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Rekonstruksi Perobekan Bendera Hotel Yamato Menggunakan Augmented Reality Dengan Penanda Gis Andre Satria Ardiwardhana; Anang Kukuh Adisusilo; Beny YV Nasution
Melek IT : Information Technology Journal Vol. 1 No. 1 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (273.019 KB) | DOI: 10.30742/melekitjournal.v1i1.39

Abstract

Historical events in Indonesia, especially tearing Flag Hotel Yamato now have less value of interest to the public at this time. As a result, nearly half the population in Indonesia forget it. Various attempts have been made in order to remain in the memories of these events by the Indonesian community. documentation ever made only using the medium of books or movies, but at this point the book and documentary are rarely demand by the public. This happens because of the very rapid technological advances made more attractive smartphone. So it is necessary to document using the latest technologies. The concept of the new technologies that will be used for documentation of historic events that Augmented Reality. Augmented Reality Event aims to Reconstruct tearing Flag Hotel Yamato which will provide a new attraction, because people now are using smartphones. So so is appropriate if Reconstructing events Yamato's tearing flag can be set using Augmented Reality.
Simulasi Data Gempa Bumi Berbasis 3 Dimensi Barasia Dwi Putra; Beny YV Nasution
Melek IT : Information Technology Journal Vol. 1 No. 1 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1079.081 KB) | DOI: 10.30742/melekitjournal.v1i1.41

Abstract

Earthquake is a frequent event in the earth 's crust, the cause is shifting tectonic plates. While the Indonesian region is between 3 plates of the earth, consequently almost all parts of Indonesia damaged, especially in earthquake-prone zones . One way to reduce the impact is to build a system modeling [ 7 ] tested with simulation results of the model of permanent buildings that collapsed 1 bar and 15 bar (4 columns), but for building models Knockdown no collapse . However , research has not yet been proven to be known computerized data accuracy earthquake used for testin. Therefore , innovation arises earthquake simulation techniques appropriate seismic data previously [ 7 ] that the frequency of 0.25 Hz to 2 Hz into the form of 3 dimensions in order to know the type of an earthquake according earthquake data used . In this study used the object in the form of 4 pieces of the cube as a reference to compare the seismic movement at each frequency and 2 testing with different amount of RAM that is 160 Mb and 1.00 Gb . The results obtained from these simulations to test 2 is the display frequency information that is 0.25 Hz , 0.5 Hz , 1.5 Hz , 2 Hz and a duration of 15 seconds and the number of seismic movements amounted to 3.5 times , 7.5 times , 22.5 times , 30 times
Animasi Insiden Bendera Di Hotel Yamato Menggunakan Teknologi Machinima Achmad Fauzi; Anang Kukuh Adisusilo; Beny YV Nasution
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (513.346 KB) | DOI: 10.30742/melekitjournal.v1i2.48

Abstract

Many historic events in Indonesia, one of the event flag incident at Yamato. Various attempts have been made so that this event still remembered by the people of Indonesia. Documentation ever made using only the media book or documentary, but at this point the book and documentary films have rarely demand by the public. This happens because of technological advances making animation that is very fast and make animation more desirable. So the need to make documentation using the latest technologies. The concept of the new technologies that will be used for the documentation of historic events that machinima. Machinima used in penlitian aims to do Reanimation (remake animation) from previous studies "Reconstruction tearing Flag Hotel Yamato Using Augnmented Reality with Marker GIS (Geographic Information System)" which will provide a new attraction, because people are now many who have forgotten This historic event. So so is appropriate if documentation of previous studies may in Reanimation using machinima technology by utilizing the Unity Game Engine to record a scene or a scene and combine all scenes recorded using machinima software technology. Based on the results of tests conducted on several correspondents showed respondents who prefer animations which have direanimasi by 79%.
Pengenalan Dan Perawatan Gigi Pada Anak Menggunakan Markerless Augmented Reality Dwi Rezki Agung; Anang Kukuh Adisusilo; Beny YV Nasution
Melek IT : Information Technology Journal Vol. 1 No. 2 (2015): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (414.05 KB) | DOI: 10.30742/melekitjournal.v1i2.53

