSOS) can improve math learning outcomes. Keywords: Three Stay One Stray, learning mathematics
PENGEMBANGAN PERANGKAT PEMBELAJARAN MATEMATIKA MENGGUNAKAN MODEL DISCOVERY LEARNING PADA MATERI SEGIEMPAT DAN SEGITIGA KELAS VII SMP/MTs Nurhafizah Hayati; Armis Armis; Atma Murni
ALGORITMA: Journal of Mathematics Education Vol 2, No 2 (2020): ALGORITMA Journal of Mathematics Education
Publisher : Faculty of Educational sciences, UIN Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/ajme.v2i2.16012

Abstract

The background of this research is the limited of mathematics learning devices that corresponds to 2013 curriculum. The purpose of this research is to produce learning devices in the form that are Syllabus, Learning Implementation Plan, and Student Activity Sheet by using discovery learning models in the material of Quadrilateral and Triangle class of VII SMP/MTs. The development model in this research used 4D model with four steps, namely define, design, develop and disseminate. The research’s instrument used were validity instruments and practicality instruments. The learning device developed were validated by three validators and revised according to the suggestions of the validator. The average results of the analysis syllabus validation was 3.75 with a very valid category and the average results for the analysis Learning Implementation Plan validation and Student Activity Sheet validation results were 3.76 with a very valid category. The results of this validation analysis show that the Syllabus, Learning Implementation Plan, and Student Activity Sheet are considered valid. Valid learning device was then tested on a small group. The results of data analysis on the practicality of using Student Activity Sheet in small group trials is 3.50 which very practical category. Based on the results of the data analysis, it can be concluded that the product of development in the form of mathematics learning devices uses discovery learning models on the material of Quadrilateral and Triangle grade VII of SMP/MTs have been assessed as valid and suitable for use.
PENERAPAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA PESERTA DIDIK Rezka Agussantri; Zulkarnain Zulkarnain; Armis Armis
ALGORITMA: Journal of Mathematics Education Vol 2, No 1 (2020): ALGORITMA Journal of Mathematics Education
Publisher : Faculty of Educational sciences, UIN Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/ajme.v2i1.16306

Abstract

This research aims to improve the learning process and increase mathematics learning outcomes by implementing the Problem Based Learning model of the students in class VIII.6 MTs Negeri 1 Pekanbaru. Subject of this research are students of class VIII.6 MTs Negeri 1 Pekanbaru in odd semester of academic year 2019/2020 which consist of 31 students. This form of research is a classroom action with two cycles. Data collection using observation sheets and learning outcome test. The result of the research showed that the learning process has improved from cycle 1 to cycle 2, seen from the achievements of mathematics learning outcomes of students in aspects oof knowledge and skills. The data obtained from the student’s achievement test shows that the percentage of students who reached the Minimum Mastery Criteria (MMC) aspek of knowledge has increased is 16,12% and 29,03% on aspek of skill. The conclusion of this research is implementation of the Problem Based Learning model can improve mathematics learning outcomes of students.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BERBANTUAN WORKSHEET MATERI BANGUN RUANG SISI DATAR Elsya Suharnita; Armis Armis; Rini Dian Anggraini
ALGORITMA: Journal of Mathematics Education Vol 3, No 1 (2021): ALGORITMA Journal of Mathematics Education
Publisher : Faculty of Educational sciences, UIN Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/ajme.v3i1.20226

Abstract

This study aims to produce a digital learning media assisted by a flat-shape solid figures worksheet for 8th grade of SMP/MTs students that is valid and practical. The development model used in this study is the ADDIE model which consists of five stages, namely, analysis, design, development, implementation, and evaluation stages. Data collection techniques using validation sheets and student response questionnaires. The learning media validity test was carried out by three expert validators. There are 2 aspects of the assessment, namely the material aspect consisting of curriculum and learning, and the media aspect consisting of the program, media display, and worksheet display. The practicality test of learning media was carried out through a limited trial to 6 students. The results showed that the media validity test was in the very valid category. Furthermore, the results of the practicality test are in the very practical category. The conclusion of this study is that the worksheet-assisted digital learning media is very valid and practical to use in learning the material for flat-sided geometry.
Pengembangan Perangkat Pembelajaran Materi Bangun Ruang Sisi Datar Berbasis Model Discovery Learning Untuk Siswa SMP/Mts Tiara Yulandari; Maimunah Maimunah; Armis Armis
Jurnal Pendidik Indonesia (JPIn) Vol 4, No 1: April 2021
Publisher : Yayasan Pendidikan Intan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47165/jpin.v4i1.119

