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Recreational Game Socialization Using PowerPoint as a Practical Media Syafrinal; Taufiq Iqbal; Imilda; Fauzan Putraga Albahri; Alfina; Rizaldi Akbar
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 2 (2022): OCTOBER 2022
Publisher : Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ajad.v2i2.74

Abstract

This activity is a form of training for teachers and lecturers in Banda Aceh City, where the use of Microsoft Powerpoint can be adapted to make a simple game. We chose games Hidden Picture Games, Matching Game, Telepathy Game, Top Five quiz, Mystery Box, and Lucky Box. The implementation method consists of three stages, namely introduction, practice, and demonstration. The results of this activity have become a concept and collaborative learning model through recreational game media that can be used at universities in Indonesia in making service activities in utilizing Microsoft PowerPoint practical media to create innovations and develop an educational game as well as improve the ability of teachers and lecturers to utilize instructional Media.
Village Service Information System Sefrina Intan Sari; Alfina
International Journal Education and Computer Studies (IJECS) Vol. 1 No. 2 (2021): OCTOBER 2021
Publisher : Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.739 KB) | DOI: 10.35870/ijecs.v1i2.604

Abstract

The purpose of this research is to design and build a Village Service Information System in order to improve the quality of services for village officials and the use of services for village residents. At the application development stage using the Scrum software development method and the application used is Microsoft visual foxpro 9. The results of the research that can be concluded are; 1) The ability and skills of village officials in communicating are still low so that in providing services to the community it does not provide satisfaction for the community, 2) Based on the database and form creation process using Microsoft Visual Foxpro 9.0, 3) Based on the database creation, the name of the database is db_pelayan, and the name the tables are tbl_kk, tbl_ktp, tbl_surat, 4) Based on the form using 7 forms, namely: Population Data Input Form, Family Input Form, Letter Administration Data Input Form, Search Form, Report Form, Login Form.
Recreational Game Socialization Using PowerPoint as a Practical Media Syafrinal; Taufiq Iqbal; Imilda; Fauzan Putraga Albahri; Alfina; Rizaldi Akbar
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 2 (2022): OCTOBER 2022
Publisher : Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ajad.v2i2.74

Abstract

This activity is a form of training for teachers and lecturers in Banda Aceh City, where the use of Microsoft Powerpoint can be adapted to make a simple game. We chose games Hidden Picture Games, Matching Game, Telepathy Game, Top Five quiz, Mystery Box, and Lucky Box. The implementation method consists of three stages, namely introduction, practice, and demonstration. The results of this activity have become a concept and collaborative learning model through recreational game media that can be used at universities in Indonesia in making service activities in utilizing Microsoft PowerPoint practical media to create innovations and develop an educational game as well as improve the ability of teachers and lecturers to utilize instructional Media.
Billing Barber Shop (An Implementation of GoodBarber App Builder) Upik Sri Sulistyawati; Bahruni; Afrizal; Alfina
International Journal Software Engineering and Computer Science (IJSECS) Vol. 2 No. 2 (2022): OCTOBER 2022
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v2i2.798

Abstract

The research objective is to develop a Billing Barbershop application by implementing GoodBarber App Builder in application development. The research method used in this study consists of 5 parts, namely the literature study method, data collection method, analysis method, design method, and the development method used is extreme programming. From the research results, a Billing Barber Shop application has been developed by implementing the GoodBarber App Builder which is designed to consist of login, home, billing, orders, product, and users forms. The test results are known in Usability testing, Compatibility testing, Interface testing, Low level resource, Performance testing, Operational testing, Installation testing, and Security testing stating very good with an average percentage above 80%. But in Service testing, choosing poor because Billing Barber Shop still uses the internet as a connection to data using Zapier Add-ons and Google Sheets.
Sistem Informasi Tambah Daya Listrik pada PT. PLN (Persero) Rayon Kota Sabang Saifurrahman; Alfina
Jurnal Manajemen Sistem Informasi (JMASIF) Vol. 1 No. 1 (2022): April 2022
Publisher : Research Division Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (413.258 KB) | DOI: 10.35870/jmasif.v1i1.78

Abstract

The purpose of this research is to design and build an Information System for Adding Electrical Power at PT. PLN (Persero) District of Sabang City. Information system for adding electric power at PT. PLN (Persero) Rayon of Sabang City was built using Microsoft Visual Foxpro 9.0. At the application development stage using the Scrum software development method. The results of the study found that; 1) Prospective customers who want to know about new installation information, provide the required amount of power to the service department and information provided to prospective customers in the form of new installation information., 2) Based on the database and form creation process using Microsoft Visual Foxpro 9.0, 3) Based on database creation, the name of the database is db_adddaya, and uses 3 tables namely customer, cost, installation, and 4) Based on the form using 9 forms, namely Customer Data Input Form, Cost Data Input Form, Installation Data Input Form, Customer Assistance Form, Assistance Form Receipt, Installation Assistance Form, Installation Search Form, Report Form, Login Form.
Pelatihan dan Sosialisasi Automated Trading Systems & Autopilot Manual Trading Abdus Salam; Cut Eva Wani; Nasir; Irma Farnita; Ismail; Alfina; Imilda
Kawanad : Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 1 (2023): March
Publisher : Yayasan Kawanad

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56347/kjpkm.v2i1.102

Abstract

Automated Trading Systems & Autopilot Manual Trading training for 6 days on 10-15 January 2023 provides an understanding of the concepts and workings of ATS and AMT as well as risk management in trading. This training is expected to make participants more independent in trading and able to maximize the use of ATS and AMT to gain profits in their investments. In addition, this training is expected to make a positive contribution in increasing financial literacy and investment in society. However, this needs to be done in a structured and comprehensive manner so that capital market participants understand the potential risks that may arise when using Automated Trading Systems and Autopilot Manual Trading in their investment activities. The recommendation that can be made is to hold regular training and outreach, both by regulators, securities companies, and capital market associations. With effective training and outreach as well as strict supervision, it is hoped that capital market players will be able to optimize their investment potential by avoiding unwanted risks. This training can also help increase awareness and understanding of sharia compliance in investing in the Indonesian sharia capital market.