Abstract

Teeth is an important part in the oral cavity, because of the function of the tooth that is not replaceable. The composition of the teeth in children are primary teeth in adults are permanent teeth. The introduction and dental care at an early age is very important to help maintain the health of their teeth. In fact, it is still prevalent learning process and the introduction of dental care less interactive and have less traction, even tend to be boring so the learning outcomes achieved are not optimal. Besides learning in children is not as easy as it provides learning materials teenage school or next higher level, because it takes a medium for children as learning with interactive concept with digital learning media Augmented Reality. The purpose of the research that is changing the look of learning recognition and the procedures for the care of teeth with AR technology and utilization of technology Markerless as an AR marker. Results of testing applications on Windows-based operating systems can run well, and the test results on the SDN Dukuh Kupang II-489 Surabaya showed a percentage of more than 88% chose interested to learn about teeth and dental care procedures for using applications that have been tested.
Tata Ruang Gedung Untuk Pernikahan Menggunakan Marker Augmented Reality Shafa'atul Aliyah; Anang Kukuh Adisusilo; Beny YV Nasution
Melek IT : Information Technology Journal Vol. 2 No. 1 (2016): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (357.455 KB) | DOI: 10.30742/melekitjournal.v2i1.64

Abstract

Marriage is a sacred thing which must be done by every human with their respective spouses to be used as a binder a good relationship in terms of religion and state law. Marriage is a very complicated planning stages. With the new technology called augmented reality it is difficult to penataan room can be a little overcome by using this application. Augmented Reality is a technology that combines virtual objects are two-dimensional and three-dimensional games into a real environment and projecting a three-dimensional virtual objects in real time. The method used in this simulation using augmented reality marker. The results of this application is that it can adjust the location of the 3D objects of equipment required can be in accordance with the desired adjustment of 3D objects that one with 3D objects that others can be positioned as desired that the marker can be read by the camera with a radius of at least 2 meters and radius a maximum of 6 meters in the form of a 3D object from the altar. Then detected by a camera with a radius of at least 1 meters and a maximum radius of 4 meters in the form of a 3D object from a red flower, blue flowers, red companion seat and companion seat wood. While markers that can be caught on camera with a radius of at least 2 meters and a maximum radius of 5 meters in the form of a 3D object main seat red and blue primary seat and the camera can detect a marker and to produce a good 3D image object.
Interaktif Augmented Reality Sebagai Media Promosi Penjualan Perumahan Dwi Saras Wati; Anang Kukuh Adisusilo; Beny YV Nasution
Melek IT : Information Technology Journal Vol. 2 No. 2 (2016): Melek IT : Information Technology Journal
Publisher : Informatics Engineering Department-UWKS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (291.927 KB) | DOI: 10.30742/melekitjournal.v2i2.68

Abstract

Development of the business world, especially the field of residential property in Indonesia is increasingly widespread. The development is influenced by several factors, one of them for the needs of the consumer. In response to the developers started to offer housing in various ways, such as print and electronic media, not infrequently through 2D sketches. In fact, the promotion through print media such as brochures on interactive less flavor because they have a limited viewing angle so that potential buyers puzzled to imagine a picture or shape of the house to be built. Therefore we need a media house marketing with the concept of interactive digital marketing media such as Augmented Reality. Augmented Reality is intended to produce Object Three Dimensional (3D) in accordance with the Real Estate and Housing Brochure media Changing housing promotion using interactive brochure. So in addition it also is appropriate to provide insight to the property developers in the field of marketing. Results of testing applications on android system can run well, and the results of trials in the housing marketing office puri safira Surabaya regency showed a percentage of more than 70% chose interested in using applications that have been tested for the model selection castle housing safira regency.