Abstract

Abstrak. Penelitian ini bertujuan untuk menghasilkan produk berupa perangkat pembelajaran matematika berbasis model discovery learning pada materi bangun ruang sisi datar kelas VIII SMP/MTs. Model pengembangan yang digunakan adalah model 4- D, yaitu define (pendefenisian), design (perancangan), develop (pengembangan) dan desseminate (penyebaran). Instrumen penelitian yang digunakan adalah instrumen validitas dan praktikalitas. Instrumen validitas berupa lembar penilaian validasi untuk menilai kevalidan perangkat pembelajaran berupa silabus, RPP dan LAS. Instrumen praktikalitas berupa angket respon siswa untuk menilai keterbacaan LAS. Perangkat pembelajaran yang sudah dikembangkan divalidasi oleh tiga validator. Uji coba kelompok kecil dilakukan pada siswa SMPN 8 Pekanbaru. Hasil analisis data kevalidan diperoleh nilai rata-rata untuk silabus, RPP dan LAS berturut-turut 3,78; 3,67; dan 3,59 yang dikategorikan sangat valid. Hasil analisis data kepraktisan LAS pada uji coba kelompok kecil adalah 3,72 dengan kategori sangat praktis. Penelitian pengembangan ini menghasilkan produk berupa perangkat pembelajaran matematika berbasis model discovery learning pada materi bangun ruang sisi datar meliputi silabus, RPP dan LAS yang valid dan LAS yang praktis.Kata Kunci: Pengembangan; Perangkat Pembelajaran; Model Discovery Learning; 4-D. Abstract. This research to produce a product in the form mathematical learning devices using discovery learning model on polyhedron material of class VIII SMP/MTs. The development model used is the 4-D model namely define, design, develop, and disseminate. The research instrument used is validity instrument and practicality. The validity instrument is a validation assessment sheet to assess the validity of learning tools form of syllabus, lesson plans and student worksheet. The practical instrument is a student response questionnaire to assess the readability of the LAS. The mathematical learning devices developed are validated by three validators. Small group trials were carried out on students of SMPN 8 Pekanbaru. The results of the validity data analysis obtained an average value for the syllabus, lesson plans and LAS respectively 3,78; 3,67; and 3,59 which are categorized as very valid. The results of the practicality data analysis of LAS in the small group trial were 3,72 with the very practical category. This research and development produces a product that is a mathematical learning device using discovery learning model on polyhedron material which includes valid syllabus, lesson plan and student worksheets and practical worksheets.Keywords: Research and Development; Learning Devices; Discovery Learning Model; 4-D.
Pengembangan Perangkat Pembelajaran Matematika Berbasis Discovery Learning untuk Memfasilitasi Kemampuan Koneksi Matematis Peserta Didik Ilham Saputra; Armis Armis; Maimunah Maimunah
ANARGYA: Jurnal Ilmiah Pendidikan Matematika Vol 5, No 1 (2022)
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/anargya.v5i1.7598

Abstract

The purpose of of this study is to determine the validity and practicality of a mathematics learning tools based discovery learning to facilitate the mathematical connection skills of students. This type of research is Research Development refer to 4D model.The development that the researchers carried out consisted of four stages, namely: (1) define; (2) design; (3) develop; (4) disseminate. The test subjects were 6 students of class X SMAN Plus, Riau Province. The research instrument used was a validity instrument in the form of a validation sheet to assess the feasibility of the syllabus, lesson plans and student worksheet. The validation of the learning tools by three experts. The results of the validation of the experts stated that the products that succeeded in reaching the very valid category with an average result for the syllabus were 3,95, RPP 3,95 and LKPD 3,77. In addition, this mathematics learning tools meets the practical requirements in small group trials with an average student response questionnaire of 82,93% in the very practical category. Thus, the learning tools developed have met the valid and practical requirements to facilitate students' mathematical connection abilities
Perangkat Pembelajaran Matematika Berbasis Discovery Learning untuk Materi Relasi dan Fungsi (Suatu Studi Pengembangan) Uci Marianda; Maimunah Maimunah; Armis Armis
JURING (Journal for Research in Mathematics Learning) Vol 4, No 4 (2021)
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (531.322 KB) | DOI: 10.24014/juring.v4i4.14132

Abstract

Studi pengembangan ini dimaksudkan untuk menghasilkan produk pembelajaran yang valid dan praktis. Produk yang dimaksudkan adalah silabus, rencana pelaksanaan pembelajaran (RPP) dan lembar aktivitas siswa (LAS) untuk materi relasi dan fungsi. Prosedur penelitian dilakukan berdasarkan fase model pengembangan 4D, yaitu define, design, develop dan disseminate. Setelah rancangan awal produk selesai, produk yang dihasilkan lalu diuji kevalidan dan kepraktisannya. Uji validitas diukur menggunakan angket validasi yang diisi oleh 3 orang validator ahli. Kepraktisan penggunaan LAS diuji pada 6 orang siswa kelas VIII SMPN 3 Mandah. Hasil studi menunjuukan bahwa produk yang dihasilkan telah memenuhi kriteria valid dan praktis. Perangkat pembelajaran ini dapat digunakan untuk pembelajaran materi relasi dan fungsi. Harus dilakukan ekperimen untuk mengukur tingkat efektivitas produk yang dihasilkan.
Pengembangan Lembar Aktivitas Mahasiswa Berbasis Discovery Learning Topik Persamaan Diferensial Ordo Satu Armis Armis; Syofni Syofni
JURING (Journal for Research in Mathematics Learning) Vol 3, No 2 (2020)
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.063 KB) | DOI: 10.24014/juring.v3i2.9417

Abstract

Penelitian ini didasarkan pada kebutuhan mahasiswa akan bahan ajar untuk perkuliahan persamaan diferensial. Penelitian ini mengembangan bahan ajar berupa lembar aktivitas mahasiswa (LAM) berbasis discovery learning untuk topik persamaan diferensial ordo satu. Model pengembangan yang digunakan adalah 4D. Subjek dalam penelitian adalah 40 orang mahasiswa program studi Pendidikan Matematika FKIP Universitas Riau. Instumen berupa angket, lembar observasi dan wawancara. Data yang diperoleh dideskripsikan secara kualitatif dan kuantitatif. Analisi data menyimpulkan bahwa LAM berbasis discovery learning ini valid, praktis dan efektif. LAM ini dapat menjadi penunjang pembelajaran persamaan diferensial ordo satu.