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Pengembangan Game Platformer “Ayo Lawan Virus” Berbasis Android dengan Menggunakan Game Engine Unity Fenroy Yedithia; Sulistyowati; Rosmiati
Jurnal Humaniora Teknologi Vol. 8 No. 1 (2022): Jurnal Humaniora Teknologi
Publisher : P3M Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Penelitian ini bertujuan untuk menciptakan suatu permainan dengan tema mempromosikan pola hidup bersih dan sehat (PHBS). Sasaran pengguna dari permainan ini adalah anak-anak dan remaja. Akan tetapi, permainan ini juga dapat dimainkan oleh orang dewasa. Dalam penelitian ini, tim peneliti mempertimbangkan keadaan pandemi yang tengah melanda tidak hanya di Palangka Raya, namun juga diseluruh kota di dunia. Sebab itu, dalam merancang permainan ini, tim penulis melakukan observasi dan studi literatur terkait virus dan pola hidup bersih. Dalam perancangan objek gambar, tim peneliti bekerja sama dengan pihak ketiga, juru gambar. Setelah itu tim mengolah data-data yang telah dikumpulkan agar dapat membuat permainan yang telah direncanakan. Hasil akhir penelitian yang berupa permainan, dengan judul “Ayo Lawan Virus” disebarluaskan kepada masyarakat secara gratis. Hal ini merupakan bentuk sumbangsih tim peneliti dan STMIK Palangkaraya untuk mengedukasi masyarakat agar terbiasa menjalankan pola hidup bersih dan sehat (PHBS). Kata kunci : game platformer, unity game engine, edukasi hidup sehat Abstract This study aimed to create a game with the theme of promoting a clean and healthy lifestyle (PHBS). The target users of this game are children and teenagers. However, this game can also be played by adults. In this study, the research team considered the current state of the pandemic, not only in Palangka Raya, but also in all cities in the world. Therefore, in designing this game, the author's team conducted observations and literature studies related to viruses and a clean lifestyle. In designing the drawing object, the research team collaborated with a third party, the draftsman. After that the team processed the data that had been collected in order to make the planned game. The final result of the research in the form of a game, entitled "Let's Fight Virus" is distributed to the public for free. This is a form of contribution from the research team and STMIK Palangkaraya to educate the public to get used to running a clean and healthy lifestyle (PHBS). Keywords : platformer games, unity game engine, healthy living education
Pengembangan Game Platformer “Ayo Lawan Virus” Berbasis Android dengan Menggunakan Game Engine Unity Fenroy Yedithia; Sulistyowati; Rosmiati
Jurnal Humaniora Teknologi Vol. 8 No. 1 (2022): Jurnal Humaniora Teknologi
Publisher : P3M Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Penelitian ini bertujuan untuk menciptakan suatu permainan dengan tema mempromosikan pola hidup bersih dan sehat (PHBS). Sasaran pengguna dari permainan ini adalah anak-anak dan remaja. Akan tetapi, permainan ini juga dapat dimainkan oleh orang dewasa. Dalam penelitian ini, tim peneliti mempertimbangkan keadaan pandemi yang tengah melanda tidak hanya di Palangka Raya, namun juga diseluruh kota di dunia. Sebab itu, dalam merancang permainan ini, tim penulis melakukan observasi dan studi literatur terkait virus dan pola hidup bersih. Dalam perancangan objek gambar, tim peneliti bekerja sama dengan pihak ketiga, juru gambar. Setelah itu tim mengolah data-data yang telah dikumpulkan agar dapat membuat permainan yang telah direncanakan. Hasil akhir penelitian yang berupa permainan, dengan judul “Ayo Lawan Virus” disebarluaskan kepada masyarakat secara gratis. Hal ini merupakan bentuk sumbangsih tim peneliti dan STMIK Palangkaraya untuk mengedukasi masyarakat agar terbiasa menjalankan pola hidup bersih dan sehat (PHBS). Kata kunci : game platformer, unity game engine, edukasi hidup sehat Abstract This study aimed to create a game with the theme of promoting a clean and healthy lifestyle (PHBS). The target users of this game are children and teenagers. However, this game can also be played by adults. In this study, the research team considered the current state of the pandemic, not only in Palangka Raya, but also in all cities in the world. Therefore, in designing this game, the author's team conducted observations and literature studies related to viruses and a clean lifestyle. In designing the drawing object, the research team collaborated with a third party, the draftsman. After that the team processed the data that had been collected in order to make the planned game. The final result of the research in the form of a game, entitled "Let's Fight Virus" is distributed to the public for free. This is a form of contribution from the research team and STMIK Palangkaraya to educate the public to get used to running a clean and healthy lifestyle (PHBS). Keywords : platformer games, unity game engine, healthy living education
PENGEMBANGAN GAME 2D PLATFORMER “VIRUS MUST DIE” BERBASIS ANDROID MENGGUNAKAN UNITY Dimas Prayoga; Lili Rusdiana; Fenroy Yedithia
Jurnal SAINTEKOM Vol. 12 No. 2 (2022): September 2022
Publisher : STMIK Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33020/saintekom.v12i2.340

Abstract

The development of an Android-based 2d platformer game with elements of Artificial Intelligence (AI) on certain objects makes users get entertainment. However, with the addition of educational elements simultaneously when playing games, it will directly increase user knowledge. The purpose of this study is to present games in the form of education about mathematics to users. The methods used include literature study, observation, and experiment. The software development method uses the System Development Life Cycle (SDLC) with a waterfall development approach. The software used in making this game is unity version 2020.3.1f1 Long Term Support (LTS). Testing using black box testing with good results. Based on the results of the questionnaire, this game is said to be suitable for use with a percentage value of 82.4%.